Hello Everyone,
Testing Build has been updated with the first and only Supplemental Patch for this build. This patch is several days late, but includes many bug fixes and a little bit of content.
I will now switch focus to v1.22.3. Auto production improvements, hopefully some AI improvements, and platform sharing with subsidiaries.
So what's in this patch?
1.22.2 SP1
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Maps And Mods: Added Base City Map war history and government/conflict status between 1963 to 1975.
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Bug Fix: Fixed several math issues that could cause a problem in the optimized build of the game in Windows.
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Bug Fix: Fixed racing series displacement checks for contracts.
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GUI: Added race series maximum displacement information to the side panels of the contract window.
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Bug Fix: Fixed incorrect data in the Contracts Granted memos.
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Bug Fix: Fixed bug in Contracts Revenues report that did not show the last month of a completed contract.
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Bug Fix: Fixed filled/unfilled contract coloring for components contracts.
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Bug Fix: Fixed bug which did not automatically select contract in assignment lists.
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Bug Fix: Fixed bug in the shipping extra vehicles to contracts system.
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Bug Fix: Fixed bug in RnD and Office where gearbox contracted components lists were not cleared after use.
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Mod Tools: Fixed Music Folder Copying and music.xml generation.
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Mod Tools: Added a check to the Music Editor so that the moder does not add more than 1 song per state besides the "All" state.
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Bug Fix: War production limitations not being applied to the Factory Production side panel, "Contract Demand" information.
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GUI: GUI now unfocused keyboard when textboxes have focus anytime you click on visible GUI.
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Bug Fix: Fixed incorrect contract information in newspaper when AI companies wins the contract.
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Gameplay: Reduced amount of units a renewal contract will ask for.
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Bug Fix: Fixed amount of units needed in renewal contract window.
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Bug Fix: Fixed bug that was not counting contract revenues in branch distribution side panel "Projected Profits" information.
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Bug Fix: Fixed bug in Wealth Distribution charts for districts that was not counting vehicle price properly.
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Bug Fix: Fixed bug where Non-Manufacturer companies were not using the correct winning contract component/vehicle.
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Bug Fix: Fixed bug where Non-Manufacturer company was ignoring displacement for no winner contract team selection.
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GUI: Added scrap functionality to "Stop Selling" in the Autocommands portion of the Mega Menu. This is in case the player does not have a factory but needs to scrap vehicles.
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GUI: Added Unit Costs side panel checks for Chassis and Gearbox components.
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Gameplay: Added a small morale bonus when furloughed employees are put back to work.
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GUI: Color coded contract lists so you know which contracts you have vehicles/components that meet requirements, and which you don't. No more flipping through dozens of them to find one that works.
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Bug Fix: Fixed Factory Expense report being behind a month.
Hotfix #1
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Bug Fix: Estimated Factory Build Price were incorrect.
[ 2017-10-11 05:24:04 CET ] [ Original post ]