Key Features:
1. Balance between Attack and Defense:
- Start with 400 credits and 100 lives to defend.
- Receive an income of 200 credits per round.
- Invaders that cross the board reduce their lives.
- Sending raiders costs credits, but also increases your income.
- Each round lasts 12 seconds.
- Fight over 30 different types of attackers. Each attacker has specific abilities and weaknesses.
- Choose from over 15 types of towers to strategically position. Each tower has its own characteristics and abilities.
Explore over 10 different maps, each with unique challenges.
Try different game modes:
- 1v1 Duel Mode: Take on another player in exciting matches.
- 2v2 Team Mode: Form a team with a friend and fight against another duo.
- Free-for-All (FFA) mode: All against all! Be the last player standing.
- Matches against AI: Hone your skills against artificial intelligence.
- Defense Mode: Survive as long as you can against waves of increasingly stronger invaders.
Defense Mode Fixes
Fixed bug that caused critical bonuses not to be passed on to tower upgrades
Fixed instant reward synchronization bug in Co-op
Invader hats now appear correctly for both players in Co-op
New Hat drop for Easter
UI improvements
More functional in-game settings
Fixed bug that caused tower focus changes to get out of sync in multiplayer matches
Defense Mode:
3 New Legendary Rewards
Invaders can no longer get stuck in defense mode infinitely, instead gaining additional crowd control reductions 5 minutes after the wave is fully deployed.
New Tower: Shooting Sagui
Balance Changes:
Emergency Tower:
Now deals Pure damage
Damage 15000 > 20000
Attack Speed: 1.67 > 2
Parasites Nest:
Now deals Pure damage on first contact
Parasites' damage is now always equal to the tower's damage
Crystal Dragon:
HP: 5,000,000 > 1,700,000
Pierce Armor: 100 > 200
Special Armor: 400 > 500
Defense mode:
New reward: Charge Speed
Charge rewards now only appear after selecting a charge tower for the first time
Visual improvements to reward selection
Game progression, with towers and invaders unlocked by achievements
New achievements
New invader: Casca Grossa
Balance Changes:
Smoker
Lv1: HP% Damage Cap: 100
Slow: 10%
Lv2: Damage 20 > 12
HP% Damage Cap: 1,000
Slow: 15%
Lv3: Damage 100 > 20
HP% Damage Cap: 10,000
Slow: 20%
Photon Cannon Lv5: Splash Damage 250,000 > 375,000
Defense Mode Changes:
Rewards now have their rarities individually calculated
Reward rerolls, every 10 waves 1 reroll is added
New legendary tower: Crystal Breaker
Echo Freezer
Charge Rate 0.2 > 0.3
Damage 200,000 > 100,000
Reduced damage dealt by all mega invaders by 25
Reduced common and rare health reward values to 5 and 20 respectively
Modified common and rare luck reward values to 1 and 5 respectively
Removed Cheap Defender from defense mode
Fixed bug that allowed duplicating rewards
Global Defense Mode Leaderboards
Invaders changes
Crystal Dragon
Pierce Armor: 200 > 100
Ectoplasm
HP: 130 > 150
New Neutral Invader: Immortal Spectre
5 new hats
Defense Mode Changes:
Leaderboards showing friends' rankings
Rewards screen now shows previously made choices
Two towers exclusive to Defense Mode as Legendary rewards
Detailed reward information when hovering over
Fixed bug that made waves skip before the previous one ended
The Discord button in the menu now leads to our official server. We invite you to join our community, discuss the game, and arrange gameplays. Click the link below to join us:
Join our Discord server
Improved effects rendering
Added color to damage numbers, referring to damage types
Fixed wave synchronization bugs in co-op defense mode
0.2 Patch Notes:
Visual remake of Soul Kingdom Towers (Thanks Linog)
New Neutral Tower, Avarice Jar
New Neutral Invader, Steel Ball Runner
New Maps
Spiral Box, for 1v1 and Defense Mode
Complementary, for 2v2 and Coop Defense Mode
3 New Hats, 2 exclusive for Christmas
Increased difficulty of waves after 70 in defense mode
Towers balance changes
Cheap Defender
Damage 160 > 120
