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Steam ImageSteam ImageSteam ImageSteam ImageSteam Image
Entwined Time
Patashu Developer
Patashu Publisher
2024-10-21 Release
Game News Posts: 22
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive (14 reviews)
Public Linux Depots:
  • [0 B]
v19.2 (9th June 2025)


1) We have a new puzzle author and bug-finder-and-reporter, cl1694! They've already helped buff a post-game puzzle and opened a new world with new puzzles and buffs of other community puzzles. Check it out for a challenge! (I also got some great bug reports from Bleatnik.)
2) I'm trying yet another new idea for Chapter 0 to try to teach the concept of 'a robot going down and rewinding back up after doing something useful'. Meet Light? is out and Interference is in. It does use a one-off tile but I hope what the tile does and why I need it is self-evident enough. It'd be nice to scatter this new tile around the campaign some more but I haven't even begun to think about this yet. Anyway, let me know if this works or if it's completely off the mark, but I really want to get this game to work properly for all skill levels.

  • Chapter 0: Cut Meet Light?. Replace with Interference and its (Insight).
  • Chapter D: Replace Springlock System (moved to Formless Exploration) with Kinetic Hotwire.
  • Chapter -1: [spoiler]Buff Pachinko (Loop 2) [VAR1]. Add cl1694 to credits guest levels.[/spoiler]
  • Chapter M (WIP): Move Phantom Push and [VAR1] here.
  • The Cutting Room Floor: Add Lightning Round, Lightning Snake.
  • Green's World: Add Stuck [VAR1], Orbital Drop [VAR3]. Buff Broken Bridge [VAR2].
  • cl1694's World: Open a new chapter in Community Levels. Add Woodchunk and its (Insight), Woodchunk [VAR1], Joke Moving Service, Tile Selector [Low Power], Window of Opportunity [VAR1], Fire In The Sky [REV1] [VAR1], The Eclipse Pit [VAR1].
  • Custom elements: Add No Move.
  • Level editor: 'New Level' is now called 'Clear Level'.
  • Add a 'Discord' button to the Intro and Outro. Fix button focus issues in the Outro.
  • Replays that win by [spoiler]merging Chrono Helixes[/spoiler] finally for realsies this time save properly.
  • Space Program/Far Lands/Void Diver achievements now only trigger if a robot is sent in that direction.
  • The menu button for Your Replay now changes to Save Replay when shift is held/Unwin when ctrl is held.
  • Replay Turn- and Replay Turn+ now work even if Replay Mode is off (turning Replay Mode on first). As a side-effect, while using a controller, Previous Level and Next Level now don't work while Replay Mode is on (to allow LT/RT to act as Replay Turn- and Replay Turn+ in more circumstances).
  • Bug Gallery: Improved crash handling in Negativity/Cut and Paste.
  • Publish Chapter E Steam Achievements and a hint for Exception Handler Steam Achievement.
  • Fix a Continuum/undo bug.
  • Fix a visual bug where Cuckoo Clocks did not chime.
  • Fix a visual bug when scrubbing through a Voidlike replay where Cuckoo Clocks have chimed.
  • Fix a visual bug when rewinding a Voidlike replay through an actor changing Colour (or similar brittle animations).


[ 2025-06-09 13:17:18 CET ] [ Original post ]

Background

Heavy and Light are maintenance robots working onboard the Chrono Station, a fantastical installation in low orbit that takes time from where it's needed and transfers it to where it's needed.

Tragically, the station has suffered from chronic understaffing - so when one day the Chrono Helix catastrophically fails, they're the only robots available to deal with the crisis. Flung to the edge of the Chrono Station, they find that the Chrono Station has been blown into hundreds of puzzles, containing increasingly exotic matter the closer you get to the Reactor Lab - and that their timelines have been isolated from one another. They can now move and rewind independently, and learning every consequence and nuance of this will be necessary to make it back in time and fix things before they get worse.

Features

  • A turn based, tile based thinky puzzle game. No dexterity elements or hidden information - Build a mental model of how the game works to succeed.

  • A two time manipulation puzzle game. Heavy and Light have their own timeline which can independently record and rewind actions, allowing you to get into and out of situations that would be impossible if there were only one Undo button.

  • Hundreds of puzzles across 12+ chapters, each one introducing new elements, from being able to break and come back to life to exotic matter that alters the very concept of rewinding itself.

  • Copy, paste and scrub through replays, so you'll never go 'wait, I forgot how I did that' again.

  • Gain Insight mode. Stuck? Check out a puzzle that's an easier or remixed version - you still have to solve it yourself, and you might gain the necessary insight in the process.

  • Advanced and post-game puzzles, for those ready to master space-time itself.

  • A level editor and Community Puzzles tab. Hundreds of custom puzzles made by fans, and if you come up with something I haven't seen before, it can be included in the game!


MINIMAL SETUP
  • OS: Anything in the past decade should be OK
  • Processor: Anything in the past decade should be OKMemory: 500 MB RAM
  • Memory: 500 MB RAM
  • Graphics: Anything in the past decade should be OK
  • Storage: 100 MB available space

GAMEBILLET

[ 6094 ]

26.65$ (11%)
4.95$ (17%)
8.78$ (12%)
17.75$ (11%)
4.95$ (17%)
44.45$ (11%)
8.27$ (17%)
12.42$ (17%)
8.39$ (16%)
24.87$ (17%)
17.59$ (12%)
33.14$ (17%)
13.25$ (12%)
12.42$ (17%)
16.57$ (17%)
4.95$ (17%)
8.27$ (17%)
28.69$ (18%)
49.77$ (17%)
33.17$ (17%)
26.65$ (11%)
49.77$ (17%)
16.79$ (16%)
8.85$ (11%)
20.72$ (17%)
16.96$ (15%)
14.91$ (17%)
17.75$ (11%)
13.02$ (13%)
17.75$ (11%)
GAMERSGATE

[ 478 ]

0.3$ (85%)
0.58$ (92%)
4.5$ (85%)
0.58$ (92%)
0.58$ (92%)
0.68$ (90%)
0.58$ (92%)
2.4$ (70%)
0.58$ (92%)
11.24$ (55%)
1.5$ (70%)
0.58$ (92%)
1.58$ (95%)
1.5$ (85%)
1.32$ (91%)
3.12$ (61%)
3.0$ (85%)
0.58$ (92%)
0.45$ (85%)
6.96$ (83%)
30.0$ (50%)
3.48$ (83%)
12.0$ (70%)
1.13$ (96%)
0.42$ (79%)
14.99$ (50%)
0.9$ (92%)
0.43$ (91%)
0.68$ (91%)
1.5$ (85%)
MacGamestore

[ 1968 ]

1.19$ (94%)
1.09$ (84%)
2.98$ (85%)
1.08$ (93%)
8.99$ (10%)
1.99$ (80%)
1.99$ (89%)
2.49$ (88%)
51.49$ (26%)
1.69$ (83%)
1.99$ (82%)
1.09$ (93%)
15.89$ (21%)
3.99$ (91%)
1.39$ (91%)
1.19$ (85%)
0.99$ (80%)
1.42$ (93%)
1.19$ (92%)
1.09$ (91%)
0.79$ (84%)
1.19$ (88%)
2.98$ (80%)
1.09$ (82%)
1.49$ (85%)
7.99$ (20%)
1.99$ (75%)
2.79$ (91%)
4.99$ (83%)
1.99$ (80%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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