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I received a couple of reports that achievements were not triggering and I think I figured out why. You'll have to retrigger them, which in some cases it may require a fresh save. Sorry for the inconvenience.
-Molter
Fixed a couple of bugs where the boss fight data affected the main gamemode. Please let me know if you find any other issues.
-Molter
Hey everyone!
This update brings back audio slow/speed up, thanks for letting me know that most of you actually enjoyed it. Theres also some small fixes, but most importantly theres a new feature available from the main menu: The Arena.
[img src="https://clan.cloudflare.steamstatic.com/images/45303966/d3f537ac82f81c20562e23585cfd812142f5d3bb.png"][/img]
The arena is a new game mode independent from your save progress. Pick one of the three different loadouts available and defeat 0V3RCL0CK.
[img src="https://clan.cloudflare.steamstatic.com/images/45303966/a402beab64f5dd7c5b59f7d219fa768b055af979.gif"][/img]
Here's the full (although brief) patch notes:
NEW: 0V3R-CL0CK boss fight!
OLD: Turned timescale audio back on (time will slow down or speed up depending on time machine and slow ability usage).
FIX: Credits now display properly.
FIX: Safe Haven achievement should now always trigger. Enter a simulation if you didnt have it despite meeting the conditions to fix it.
And if you have not played yet, Minutescape is currently 20% off, go grab it!
[dynamiclink href="https://store.steampowered.com/app/3327170/Minutescape/"][/dynamiclink]
I hope you [strike]lose horribly against 0V3RCL0CK[/strike] enjoy the new content. Thank you for your support!
-Molter
SPOILER WARNING for everyone who hasnt completed the game. Hey everyone! I have been reading your feedback surrounding mid-game balancing, orange currency being tied to shield, and end-game upgrade costs. This upgrade aims to fix all of those issues by giving you different ways to get orange currency, adding a brand new currency converter, and balancing some upgrades.
Hey everyone! Thanks a lot for playing Minutescape. I hope you're enjoying the game! I'm aware that some people found the pacing on some parts of the game a bit slow, and that there are some balancing issues near the end of the game. I am working on improving these as soon as possible, so expect a patch next week. I've also read that some players would like a bit more content, and while I can't promise when this will happen, please know I will work on that after this first balance patch. Thanks again for your feedback and support, I really appreciate it and it makes working on the game much, much easier. See you soon, - Molter
Minutescape (Demo) 0.9 Patch Notes:
Hi everyone, I just updated the game so streamers can use OBS to record it. It also allows users to activate the Steam Overlay. If you played before, your save WILL NOT SHOW UP after this hotfix, but you can still play in the old version.
Minutescape (Demo) 0.8 Patch Notes: Very small patch. I added one level to the red currency multilplier upgrade and a (super friendly) reminder to wishlist Minutescape before you quit the game. There is a bug where you'll temporarily see currencies you don't currently have if you are playing an older save, but nothing important should break This should be the last update for the demo. I will be focusing on making a great full game now :)
Minutescape (Demo) 0.6 Patch Notes:
Minutescape (Demo) 0.6 Patch Notes:
Bullets are coming, and you must dodge them.
Use the currency obtained by dodging to buy upgrades.
Unlock game-changing abilities and try to survive for 5 minutes.
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