GearCity
Visual Entertainment And Technologies Developer
KISS ltd Publisher
2014-05-30 Release
🎹🖱️Keyboard + Mouse
Very Positive
(1298 reviews)
The Game includes VR Support
Public Linux Depots:- GearCity Linux [1.25 G]
- GearCity 64-Bit Linux [3.26 G]
v1.24.3 Testing BuildHello everyone,
A day after our 5th year anniversary on Steam, Version 1.24.3 is ready for Testing Build users!
This update is for Testing Build users. If you would like to join Testing Build, you can find instructions on how to switch here: http://www.ventdev.com/forums/showthread.php?tid=2594
This marks the final planned Testing Build minor release. I will now start working on v1.25. There will be a few Release Candidates before v1.25 ships to Default Build users. After that point, save games will no longer be changed. In addition to that, there will be a few supplemental patches as I continue Q/A testing and as text content in the game gets added. Full release is dependent on how soon we get everything polished and translations done. As well as timing. I do not wish to do a full release during Q4 when all the AAA games are getting released and go on sale.
But that's then, what about now? Version 1.24.3 was mostly focused on cleaning up bugs, fixing up obscure issues, and squeezing a little more performance out of turn times.
Change Log:
-Gameplay: Adjusted starting loan, interest rates, and funding amounts for nightmare mode.
-Gameplay: Disable platform sharing option now located in the Autocommands panel of the Mega Menu.
-Bugfix: Fixed issue with Military Contracts canceling when contracted country entering into a limited conflict
-Bugfix: Fixed several issues with marketing employees wages. Including fixing a stuck striking issue with marketing employees.
-Bugfix: Fixed minor issue with Mega Menu arrow keys when you first open the Mega Menu window.
-Gameplay: Additional changes to baseline sales in order to combat no vehicles being sold when there are too many vehicles in a market.
-GUI: Purchased Assets expense item added to monthly and expense reports.
-Gameplay: Removed marque's effect on "Dying World" game status. Thus causing generated AI competitors sooner.
-GUI: Added vehicle type to Monthly Sales report and Individual vehicle reports.
-Gameplay: Fixed issue and tweaked the formula for RnD Researching Team's employee requirements.
-Bugfix: Fixed bug when enabling auto-sale while a vehicle is in development.
-Bugfix: Fixed issue that caused outsourced vehicles to be shipped to your HQ instead of your factories.
-Gameplay: If a stock you own is no longer publicly traded, you will get a memo.
-Bugfix: Fixed issue with HR system, that prevented you from managing employees if you had auto hire OR auto wage enabled, but not both at the same time.
-Bugfix: Fixed issue causing the memo system to popup as soon as you start the game in later years.
GUI: Magazine system has been greatly simplified for anyone playing with a "small" reports window. This is mainly to get rid of the complaints about two vertical scroll bars on a report...
-Gameplay: Vehicles using a component is now displayed in the showroom components report.
-Gameplay: The game will now automatically withdraw from player's LOC if cash funds go negative.
-Bugfix: Fixed incorrect flag for Taipei post 1920s.
-Bugfix: Fixed a number of issues with accessory placement and movement in the Stand Alone Vehicle Designer.
-GUI: Several minor GUI adjustments.
-Bugfix: Fixed issue with Mega Menu Marketing system's "All" selection which caused one form of marketing to get improper values.
-Gameplay: Player can now name licensed, outsourced, and platform shared components and vehicles. (No Trims for vehicles however.)
-Engine: The engine will now disregard and reset your video settings if you have the horizontal and/or vertical resolutions greater than supported resolutions provided by your video card. This is to prevent user-generated crashing on some laptops.
-Gameplay: Discontinuing an outsourced vehicle will now automatically cancel the contract.
-Bugfix: Fixed issue with new generation of vehicle costing a little more than a new model.
-Gameplay: Strikes and benefit demands have been reduced somewhat.
-Bugfix: Fixed issue with contract production numbers being displayed correctly, but the data internally was the old system.
-Gameplay: Used vehicle is now prepopulated with the established AI option enabled.
-Gameplay: Admin employee requirements have increased based on revenues and number of licensed or outsourced designs.
-Bugfix: Fixed issue with doubling furloughed employees.
-Bugfix: Fixed issue with AI not paying dividends
-Bugfix: Fixed issue with electric fuel types not sharing popularity
-Mod Tools: Added the missing popularity link for fuel types.
-Bugfix: Fixed issue causing some fuel types to increase in popularity when they should be decreasing.
-Bugfix: Fixed issue with frame limiter system not working properly on Windows.
-Engine: Disabled smooth scrolling for reports webbrowser on 64-bit builds.
-Engine: Hardware mouse mode enabled on 64-Bit OSX.
-GUI: Improved performance of the "Calculate" production sliders in District mode.
-Engine: 10-20% AI turn time performance improvements.
-Bugfix: Fixed bore and stroke data not being correct when loading from a file.
-Media: Added a few dozen more premade car designs.
-Mod Tools: Fixed mod loading issues in the OSX mod tools.
-Bugfix: Fixed duplicate named vehicle designs in predesigner system.
-Bugfix: Fixed issues with the year vehicle sales memo.
-Bugfix: Fixed chassis and gearbox production assignment issues on the World Map.
-Bugfix: Fixed wording issues for contract production assignment.
[ 2019-05-31 13:37:08 CET ] [ Original post ] Have you ever dreamed of running your own car company? Do you often find yourself drawing vehicle designs on the margins of your papers? Ever wondered what it would be like to be the next Henry Ford or Enzo Ferrari? Now you can with GearCity.
GearCity is an Automobile Manufacturing Business Simulator. Design chassis, engines, transmissions, and vehicles. Manage production lines, supplies, prices, and employees. Build factories and distribution branches. Set marketing and racing budgets, and most importantly stay profitable. All while hundreds of AI marques attempt to do the same thing.
GearCity offers a wide variety of design choices and near endless amounts of freedom when running your company. Do you want to make a pickup truck marque in Africa? A Russian supercar company? A German luxury brand? Maybe you want to be a generic marque in America? Or a budget car company in China? Let your imagination free and choose your own path.
Armed with a realistic economic simulator with historical purchasing power parity per capita, population, and economic data for over 250 cities, GearCity aims to be a hardcore realistic business simulator. This is not a typical casual tycoon game. Instead GearCity is a modern descendant of the classic 90s management games Detroit and MotorCity. Despite the fidelity of the simulation, once you get the hang of the game it is fairly simple and easy to play. You can choose a more abstract style, or dive deep and micromanage every detail.
GearCity currently offers:
120 Years (1440 Months/Turns) of gameplay.
274 Cities with historical economic and population data.
300 Marques inspired by real companies.
29 Vehicle types
200 Moddable vehicles
56 Vehicle Accessories
20 Basic Tutorial Videos
240 Historical Events
Dynamic consumer demands based on user input.
Realistic consumer AI.
Stock Market system.
Marque creation, spinoffs, and takeovers.
Race Funding system.
Marketing
Factory management.
Distribution management.
Transport management
Labor and Unions management.
Lobbying
Charts
Data Reports
And much much more.
MINIMAL SETUP- OS: 32-Bit with glibc 2.17 or higher
- Processor: 1.2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 128MB with OpenGL 1.2 Support
- Storage: 6 GB available spaceAdditional Notes: 32-Bit Version
RECOMMENDED SETUP- OS: 64-Bit with glibc 2.19 or higher
- Processor: 3 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512MB with OpenGL 2.0 Support
- Storage: 10 GB available spaceAdditional Notes: 64-Bit Version
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