Experience a classic arcade style beat ‘em up, brought into the 21st century. Knock enemies into the background, or foreground. Protect innocent civilians, enter background shops and buildings and interact with the environment. Use an array of weapons and scenery to stop the city gangs.
We Could Be Heroes is a brutally graphic arcade style beat ‘em up and vast amounts of destruction.
Story
Simon lives in Ultra City, the first privately owned city sold off by the government to benefit it’s citizens. The whole city has become one long crime scene with the elderly being robbed in broad daylight and drug dealers selling ‘Rev up’ on every corner. Enough is enough, if the police won’t stop the criminals, someone has to, someone has to be a hero.
Main Characters
Simon works in the mailroom of a large corporation, in his spare time Simon studies Jeet Kune Do.
Mina has a 4th degree black belt in ITF Taekwondo and works as a full-time nurse.
Byron a hulk of a man who works as a labourer at a building site. He has trained in BJJ, Shuai Jiao and Sambo wrestling.
Penelope works as a waitress at Ultrabucks Coffee, she has studied Karate from the age of 5 and has recently started learning Wing Chun.
Each character has a unique feel and move set for the player to master.
Key Features
Evolving story line with multiple paths to explore.
Stunning pixel art style mixed with 3D elements to create a unique style.
1 to 4 player co-op.
4 playable characters with varying fighting styles, many more to unlock.
Multiple areas to battle your way through.
Find weapons everywhere, from shop shelfs to dustbins and severed limbs, everything is a weapon.
Classic arcade beat-‘em-up gameplay with so many new mechanics.
Play as a hero, anti-hero or villain, you’re in game actions will determine you path.
Difficulty adjusts depending on player actions.
Mix moves and combos to create variations and keep your enemies on their toes.
Over 1000 unique enemies to beat each with their own personality.
Interact with innocents, save them from crimes, or leave them to their own fate, you decide.
Chapter 3 Update 2 - Another new Character!

Added new playable character Strickland, School principal and old school MCMAP expert.
Added two new music tracks for Chapter 3
Increased Doris attack speed with handbag.
Increased Arthur kick range when using his zimmer.
Updated Vin overall damage compared to other characters
Fixed issue with loading saves when you update the game on one device but not another and the save syncs, causing the second instance to be unplayable until it is updated
Issue when Arthur picks up zimmer with item in hand.
Fixed Issue when using Arthur on the hardware store stage where you would spawn as the wrong character (Chapter 1 Stage 5)
Fixed Jack hammer stick in mid air (Chapter 2 Stage 5)
Added more destruction to items within the game
Fixed issue with some body colliders being incorrect.
Improved hair movement for all characters except the bald ones.
Fixed crossing in stage 1, NPC where ignoring the danger
Allowed achievement for 1CC completions in Arcade mode.
Fixed Soft Crash exiting arcade mode
Chapter 1 Stage 8 Big Coffee Table Wood Square had no name and fell through stage
Fixed Enemies going into the woodchipper bug where enemies would get stuck outside
Fixed woodchipper bug where the last frame would show the protagonist character laying down on the ground
Update you can no longer run or dodge when carrying heavy items such as car engines or tree logs
Update - Enemies with Weapons can't block
Update - Downed enemies can't block
Update - Held enemies now can't block
Thrown Shotgun now doesn't spin so crazy
Banana skins now make you slip
Heavy weapons now knock players over
Attacks now damage scenery
Fixed bug where Strickland stage starts in the wrong place if you are playing as Strickland.
Fixed issue where characters would land and recover in mid air
Fixed washing lines
Special thanks to Mr Din.
Thanks as always for your continued support and for playing We Could Be Heroes!
Jon
Minimum Setup
- OS: Ubuntu 16.04 and Ubuntu 18.04
- Processor: Intel Core i5 (x64 architecture with SSE2 instruction set support)Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 1GB VRAM OpenGL 3.2+. Vulkan capable
- Storage: 500 MB available space
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