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This time I bring you a preview of the visual changes in some maps, along with a small improvement that makes it easier to see which defenses are disabled.
[img src="https://clan.cloudflare.steamstatic.com/images/44090812/e1f65fc885ab1e6af3925eb0d71990943d989d1c.gif"][/img]
As you can see, defenses that become disabledwhether by a spell, a troop effect, or a temple effectwill now be visually marked, making it easier to identify them. This indicator will not be visible on Hard difficulty.
[img src="https://clan.cloudflare.steamstatic.com/images/44090812/8b66b87dd63c8bfc0de682f9113a3e81c1cec23a.gif"][/img]
As I continue working on the overall balance of the game, some maps are also receiving updates to their paths.
Paths are being modified for several reasons: to improve troop flow, to balance routes that are too long or too short, to add defenses that were previously missing, or to prevent certain defenses on one path from attacking another, among other adjustments.
I hope you like these changes. See you next week with more news!
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