Wave after wave of mobs is coming to crush your defenses! Choose from a variety of modules with different effects such as weapons, enhancements, and affixes from the shop and deploy them on the battlefield to eliminate all mobs. Each module has a specific effective range, so you must carefully manage their placement to maximize their efficiency!
Game Features
★ Carefully planned grid management and thoughtfully designed roguelike mechanics
★ 66 completely unique modules: 8 types of weapons, 18 traits, 28 attributes... more exciting content in development
★ Moderate game length: approximately 1 hour to complete a single run (with automatic save feature)
★ Comprehensive explanations of game mechanics included
★ Compete with players worldwide, climb the Steam leaderboard, and showcase your incredible builds!
A Word from the Dev
Hey friends ( *) long time no see! Over the past two months, Ive been closely following and updating Neon Ascending, and Im confident this round of content will be even more satisfying for everyone~As for the most anticipated feature weve finished the first version of the Talent Tree! It currently includes 93 nodes covering multiple aspects like economy, offense, defense, and multi-turret strategies. Well continue expanding the depth of these paths in the future.
On the performance side, we've improved the frame rate by at least 20%, maybe even 30%? Anyway, it's a lot smoother now!
Whats next on the roadmap? Something like this:
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Thanks so much for playing and supporting the game!
If you enjoy it, please share your screenshots and videos help us get the word out!
Update Details
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Minimum Setup
- OS: linux 5.0.21+
- Processor: 4 GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 256MB. OpenGL 3+
- Storage: 200 MB available space
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