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Chapter 3 begins production Monday. We are excited to start on the next chapter in the series, as Cal chases strange lights around the Nevada desert. Thrills, spills and pills await.
Chapter 3 begins production Monday. We are excited to start on the next chapter in the series, as Cal chases strange lights around the Nevada desert. Thrills, spills and pills await.
Minor Fixes Applied including Achievements. Thanks for Playing.
Minor Fixes Applied including Achievements. Thanks for Playing.
So the mystical Valve engineers have fixed the problem, I hope if anyone has an issue let me know. I hope you all like Chapter 2, I think its a really awesome Chapter. I was really sad when I couldn't release it on the day we finally finished it, our team put in some serious hours at the end to get it done. Enjoy and once again problems, I'm here. Wall Papers will be done hopefully next week, new tracks for sound track will take longer as there is many tracks to be mastered. Everyone at the Epiphany Studio is hoping you like this chapter and enjoy this quickly eclectic game as much as we do. steamhappy
So the mystical Valve engineers have fixed the problem, I hope if anyone has an issue let me know. I hope you all like Chapter 2, I think it’s a really awesome Chapter. I was really sad when I couldn't release it on the day we finally finished it, our team put in some serious hours at the end to get it done. Enjoy and once again problems, I'm here. Wall Papers will be done hopefully next week, new tracks for sound track will take longer as there is many tracks to be mastered. Everyone at the Epiphany Studio is hoping you like this chapter and enjoy this quickly eclectic game as much as we do. ːsteamhappyː
After much hard work we have completed Chapter 2, journey to deepest darkest Africa and thwart an evil plot. Find new evidence most occult and learn something of Cardholders Past. To all those who bought season passes, thanks for waiting for this Chapter, it did take a huge amount of time because it is larger but more importantly has less bugs (we hope) and the game is more stable as a result. If there are any problems with the download post post to the technical forum. See you tomorrow! The Director
After much hard work we have completed Chapter 2, journey to deepest darkest Africa and thwart an evil plot. Find new evidence most occult and learn something of Cardholders Past. To all those who bought season passes, thanks for waiting for this Chapter, it did take a huge amount of time because it is larger but more importantly has less bugs (we hope) and the game is more stable as a result. If there are any problems with the download post post to the technical forum. See you tomorrow! The Director
Exciting news! After a long, and arduous road, we are just about to release Majestic Nights Chapter 2! It's been a long time coming, and we have been as frustrated as our wonderful community - if not more - that it has taken this long to get to release. However, we're now in testing and bugfixing after our amazing art team has completed their art pass over the chapter, and we have a nice, large chapter packed with puzzles, evidence, Suits, rampaging elephants, and of course capital-T Truth. Plus of course, even more new songs to add to our banging soundtrack!
Exciting news! After a long, and arduous road, we are just about to release Majestic Nights Chapter 2! It's been a long time coming, and we have been as frustrated as our wonderful community - if not more - that it has taken this long to get to release. However, we're now in testing and bugfixing after our amazing art team has completed their art pass over the chapter, and we have a nice, large chapter packed with puzzles, evidence, Suits, rampaging elephants, and of course capital-T Truth. Plus of course, even more new songs to add to our banging soundtrack!
Epiphany are happy to say, we have put up some screen shots for Chapter 2. Many of the Chapter 2 levels are looking really great and we will announce next week a release date for Chapter 2. Its been a big year for us and we are sorry it took so long - sometimes things just don't go according to plan, no matter how hard you work. But we have been very busy, and have made a massive number of changes and fixes to not only improve the game but provide more content in chapter 2. Chapter 2 is larger than Chapter One, and we hope you enjoy it.
Epiphany are happy to say, we have put up some screen shots for Chapter 2. Many of the Chapter 2 levels are looking really great and we will announce next week a release date for Chapter 2. Its been a big year for us and we are sorry it took so long - sometimes things just don't go according to plan, no matter how hard you work. But we have been very busy, and have made a massive number of changes and fixes to not only improve the game but provide more content in chapter 2. Chapter 2 is larger than Chapter One, and we hope you enjoy it.
Hello once again everyone, welcome to July, and another Majestic Nights patch! Weve spent most of our time working on the upcoming Chapter 2, but weve managed to bring some new features, including a couple of highly-classified experimental features, and some bug fixes to existing chapters
Hello once again everyone, welcome to July, and another Majestic Nights patch! We’ve spent most of our time working on the upcoming Chapter 2, but we’ve managed to bring some new features, including a couple of highly-classified experimental features, and some bug fixes to existing chapters…
Build Version: 22061 Majestic Nights is now available for the Linux platform. If you have problems please check the forums for solutions. You may experience un-expected behaviour when not using Native Linux libraries. We have also found restarting has helped with this same problem. We are happy to provide this game on Linux, and all Episodes from now on will be available on the Linux platform. If you experience any problems please let us know.
Build Version: 22061 Majestic Nights is now available for the Linux platform. If you have problems please check the forums for solutions. You may experience un-expected behaviour when not using Native Linux libraries. We have also found restarting has helped with this same problem. We are happy to provide this game on Linux, and all Episodes from now on will be available on the Linux platform. If you experience any problems please let us know.
Hello again everyone, today theres a huge patch for Majestic Nights. Since this update is so large, we dont have a full list of changes (it would be enormous!) so instead, Im going to list out the major new features in each system of the game. This change log covers changes from builds 19785 to 21641.
