
Build crazy vehicles out of modular blocks! Hunt down enemies, shoot parts off them and scavenge the remains, to make your vehicle harder, better, stronger and faster.

Build anything you can imagine! Heavy battle tanks? Yes. Fast scout vehicles? Indeed. Flying carpet bombers? Why not? Simply drag and snap new blocks onto your creation, and get straight back into the fray!
Now that TerraTech 1.0 is imminent, we're busy planning for the future of the TerraTech IP. We have lots of plans - some realistic, some a little more ambitious, but they all form part of our ideal view of what TerraTech could become.
We haven’t put a time limit on how much more we want to do to TerraTech. Some of that will be dictated by resources, but more importantly it will be affected by you, the community. You have been the lifeblood of the game since we launched back in 2015, and we wanted to share our roadmap outline for post 1.0 TerraTech and beyond.
The below is in a rough order of priority, but of course somethings will be subject to change depending on how progress goes. We haven't explicitly listed bug fixes and general polish because those are ongoing activities.
Next up
These will be our first priority post launch.
- Hot swapping between tech snapshots (store and deploy in a single action)
- Improving core AI behaviours (Follow, Harvest etc)
- Co-op Creative mode
- Full gamepad support (PC)
Short Term
Things which we'll aim to add in successive updates this year and into next year.
Medium Term
Less urgent (though no less important) goals. Some of these will make it into TT1.x, some potentially even this year, but some may prove slower or even be too big in scope for this version of TerraTech.
Long Term
These are things that we believe in, but we really don't know how soon we'll be able to start them. Some these are real blue-sky topics!
- Water and other fluid environments: physics, game mechanics and world generation
- Jointed and animated Techs
- Structural stress simulation
- World deformation (tunnelling)
- Dynamic economy simulation
- Spherical planets, space propulsion, interplanetary travel
This is a high-level list so don't worry about specific bug fixes or feature details - that's not what this is for.
Of course, everyone has different priorities so there is no one roadmap that will please everyone, but we do promise to take everything you tell us into account as we plan ahead.
Minimum Setup
- OS: Ubuntu 64-bit 12.04 or higher
- Processor: 2.33Ghz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM
- Storage: 1 GB available spaceAdditional Notes: Three-button mouse strongly recommended. Spec may be subject to revisions.
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