Kaamos
Pepperbox Studios Developer
Pepperbox Studios Publisher
Q1 2025 Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews
(0 reviews)
New demo build!Demo version 0.2.0
Additions:
- Added a small hand bobbing animation to characters to make them more lively.
- Added a character selection view.
* Only the Warrior is available in the demo.
* The top right corner achievement button does nothing in the demo.
- Attempted to add ultrawide resolution support. Test data is required.
- Item comparison now works on touchscreens.
- Added version number and game build type text to the bottom right corner.
Adjustments:
- Adjusted the item inspection view layout to have less space for item stats and more space for item description.
- Buffed armor combos to give combo_size x 2/3 armor intent instead of combo_size / 2.
- Improved main menu visuals.
- Enemy AI adjustments (bosses are exempt from these rules):
* If an enemy has a full dodge bar, it will not apply more dodge to itself if it is also attacking.
* Nerfed the damage of enemy multi-attack turns.
* Nerfed the amount of armor intent of enemies in case they also have defense or dodge intent on that turn.
Bugfixes:
- (Player bug report) fixed a typo in one of the armor loot battle end texts.
- (Player bug report) fixed a typo in one of the armor loot battle introduction texts.
- Fixed grammar in Nomad boots description.
- Fixed choice of words in Visored sallet description.
- Fixed a bug where the tutorial would start with an empty inventory.
- Fixed one pixel offset in all centered text windows.
- Fixed a bug where music would continue playing during the death screen.
- Fixed a bug where the item highlight would be disabled even though the cursor was still on the item when item movement was canceled.
- Fixed the stats of Crude longsword being exactly the same as the stats of Bastard sword.
- Fixed Two-handed falchion missing two defense blocks.
- Fixed a bug where the tile highlight of a tile in a combo would be disabled too early if the turn didn't include attacks and one of the combo tiles was located on the grid drag origin tile.
[ 2025-01-09 10:58:02 CET ] [ Original post ] Kaamos is a bite-sized turn-based puzzle roguelike where battles are fought by matching tiles on a grid with looping rows and columns. Build your character and deck of tiles by looting equipment from your foes. Traverse a dark medieval world where the Sun went down and never rose again.
Turn-based puzzle battles

Face hostile opponents in duels to the death where you see enemy actions in advance. Match tiles of the same color on a grid where dragging a row or column loops it back on the other side in order to counter the incoming onslaught of enemy attacks. Stab, crush and cleave your way to victory.
Build your character

Equip powerful weapons, armor and rings to change your tactics and tile selection for battles. Want to be a dual-wielding berserker, an evasive duelist or a knight clad in heavy armor? With over 180 items there are interesting build choices and playstyles for every player.
Traverse a sunless world
Navigate a randomly generated dark medieval world filled with madness. Unravel the mystery behind the disappearance of the Sun or fade to the darkness. You are not alone. There’s always something lurking in the dark behind every fork in the path.
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