In TerraTech you design, construct and command a fleet of unique vehicles, as you battle your way to victory across the lawless frontiers of new alien worlds, in a quest for glory and profit. In the distant future, Earth's natural resources have been depleted, and as an off-world prospector it's your job to travel to alien planets and scour them for valuable materials. These can be refined and shipped back to Earth in return for cash, or crafted into new components to augment your fleet. The rarest resources unlock the best equipment, so expand your territory and capture enemy bases, to secure your position on each planet.

Build crazy vehicles out of modular blocks! Hunt down enemies, shoot parts off them and scavenge the remains, to make your vehicle harder, better, stronger and faster.

Build anything you can imagine! Heavy battle tanks? Yes. Fast scout vehicles? Indeed. Flying carpet bombers? Why not? Simply drag and snap new blocks onto your creation, and get straight back into the fray!

Build crazy vehicles out of modular blocks! Hunt down enemies, shoot parts off them and scavenge the remains, to make your vehicle harder, better, stronger and faster.

Build anything you can imagine! Heavy battle tanks? Yes. Fast scout vehicles? Indeed. Flying carpet bombers? Why not? Simply drag and snap new blocks onto your creation, and get straight back into the fray!
Release Notes - TT_Unstable Version 1.0.3.1
New blocks graduated from R&D Test Chamber to Campaign and Creative modes:
Design Tweaks:
Other changes:"Report a Bug" has been removed from the pause menu Bugs posted on the TerraTech forum are handier for the dev team to manage as it's easier to respond to and ask for more information where necessary.
[/list]
Known Major Issues:Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters. Translations for non-English language support is work-in-progress for most languages. [/list]
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:https://www.youtube.com/watch?v=r_ce_yPOflo
New Features:
- Creative and Co-op Creative modes now have the option to add Easy, Medium or Hard enemy Techs to the game.
[list] - Can be set before a game starts and changed via the Options screen.
New blocks graduated from R&D Test Chamber to Campaign and Creative modes:
- GeoCorp Cat Nine Mining Flail
- GeoCorp Windmill Mining Flail
- GeoCorp Active All Axis Heavy Gyro
- Hawkeye Active All Axis Horizon Gyro
Design Tweaks:
- The Care Package near the start of the game now gives an extra solar generator, battery and regen bubble.
- The 3 variations of the Trader Troll have now been replaced with a less threatening anchored new Trader Troll Tech.
- "FTUE" respawn Techs from GSO Grade 2 onwards now include a solar generator and a few more blocks in general.
Other changes:
- Multiple undo stacking has now been removed as it was considered too confusing to the player. The revised behaviour is as follows:
[list] - When any operation creates an undo, it replaces any previous undo that was available.
- When a block-detach undo (as opposed to send-to-SCU) is available, if you detach a block from the Tech that the operation applies to, the undo will be invalidated (the button disappears).
- You can still do the exploit where you detach a block, replace it with a different block, then hit undo to attempt to rebuild the Tech around the replacement block - provided that you don't detach any more blocks after the initial detach.
Known Major Issues:
- If you have a large number of snapshots (e.g. 300), the initial load of this update may take slightly longer than usual.
[list] - All subsequent load times should be quicker.
[ 2019-03-11 18:02:24 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 64-bit 12.04 or higher
- Processor: 2.33Ghz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM
- Storage: 1 GB available spaceAdditional Notes: Three-button mouse strongly recommended. Spec may be subject to revisions.
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