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Invaders Tower Defense Online (ITDO) is an exciting strategy game that combines attack and defense elements. Get ready to build your ultimate defense with a combination of powerful towers and face your opponents with strong invaders. This game offers a unique and immersive experience for all tower defense enthusiasts!
Key Features:
1. Balance between Attack and Defense:
  • Start with 400 credits and 100 lives to defend.
  • Receive an income of 200 credits per round.
  • Invaders that cross the board reduce their lives.
  • Sending raiders costs credits, but also increases your income.
  • Each round lasts 12 seconds.
2. Variety of Invaders and Towers:
  • Fight over 30 different types of attackers. Each attacker has specific abilities and weaknesses.
  • Choose from over 15 types of towers to strategically position. Each tower has its own characteristics and abilities.
3. Maps and Game Modes:
Explore over 10 different maps, each with unique challenges.
Try different game modes:
  • 1v1 Duel Mode: Take on another player in exciting matches.
  • 2v2 Team Mode: Form a team with a friend and fight against another duo.
  • Free-for-All (FFA) mode: All against all! Be the last player standing.
  • Matches against AI: Hone your skills against artificial intelligence.
  • Defense Mode: Survive as long as you can against waves of increasingly stronger invaders.
Invaders Tower Defense Online
Sagui GamesDeveloper
Sagui GamesPublisher
2024-08-01Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive (13 reviews)
0.483 Patch Notes

Defense Mode Fixes

Fixed bug that caused critical bonuses not to be passed on to tower upgrades

Fixed instant reward synchronization bug in Co-op

Invader hats now appear correctly for both players in Co-op

[ 2025-05-05 22:50:13 CET ] [Original Post]
0.453 Patch Notes

New Hat drop for Easter

UI improvements

More functional in-game settings

Fixed bug that caused tower focus changes to get out of sync in multiplayer matches


Defense Mode:

3 New Legendary Rewards

Invaders can no longer get stuck in defense mode infinitely, instead gaining additional crowd control reductions 5 minutes after the wave is fully deployed.

[ 2025-04-07 19:22:59 CET ] [Original Post]
0.45 Patch Notes

New Tower: Shooting Sagui

Balance Changes:

Emergency Tower:
Now deals Pure damage
Damage 15000 > 20000
Attack Speed: 1.67 > 2

Parasites Nest:
Now deals Pure damage on first contact
Parasites' damage is now always equal to the tower's damage

Crystal Dragon:
HP: 5,000,000 > 1,700,000
Pierce Armor: 100 > 200
Special Armor: 400 > 500


Defense mode:

New reward: Charge Speed

Charge rewards now only appear after selecting a charge tower for the first time

Visual improvements to reward selection

[ 2025-03-28 00:02:14 CET ] [Original Post]
Patch

Game Description Image

Game progression, with towers and invaders unlocked by achievements

New achievements

New invader: Casca Grossa


Balance Changes:

Smoker
Lv1: HP% Damage Cap: 100
Slow: 10%

Lv2: Damage 20 > 12
HP% Damage Cap: 1,000
Slow: 15%

Lv3: Damage 100 > 20
HP% Damage Cap: 10,000
Slow: 20%

Photon Cannon Lv5: Splash Damage 250,000 > 375,000


Defense Mode Changes:

Rewards now have their rarities individually calculated

Reward rerolls, every 10 waves 1 reroll is added

New legendary tower: Crystal Breaker

Echo Freezer
Charge Rate 0.2 > 0.3
Damage 200,000 > 100,000

Reduced damage dealt by all mega invaders by 25

Reduced common and rare health reward values to 5 and 20 respectively

Modified common and rare luck reward values to 1 and 5 respectively

Removed Cheap Defender from defense mode

Fixed bug that allowed duplicating rewards

[ 2025-03-21 20:09:21 CET ] [Original Post]
0.32 Patch Notes

Global Defense Mode Leaderboards

Invaders changes

Crystal Dragon
Pierce Armor: 200 > 100

Ectoplasm
HP: 130 > 150

[ 2025-02-28 02:17:42 CET ] [Original Post]
Patch 0.3

Game Description Image

New Neutral Invader: Immortal Spectre

5 new hats


Defense Mode Changes:

Leaderboards showing friends' rankings

Rewards screen now shows previously made choices

Two towers exclusive to Defense Mode as Legendary rewards

Detailed reward information when hovering over

Fixed bug that made waves skip before the previous one ended

[ 2025-01-28 20:02:53 CET ] [Original Post]
Discord Button Fixed

The Discord button in the menu now leads to our official server. We invite you to join our community, discuss the game, and arrange gameplays. Click the link below to join us:
Join our Discord server

[ 2024-12-20 19:16:13 CET ] [Original Post]
0.201 Patch Notes

Improved effects rendering

Added color to damage numbers, referring to damage types

Fixed wave synchronization bugs in co-op defense mode

[ 2024-12-02 17:04:21 CET ] [Original Post]
Patch 0.2

0.2 Patch Notes:

Visual remake of Soul Kingdom Towers (Thanks Linog)

