In TerraTech you design, construct and command a fleet of unique vehicles, as you battle your way to victory across the lawless frontiers of new alien worlds, in a quest for glory and profit. In the distant future, Earth's natural resources have been depleted, and as an off-world prospector it's your job to travel to alien planets and scour them for valuable materials. These can be refined and shipped back to Earth in return for cash, or crafted into new components to augment your fleet. The rarest resources unlock the best equipment, so expand your territory and capture enemy bases, to secure your position on each planet.

Build crazy vehicles out of modular blocks! Hunt down enemies, shoot parts off them and scavenge the remains, to make your vehicle harder, better, stronger and faster.

Build anything you can imagine! Heavy battle tanks? Yes. Fast scout vehicles? Indeed. Flying carpet bombers? Why not? Simply drag and snap new blocks onto your creation, and get straight back into the fray!

Build crazy vehicles out of modular blocks! Hunt down enemies, shoot parts off them and scavenge the remains, to make your vehicle harder, better, stronger and faster.

Build anything you can imagine! Heavy battle tanks? Yes. Fast scout vehicles? Indeed. Flying carpet bombers? Why not? Simply drag and snap new blocks onto your creation, and get straight back into the fray!
Release Notes - TT_Unstable Version 1.0.1.6
Improved the handling of a Tech with hover pads when going over trees. The example Techs in Creative Mode have now been updated. Remnants of destroyed rocks no longer block Tech spawning positions. [/list]
Bug Fixes:
Known Major Issues:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here .
Minor Tweaks:
- Press the C key to quickly switch between control schemes.
- Multi-binding is now supported in control schemes:
[list] - Players can set the same movement key pairs to control multiple axes, e.g. A & D both control Roll and Yaw.
- Players can also set two different movement pairs for one axis, e.g. both W & S and Up & Down can both accelerate and reverse.
- Doubling will not extend to the Options Menu Key Bind screen."
Bug Fixes:
- Fixed issue preventing the player from right-clicking on objects to interact with them when the Tech Loader is open.
- Fixed issue preventing ability to swap Techs, even though there seems to be enough free space.
- Fixed issue with Techs jittering uncontrollably when holding blocks with a magnet.
- Fixed issue with Venture hover pads bouncing uncontrollably when no input is given.
- Fixed issue causing Tech deployment bubbles to interact with Techs that have hover pads.
- Fixed issue causing a stabilising computer to conflict with throttle controls when attached to a Tech with hover pads.
- Fixed bug preventing Repair Bubbles to be turned on if Shield Bubbles are turned off using Better Future block controller switches.
- Fixed bug preventing propellers from spinning with Thrust 1 controls when Better Future stabilising computers are onboard.
- Fixed issue with loading Techs from snapshots, causing Up Conveyors to load in unconnected.
- Fixed issue causing AI controlled multi-Techs to explode upon splitting.
- Corporation icons on XP bars now appear at the correct brightness.
Known Major Issues:
- Wheels may orientate incorrectly in particular situations based on their relative position from the Tech's centre of mass.
- Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
- Translations for non-English language support is work-in-progress for most languages.
[ 2018-12-13 18:23:41 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 64-bit 12.04 or higher
- Processor: 2.33Ghz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM
- Storage: 1 GB available spaceAdditional Notes: Three-button mouse strongly recommended. Spec may be subject to revisions.
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