
Build crazy vehicles out of modular blocks! Hunt down enemies, shoot parts off them and scavenge the remains, to make your vehicle harder, better, stronger and faster.

Build anything you can imagine! Heavy battle tanks? Yes. Fast scout vehicles? Indeed. Flying carpet bombers? Why not? Simply drag and snap new blocks onto your creation, and get straight back into the fray!
Hey Prospectors,
Matt here with some big news for you...
Co-op Creative has made its way to TT_Unstable!
There have been a lot of technical hurdles to overcome, such as reworking the network code to allow smoother, more stable gameplay. However, thanks to our amazingly talented team of designers and coders, were now ready to reveal our first co-op mode, which you can play with your best (or worst) buds right now!
This is the first of several stages of development that will flesh out our various co-op modes, with the aim of releasing a Co-op Campaign mode further down the line. For this iteration, you can expect:
- Up to 4 players per game
- Peer2Peer hosting
- Local saving (host only)
- Build on each others Techs (with option to not allow it)
- A selection of preset biomes
- Toggleable Friendly Fire
- Spectator Mode
- Enemy Techs
- Crafting Blocks
- EXP Blocks
- Blocks with holding beams (receivers, SCU, block magnets, etc)
Enjoy!
Matt
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:https://www.youtube.com/watch?v=r_ce_yPOflo
New Features:
- Co-op Creative mode.
- Better Future Campaign missions.
[list] - Available to unlock from GSO Grade 4.
New Better Future blocks:
- Standard blocks:
[list] - Better Future Two Face Blank Block
- Better Future Three Face Blank Block
- Better Future Stream Fillet Block
- Better Future Stream Internal Corner Block
- Better Future Small Air Rig
- Better Future Medium Air Rig
- Better Future Large Air Rig
Design Tweaks:
- Moved all Anchor blocks for all corporations to the Manufacturing blocks section of the block Inventory.
- Added persistent beam effect to Better Future Laser Turrets.
Known Major Issues:
- Certain enemy AI will not attack the player.
- Most turrets are incorrectly friendly instead of enemies that atack the player (including the ones in R&D Test Chamber).
- After accepting Deathmatch invites, players may be unable to control Techs.
- The range indicator for a GeoCorp Wireless Charger is so large, it may not be apparent to the player unless it's held in the distance before being attached to a Tech.
- Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
- Translations for non-English language support is work-in-progress for most languages.
Minimum Setup
- OS: Ubuntu 64-bit 12.04 or higher
- Processor: 2.33Ghz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM
- Storage: 1 GB available spaceAdditional Notes: Three-button mouse strongly recommended. Spec may be subject to revisions.
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