Electric Discharger
Charge Rate
lv1: 4s > 3s
lv2: 3.5s > 2.8s
lv3: 3s > 2.5s
Parasites Nest
Range
lv1: 3 > 2.5
lv2: 4 > 3
lv3: 5 > 3.5
lv4:5 > 4
Invaders balance changes
The hit points of invaders have been increased, their hp was previously reduced in exchange for armor
Andros +4%
Beholder +20%
Cavalier +8%
Centaur +11%
Deadly Globe +15%
Insectoid +5%
Metalon +15%
Mimic +5%
Rock Golem +27%
Salamander +13%
Space Trooper +4%
Voltvortex +15%
Bug fix
Fixed visual bug that caused particles and effects to become invisible over water
Fixed bug that caused Sacrifice Pillar to continue scaling at max level, also causing visual bug where the ball became much larger than it should
Fixed bug that caused some defense mode waves to not spawn any invaders
Fixed bug that caused double rewards in co-op defense mode
Patch 0.185
Cooperative Defense mode now available with three maps!
Waves changes for all maps
Fixed bug in defense mode that caused empty waves from 80 onwards.
Defense Mode Changes
Mega Crystal Dragon
Special Armor 600>400
Pierce Armor 400>300
3 new rare rewards
Quality of Life
Towers display name and damage type in their info, as well as kills and total damage dealt when selected
Invaders on the field display the amount of gold earned when killed in their info
Improved display of damage numbers
Selecting enemy towers now displays synchronized info
Fixed bug where Auras would not work against AI
New Invaders!
Mushi
Heals nearby invaders for 20 health every 2 seconds
Tribal Shaman
Nearby invaders gain impact armor and heal for 1000 health every 3 seconds
Invaders Changes
Wolfman
Nearby invaders gain 1 special armor
HP 2668 > 2,400
Cuboid
Nearby invaders gain 10 pierce armor
Tower Changes
Eletric Discharger Lv3
Value 60000 > 20000
Damage 54000 > 18000
Defense mode Changes
Receives gold at the end of each wave
Limited gold rewards
Common 500,000
Rare 1,000,000
Legendary reward drop chance
Splash damage to towers is now a reward legendary
Small delay to click on rewards, to avoid accidental clicks
Button to view map during reward selection
Button to restart game in the menu
Invaders Balance:
Mage:
HP: 7.427 > 13.000
Shield: 21.664 > 18.000
Dark Mage:
HP: 374.689 > 600.000
Shield: 1.248.956 > 1.000.000
Defense Mode waves changed
Bug fix:
Fixed bug that caused the game to not unpause if paused before starting in solo modes
Fixed bug that would freeze menu animations when returning from defense mode matches
Fixed bug that caused missing letters in the Russian translation
Tower Balance
Cheap Defender
Damage 150 > 160
Attack Speed 2.5 > 2
Now decays by 1 value every second, instead of 1%
Damage decays to a minimum of 40
Attack Speed decays to a minimum of 0.5
Electric Discharger
Charge Rate
lv1 5s > 4s
lv2 4s > 3.5s
Smoker
Damage and Splash Damage
lv2 60 > 20
lv3 600 > 100
Invader Balance
Little Teether
Heal 40% > 60%
Ectoplasm
Impact Armor 0 > 10
Grunt
Impact Armor 10 > 20
General Changes
Defense Mode renamed to Ultimate Defense
Replay Button in Ultimate Defense
Russian translation (by Blueberry)
New Neutral Tower
Factory
New Tower Upgrades
Machine Gun Lv5
Red Destroyer Lv6
Spitter Lv4
Defense Mode wave changes, better adaptability of invaders to each map
Network synchronization improvements
Native Linux support, in beta version
Code Optimizations
Game ending bug fixes
Animation enhancements
Defense Mode Changes
New achievements
New rare reward for charge towers
New mega versions of invaders
Mega invaders are now 100x the strength of the normal version instead of 10x
UI changes, with animations
New tab in the manual, for more in-depth explanations
Visual Remake of the Maps Rivertide Bridge, Dream Land, Solid Connection and Morpho Menelaus
Invader Crystal Dragon Nerfed
Speed 4.5 > 4.2
Hats now always drop when leveling up
3 New Hats
New Rewards in Defense Mode
Competitive Matches Temporarily Disabled
Fixed Bug Caused by Disconnection in Offline Modes
Visual remake of 1v1 and Defense Mode maps
Defense Mode Balance and Bug Fixes
Defense Mode Remake!
