




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Phelippe just made some new sfx for the game that make it juicierrr, they're for bosses and gameplay in general: - sonar sound for the last enemy destroyed in every wave - shield boss laser - and a lot of new sfxs for the last super boss Also fixing a bug that would remove infinite lives in Zen Mode, thanks Aergis for reporting that.
The game now can be played in:
This new tutorial explains some more advanced mechanics that can be used to make runs easier. Its available through the main menu and can be played after you try your first run in the game.
New Features/Improvements: When connecting a gamepad the new input mode will be the new gamepad The analog aim now moves smoothly instead of teleporting Thanks Delboni for testing with a gamepad <3 Bug Fixes: Spawner enemies are not super fast anymore (Thanks, snoopcri) Fixed an startup bug that was preventing new players from starting the game Fixed a but where you'd get infinite Boss Emblems if buying PU too quickly (Thanks, Marcus for getting this) Fixed some mouse glyphs that were not showing up
New Features/Improvements:
- super boss from run 2 now spawns nuke items so the player can destroy all enemies on the map - fix bug where Marco got stuck while fighting the Bouncer Boss - balance first boss fight and run 2 spawn rate
Added a new game mode, "Zen Mode", that has infinite lives and its more chill with fewer enemies on screen. It doesn't store the highscore as the Arcade Mode but still is a good way to enjoy the diversity of power ups and enemies as well as practive for the other modes. Also fixing a bug that wasn't unlocking achievements on Steam. Achievements unlocked in the meantime will be activated all at once when the game loads again.
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