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The Weekly Patch is Live!
New Features:
+ Added context menu system for blocks and mobs based on their state;
+ Added experimental stealth kill for sleeping Endoskeleton/Hollow (player must be sneaking with sword);
+ Added distinct hit sounds based on weapon type, material, and target mob;
+ Added Invert Mouse Y option;
+ Added additional variants of rusted lab equipment and furniture:
(MESH_FLOORING, RUSTY_BENCH, RUSTY_BIG_DINING_TABLE, RUSTY_FRAMED_BIG_DINING_TABLE, RUSTY_DARK_FRAMED_BIG_DINING_TABLE, RUSTY_EXTINGUISHER, RUSTY_COOLING_UNIT, RUSTY_PURIFICATION_UNIT, RUSTY_COMMUNICATION_UNIT, BROKEN_RUSTY_COMMUNICATION_UNIT, RUSTY_STORAGE_RACK, RUSTY_RADAR, BROKEN_RUSTY_RADAR, RUSTY_SMALL_LAB_TANK, RUSTY_VENT_TRAPDOOR, RUSTY_BLAST_DOOR, JAMMED_RUSTY_BLAST_DOOR);
+ Added secret interaction with Cluckfluff;
+ Added crafting recipe for GLASS_BOTTLE (required for milking cows);
+ Added emission for CAVEGRASS;
Changes:
~ All mob interactions (feed, shear, milk...) now use a new context menu system. Clearly shows when feeding is possible (if holding food and mob is hungry);
~ Replaced generic "Press E" prompt with context-specific actions (Open, Take, Sit, Lie Down etc.). Most blocks now show correct interaction;
~ When holding food but mob isn't hungry, appropriate tooltip now appears;
~ Cows can be milked with GLASS_BOTTLE. Shows a message if too hungry. Small chance to drop STABILIZER;
~ Cows now use standard hunger system like other animals;
~ Multiple crafting recipes with the same ingredients are supported. They can be viewed and selected in the crafting window;
~ All production blocks now have different speed (higher level = faster);
~ Reduced size of some chest-type windows;
~ Reduced camera tilt intensity when player takes damage;
~ Increased hunger restoration and saturation of HONEY;
~ Changed names and visuals for metal stairs to better follow the overall style;
~ Updated METAL_STRUCTURAL_FRAME texture to better match similar blocks;
~ Redesigned world information window;
~ Changed speed effect icon;
~ GLASS_BOTTLE no longer classified as food;
~ Minor visual bug fixes for various blocks;
~ Updated open window sounds for certain blocks;
Bug Fixes:
* Fixed animation bug where Stridewing remained in standing pose if mounted during sleep;
* Fixed physics bugs related to jumping in water, stepping onto shore, and climbing blocks;
* Fixed blockInfo occasionally not showing when hovering over blocks in inventory;
* Fixed bug related to recipes that sometimes occurred at the start of the game;
* Fixed text disappearing above hotbar and improved shadow rendering;
* Fixed composter sometimes not working when too many items were inserted;
* Fixed non-working anvil;
* Fixed renaming of item stacks on the anvil;
* Fixed emote menu sometimes not working;
* Fixed JUKEBOX async loading bug: player now works on first disk insert;
* Fixed crosshair not clearing from blocks when aiming at mobs;
* Fixed inability to use carpenter's table recipes on fabricator;
* Fixed inability to build upon certain stair types;
* Fixed crash when placing HOPPER on shelves;
* Fixed lid animation of non-working composter;
* Fixed inability to use CHICKEN_NEST and CAKE;
* Fixed collision boxes for CAVEGRASS and CAVE_LICHEN_CEILING;
* Fixed overlapping of various UI elements with the chat;
* Fixed placement issues with BROKEN_METALWORK_STATION;
Tesera is an adventure voxel sandbox with an endless procedurally generated world and a wide variety of biomes. Absolutely everything around you can break down and use it for your creations, whether it's for creativity or defense against aggressive creatures.
The strange world of Tesera is filled with various buildings, bizarre creatures and secrets left behind by previous explorers.
You will take on the role of an explorer-pioneer of a new world. But very quickly it will turn out that you are not such a pioneer - just past attempts were not the most… successful.
Different dimensions intertwined in one place, joining together both familiar green meadows and forests and parts of other worlds with stone azure forests, flying islands or magma-eating plants.
The world is infinite in all directions, including up and down, but the further you burrow or climb, the more dangerous it becomes to survive.
Completely infinite world. Players can travel any distance - the generator will not allow you to find two identical terrains. Under the thickness of the earth or above the clouds hide more and more new worlds, the variety of which will increase as development progresses.
Total destructibility. Everything you can see around you can be broken, reassembled, rebuilt. Of course, if the locals and fauna will not mind. As you explore the world, players will encounter more and more diverse and interesting materials and items, but it will become much more difficult to obtain them.
Procedural world filling. You will encounter a lot of different sites from individual buildings and small settlements to secret laboratories or outposts. You never know what you'll stumble upon over the next hill - a camp of desert raiders, a settlement of sectarians worshipping blue pigs or an abandoned military base littered with mines and laser turrets.
At this point in the game, there are already more than 300 buildings made with extra attention to details, and this number is constantly growing.
Dynamic player development. You can play at your own pace - forget about the main quest and serenely watering your garden, occasionally fighting off stray robots. Or you can run headlong into the adventure, turning everyone around you against yourself. The game dynamically reacts to the player's actions and throws up new events.
Flexible system requirements. You don't need a powerful graphics card to start playing. At minimum settings the game can run on modern CPU with integrated graphics. We emphasize both for owners of weak PCs and powerful hardware - an abundance of effects, a large range of world drawing, complex real-time light and volumetric fog.
Play alone or with friends. You can play in your own world where no one will bother you. You can play together with your friends - it will be more fun to die. Or you can join one of the official worlds and start hindering helping other players.
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