New Neutral Tower, Avarice Jar

New Neutral Invader, Steel Ball Runner

New Maps
Spiral Box, for 1v1 and Defense Mode
Complementary, for 2v2 and Coop Defense Mode

3 New Hats, 2 exclusive for Christmas

Increased difficulty of waves after 70 in defense mode

Towers balance changes

Cheap Defender
Damage 160 > 120

Electric Discharger
Charge Rate
lv1: 4s > 3s
lv2: 3.5s > 2.8s
lv3: 3s > 2.5s

Parasites Nest
Range
lv1: 3 > 2.5
lv2: 4 > 3
lv3: 5 > 3.5
lv4:5 > 4

Invaders balance changes

The hit points of invaders have been increased, their hp was previously reduced in exchange for armor
Andros +4%
Beholder +20%
Cavalier +8%
Centaur +11%
Deadly Globe +15%
Insectoid +5%
Metalon +15%
Mimic +5%
Rock Golem +27%
Salamander +13%
Space Trooper +4%
Voltvortex +15%

Bug fix

Fixed visual bug that caused particles and effects to become invisible over water

Fixed bug that caused Sacrifice Pillar to continue scaling at max level, also causing visual bug where the ball became much larger than it should

Fixed bug that caused some defense mode waves to not spawn any invaders

Fixed bug that caused double rewards in co-op defense mode

[ 2024-11-27 14:15:11 CET ] [Original Post]
New online game mode!

Patch 0.185

Cooperative Defense mode now available with three maps!

Waves changes for all maps

[ 2024-10-29 01:50:30 CET ] [Original Post]
0.172 Hotfix

Fixed bug in defense mode that caused empty waves from 80 onwards.

[ 2024-10-25 04:18:10 CET ] [Original Post]
0.171 Patch Notes

Defense Mode Changes

Mega Crystal Dragon
Special Armor 600>400
Pierce Armor 400>300

3 new rare rewards


Quality of Life

Towers display name and damage type in their info, as well as kills and total damage dealt when selected

Invaders on the field display the amount of gold earned when killed in their info

Improved display of damage numbers

Selecting enemy towers now displays synchronized info


Fixed bug where Auras would not work against AI

[ 2024-10-24 00:05:47 CET ] [Original Post]
Patch 0.162

New Invaders!

MushiGame Description Image
Heals nearby invaders for 20 health every 2 seconds

Tribal ShamanGame Description Image
Nearby invaders gain impact armor and heal for 1000 health every 3 seconds


Invaders Changes

Wolfman
Nearby invaders gain 1 special armor
HP 2668 > 2,400

Cuboid
Nearby invaders gain 10 pierce armor


Tower Changes

Eletric Discharger Lv3
Value 60000 > 20000
Damage 54000 > 18000


Defense mode Changes

Receives gold at the end of each wave

Limited gold rewards
Common 500,000
Rare 1,000,000

Legendary reward drop chance
Splash damage to towers is now a reward legendary

Small delay to click on rewards, to avoid accidental clicks

Button to view map during reward selection

Button to restart game in the menu

[ 2024-10-16 18:22:30 CET ] [Original Post]
0.153 Patch Notes

Invaders Balance:

Mage:
HP: 7.427 > 13.000
Shield: 21.664 > 18.000

Dark Mage:
HP: 374.689 > 600.000
Shield: 1.248.956 > 1.000.000

Defense Mode waves changed

Bug fix:

Fixed bug that caused the game to not unpause if paused before starting in solo modes

Fixed bug that would freeze menu animations when returning from defense mode matches

Fixed bug that caused missing letters in the Russian translation

[ 2024-10-09 17:49:36 CET ] [Original Post]
0.151 Patch Notes

Tower Balance

Cheap Defender
Damage 150 > 160
Attack Speed 2.5 > 2

Now decays by 1 value every second, instead of 1%
Damage decays to a minimum of 40
Attack Speed decays to a minimum of 0.5

Electric Discharger
Charge Rate
lv1 5s > 4s
lv2 4s > 3.5s

Smoker
Damage and Splash Damage
lv2 60 > 20
lv3 600 > 100

Invader Balance

Little Teether
Heal 40% > 60%

Ectoplasm

Impact Armor 0 > 10

Grunt
Impact Armor 10 > 20

General Changes

Defense Mode renamed to Ultimate Defense

Replay Button in Ultimate Defense

Russian translation (by Blueberry)

[ 2024-10-03 19:01:23 CET ] [Original Post]
Patch 0.15

New Neutral Tower

FactoryGame Description Image

New Tower UpgradesGame Description Image

Machine Gun Lv5
Red Destroyer Lv6
Spitter Lv4

Defense Mode wave changes, better adaptability of invaders to each map

[ 2024-10-01 20:49:16 CET ] [Original Post]
0.142 Patch Notes

Network synchronization improvements

Native Linux support, in beta version

[ 2024-09-30 13:10:54 CET ] [Original Post]
0.141 Patch Notes

Code Optimizations

Game ending bug fixes

Animation enhancements

[ 2024-09-27 16:11:56 CET ] [Original Post]
0.138 Patch Notes

Defense Mode Changes
New achievements
New rare reward for charge towers
New mega versions of invaders
Mega invaders are now 100x the strength of the normal version instead of 10x

