Have you ever dreamed of being the villain in a Tower Defense?
Be the one who sends waves and waves of troops to break through the enemy defenses in this Reverse Tower Defense.
Summon, conquer and upgrade your troops to dominate the whole world!

Choose the troops, the order and the path you’ll send in each wave. Think of your strategies to conquer each map.


Play through the kingdoms, each with their own features. Plains, forest, coast, wasteland, snowed mountains and desert, conquer everything on your own time.


Unlock units, choose their profession, upgrade the stats and change their skins.


Dominate each state of the region, advance without rest with your troops to conquer the whole world. But take care, the states can rebel.

Be the one who sends waves and waves of troops to break through the enemy defenses in this Reverse Tower Defense.
Summon, conquer and upgrade your troops to dominate the whole world!

Choose the troops, the order and the path you’ll send in each wave. Think of your strategies to conquer each map.


Play through the kingdoms, each with their own features. Plains, forest, coast, wasteland, snowed mountains and desert, conquer everything on your own time.


Unlock units, choose their profession, upgrade the stats and change their skins.


Dominate each state of the region, advance without rest with your troops to conquer the whole world. But take care, the states can rebel.

Characteristics:
- 6 Kingdoms with 46 maps total.
- 16 Enemy defenses.
- 12 Troops to unlock, each with 2 different professions.
- Many skins to each troop to use at your own liking.
- 6 Spells to help the units through the waves.
- A skilltree with more than 50 unlocks.
- Changing climate, rain, clouds, storm, mist… you can face many of them in your conquest.
Shield Spell and Skill Tree Improvements

This will make the spell much more strategic, rather than something you just use every time the cooldown resets.

I hope you like these changes. See you next week with more updates!
Today Im sharing some of the tweaks Im making while working on the overall game balance.
Shield Spell
First, the shield spell is getting an adjustment: instead of being a permanent shield, it will now last for 5 seconds. To compensate, the cooldown (CD) will be reduced from 40 to 20 seconds. These times are still subject to change as I continue testing.
This will make the spell much more strategic, rather than something you just use every time the cooldown resets.
Skill Tree Selection
Several people (unfortunately I dont have their names noted) suggested it would be better if selected upgrades in the skill tree were marked with a circle to make them clearer. After trying different styles, heres how it will look in the next update:
I hope you like these changes. See you next week with more updates!
[ 2025-06-04 15:22:56 CET ] [Original Post]
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