In the new Defense Mode, you'll have to build your tower selection throughout the game, and choose from different rewards as you progress through the waves
New neutral tower: Electric Discharger
Charges over time, allowing you to cause a large burst on an invader
New tower evolutions:
Purple Annihilator Lv4
Photon Cannon Lv5
Parasistes Nest Lv4
Paralyser Lv2
Giant Slayer Lv3
Tower changes:
Parasistes Nest now has charging system
Lv2: HP Percent Damage 4 > 3
General changes and bug fixes:
Splash damage now has its corresponding damage type
Fixed bug where pierce damage was not reduced by armor
Fixed bug where The Metamox reduced less damage than it should
Slow no longer stacks for all turrets (previously it would stack 10% if the slow was higher than the applied slow)
Spitter:
Causes stacking slow (no restriction)
Adjusted Slow:
lv1 30% > 20%
lv2 45% > 25%
lv3 60% > 30%
Blue Controller
Does not stack slow
lv4
Slow 45% > 50%
Splash Slow 40% > 45%
lv5
Slow 50% > 60%
Splash Slow 50% > 60%
Machinegun
Does not stack slow
Adjusted Slow:
lv1 10% > 20%
lv2 15% > 22%
lv3 20% > 25%
lv4 25% > 30%
Portals showing start and end of the path
Visual changes in Goden Temple, Solid Platform and Solid Connection
Various visual effects modified and added
Inventory system, with hats to customize your invaders.
You can drop a random hat after playing an online match.
For the account to be eligible to drop items, you must have at least 2 hours of play.
In-game changes:
It is now not possible to negate income by sending aggressive invaders or towers that cost income
Damage Numbers now appear in front of invaders
Giant Slayer:
Model update
Ability Lv2:
Deals additional damage equal to 5% of the target's health > 4% of the target's health + 1% of the target's max health.
C410 (Renamed to Deadly Globe):
Model Update
HP: 269,397 > 185,210
Speed: 1.17 > 1.83
Fixed bug in info update when tower focus is changed by shortcut
Option to view closed rooms in custom game lobby
Translation improvements for Brazilian Portuguese
Localization improvements for China, with language support for Simplified Chinese
Added floating numbers when invaders take damage
Fixed bug where you couldn't enter custom rooms after joining and leaving competitive queue
Minimum Setup
- Processor: 2.60 Ghz or better (x86-64)Memory: 4 GB RAMStorage: 3 MB available spaceAdditional Notes: Select Linux Version in Properties > Betas > Linux
- Memory: 4 GB RAMStorage: 3 MB available spaceAdditional Notes: Select Linux Version in Properties > Betas > Linux
- Storage: 3 MB available spaceAdditional Notes: Select Linux Version in Properties > Betas > Linux
Recommended Setup
- Processor: 3.40 Ghz or better (x86-64)Memory: 8 GB RAMNetwork: Broadband Internet connectionStorage: 6 MB available spaceAdditional Notes: Select Linux Version in Properties > Betas > Linux
- Storage: 6 MB available spaceAdditional Notes: Select Linux Version in Properties > Betas > Linux
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