In Powerplay, you will manage the economy and the military strategy of an industrial nation. Make sure to defend your assets and conquer new lands. Define your way to survival in the finite, merciless world of Powerplay.
Build, equip, and deploy huge armies using the resources and technology you've developed. Expand your territory or defend your strongholds. Every decision matters, from choosing which weapons to produce to leveraging terrain and supply lines.
Building efficient supply chains is the backbone of Powerplay. Design and optimize networks of conveyor belts to transport raw materials to factories, where they’re transformed into intermediate resources and weapons. The challenge lies in balancing resource allocation and space management.
Extract and refine uranium to unlock game-changing weapons. This is a long process in which you are vulnerable to fatal disruptions. Still, if you can efficiently control your nuclear production you will have a massive advantage in the end game.
A core feature in this game is resource locality. There is no global inventory. You must strategically extract, process, and transport resources to expand your base. You must create supply lines and protect them to maintain control of the land.
Features
Classic RTS combat featuring hundreds of units
Isometric camera
Conveyor belts
Fog of war mechanic
Terrain editor with elevation support
Game modes
Global Dominance (PvE)
Deathmatch (PvE)
Sandbox
Military
Build guns using the surrounding resources
Build tanks to breach hostile settlements
Nuclear weapons
Transport
Short range using workers and conveyors
Medium range using vehicles
Long range using trains
New Unit: The Fighter
The air supremacy unit. Only it can stop the B2 Bombers. Can also do targeted ground strikes.
New Unit: The Corvette
It's fast and good against naval units and ground targets. But very vulnerable to air.
New Unit: The UBoat Submarine
Crushes naval units and is invisible to air
New Unit: The Chinook Transport
Provides transport across land and sea
Game Scripting
We have a global map script with different hooks, an initial api for interacting with the game state, and also per-unit scripts. More on this coming soon!
New features
- Support deep water areas
- Attack move
- New grid-based pathfinding system, faster and more stable than the navmesh-based system
Demo Update
We are confident that making a good single player campaign is the right direction, to properly introduce and enjoy the game. But we need more time to put everything together, so we will post-pone the demo until May. We are sorry for the delay and we can't wait to have you try it. Please bare with us :)Minimum Setup
- Memory: 4 GB RAMStorage: 2 GB available space
- Storage: 2 GB available space
Recommended Setup
- Storage: 2 GB available space
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