UI changes, with animations

New tab in the manual, for more in-depth explanations

[ 2024-09-25 20:52:11 CET ] [Original Post]
0.135 Patch Notes

Visual Remake of the Maps Rivertide Bridge, Dream Land, Solid Connection and Morpho Menelaus

Invader Crystal Dragon Nerfed
Speed 4.5 > 4.2

Hats now always drop when leveling up

3 New Hats

New Rewards in Defense Mode

Competitive Matches Temporarily Disabled

Fixed Bug Caused by Disconnection in Offline Modes

[ 2024-09-20 22:31:27 CET ] [Original Post]
Patch 0.132

Visual remake of 1v1 and Defense Mode maps
Game Description Image
Game Description Image

Defense Mode Balance and Bug Fixes

[ 2024-09-13 13:02:19 CET ] [Original Post]
Patch 0.124

Defense Mode Remake!Game Description Image
In the new Defense Mode, you'll have to build your tower selection throughout the game, and choose from different rewards as you progress through the waves


New neutral tower: Electric DischargerGame Description Image
Charges over time, allowing you to cause a large burst on an invader


New tower evolutions:Game Description Image

Purple Annihilator Lv4

Photon Cannon Lv5

Parasistes Nest Lv4

Paralyser Lv2

Giant Slayer Lv3


Tower changes:

Parasistes Nest now has charging system

Lv2: HP Percent Damage 4 > 3


General changes and bug fixes:

Splash damage now has its corresponding damage type

Fixed bug where pierce damage was not reduced by armor

Fixed bug where The Metamox reduced less damage than it should

[ 2024-09-05 01:15:17 CET ] [Original Post]
0.116 Patch Notes

Slow no longer stacks for all turrets (previously it would stack 10% if the slow was higher than the applied slow)

Spitter:
Causes stacking slow (no restriction)
Adjusted Slow:
lv1 30% > 20%
lv2 45% > 25%
lv3 60% > 30%

Blue Controller
Does not stack slow
lv4
Slow 45% > 50%
Splash Slow 40% > 45%
lv5
Slow 50% > 60%
Splash Slow 50% > 60%

Machinegun
Does not stack slow
Adjusted Slow:
lv1 10% > 20%
lv2 15% > 22%
lv3 20% > 25%
lv4 25% > 30%

Portals showing start and end of the path

Visual changes in Goden Temple, Solid Platform and Solid Connection

Various visual effects modified and added

[ 2024-08-26 13:39:13 CET ] [Original Post]
0.112 Patch

Inventory system, with hats to customize your invaders.
Game Description Image

You can drop a random hat after playing an online match.
For the account to be eligible to drop items, you must have at least 2 hours of play.

In-game changes:

It is now not possible to negate income by sending aggressive invaders or towers that cost income

Damage Numbers now appear in front of invaders

Giant Slayer:
Model update
Ability Lv2:
Deals additional damage equal to 5% of the target's health > 4% of the target's health + 1% of the target's max health.

C410 (Renamed to Deadly Globe):
Model Update
HP: 269,397 > 185,210
Speed: 1.17 > 1.83

[ 2024-08-22 20:09:45 CET ] [Original Post]
0.103 Patch Notes

Fixed bug in info update when tower focus is changed by shortcut

Option to view closed rooms in custom game lobby

Translation improvements for Brazilian Portuguese

Localization improvements for China, with language support for Simplified Chinese

[ 2024-08-12 21:47:25 CET ] [Original Post]
0.102 Patch Notes

Added floating numbers when invaders take damage

Fixed bug where you couldn't enter custom rooms after joining and leaving competitive queue

[ 2024-08-02 17:34:55 CET ] [Original Post]

Minimum Setup

  • Processor: 2.60 Ghz or better (x86-64)Memory: 4 GB RAMStorage: 3 MB available spaceAdditional Notes: Select Linux Version in Properties > Betas > Linux
  • Memory: 4 GB RAMStorage: 3 MB available spaceAdditional Notes: Select Linux Version in Properties > Betas > Linux
  • Storage: 3 MB available spaceAdditional Notes: Select Linux Version in Properties > Betas > Linux
  • Memory: 8 GB RAMNetwork: Broadband Internet connectionStorage: 6 MB available spaceAdditional Notes: Select Linux Version in Properties > Betas > Linux
  • Recommended Setup

    • Processor: 3.40 Ghz or better (x86-64)Memory: 8 GB RAMNetwork: Broadband Internet connectionStorage: 6 MB available spaceAdditional Notes: Select Linux Version in Properties > Betas > Linux
    • Storage: 6 MB available spaceAdditional Notes: Select Linux Version in Properties > Betas > Linux
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