Hello again everyone, today there’s a huge patch for Majestic Nights. Since this update is so large, we don’t have a full list of changes (it would be enormous!) so instead, I’m going to list out the major new features in each system of the game. This change log covers changes from builds 19785 to 21641.
Hey everyone! We probably do owe you an explanation by this point, and wanted to give you an update on where Majestic Nights is at and how far off Episode 2 is. As you would have noticed, it certainly hasn't launched in 2014 as it was supposed to. Being brutally honest here, the reception we got for the first chapter (and prologue chapter) wasn't what we wanted it to be. We're incredibly grateful to our fans, but the criticism was loud, specific and gave us a whole heap of ideas for how we could do better! So rather than keep to the schedule and deliver Chapter 2 and beyond on time but under par, we went back to the drawing board and started re-working the way the whole game works. We've been working on Majestic Nights now for years, and are completely in love with the characters, the setting, the music and the story. The last thing we wanted was to push the other chapters out the door after a misstep early on. We're far more dedicated to the series than that. But we do owe you an update and explanation, so I'd like to give you the first screenshots of Chapter 0 and 1 revised (with our whole new lighting engine - and notice the re-worked HUD which will make a big difference), which we'll reveal properly soon on Steam. More importantly a large amount of revision was done in animation. On the whole its still not perfect but its a major improvement. Controller support got a major update with far more support for different controllers. We still want to know if you have issues but it should be enhanced. Finally, we have been working on Linux support. We need a few beta testers for this. If youre interested in testing on Linux let us know Chapter 2 will be available on Late May to Early June 2015, with some special surprise content enhancements. However, because you have been awesome we are going to update some of the soundtrack in advance for all the season pass holders. Thank you so much to everyone here for your patience and for sticking with us and the games. - The Epiphany Games Team
Hey everyone! We probably do owe you an explanation by this point, and wanted to give you an update on where Majestic Nights is at and how far off Episode 2 is. As you would have noticed, it certainly hasn't launched in 2014 as it was supposed to. Being brutally honest here, the reception we got for the first chapter (and prologue chapter) wasn't what we wanted it to be. We're incredibly grateful to our fans, but the criticism was loud, specific and gave us a whole heap of ideas for how we could do better! So rather than keep to the schedule and deliver Chapter 2 and beyond on time but under par, we went back to the drawing board and started re-working the way the whole game works. We've been working on Majestic Nights now for years, and are completely in love with the characters, the setting, the music and the story. The last thing we wanted was to push the other chapters out the door after a misstep early on. We're far more dedicated to the series than that. But we do owe you an update and explanation, so I'd like to give you the first screenshots of Chapter 0 and 1 revised (with our whole new lighting engine - and notice the re-worked HUD which will make a big difference), which we'll reveal properly soon on Steam. More importantly a large amount of revision was done in animation. On the whole it’s still not perfect but it’s a major improvement. Controller support got a major update with far more support for different controllers. We still want to know if you have issues but it should be enhanced. Finally, we have been working on Linux support. We need a few beta testers for this. If you’re interested in testing on Linux let us know Chapter 2 will be available on Late May to Early June 2015, with some special surprise content enhancements. However, because you have been awesome we are going to update some of the soundtrack in advance for all the season pass holders. Thank you so much to everyone here for your patience and for sticking with us and the games. - The Epiphany Games Team
Hello everyone, it's been a busy few weeks since the Holidays, and we're proud to say Majestic Nights has been patched to build 19785. We focused on improving game content in Chapter 01 Area 50 with new gameplay options, new dialogue and Items, and shorter combat. Other levels also received some upgrades, too. This change log covers changes from version 18946 to 19785.
Hey everyone, Majestic Nights has just been patched to version 18946. We addressed a lot of community feedback in this patch, so thanks to our fans and critics for the help! This change log covers changes from version 18605 to 18946.
Majestic Nights has been updated to revision 18575. This changelog covers changes between revisions 18499 and 18575.
Hi, Valve the awesome dudes behind Steam helped us get our Sound Track and art book for the Season Pass. Comment here if you bought the season pass and have issues or if it works fine for you. Thanks again everyone who played and commented and reviewed our game, we are taking it on board and already made many improvements.
Majestic Nights has been updated to revision 18605. This changelog covers changes between revisions 18499 and 18605. You can see the current revision of the game in the Menu Options Screen.
What you get the good stuff, 4th November - Sound track as FLAC and MP3 mastered for digital - Press Kit Artwork book 25th December - Pen and Paper RPG 150+ page pen and paper RPG as PDF - More music, maybe I can hear the drums of Africa along with some epic Keytar solo
Majestic Nights is Now Available on Steam!
Majestic Nights is an episodic action-adventure-thriller set in an alternate 1980s where all conspiracy theories, past and present are True. Its the bright and brash 1980s; a world crammed with hidden intrigue and sinister plots, government cover-ups and alien sightings, CIA experiments and the Truth.
We are happy to announce our Launch trailer is now out.
We are pleased to announce that we have now uploaded our walkthrough video for Majestic Nights: Chapter One: Covert Genesis. Youtube Link https://www.youtube.com/watch?v=d7v2JqJbbVc&list=UU9L4jMNnx4SA9z8hODaMn7A Or check it out just in Steam
Podcast of Interview with Sam
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Too many secrets are being revealed... Sam is now black-bagged and in the back of a truck on his way to
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