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The Weekly Patch is Live!
New Features:
+ Added recipes that allow using less ore but require STABILIZER;
+ Added STABILIZER as possible tasks reward;
+ Added ability to spend STABILIZER in recipes;
+ Added recipe to convert SCRAP_IRON_INGOT to IRON_INGOT using STABILIZER;
+ Added a setting to disable auto-jump;
+ STABILIZER added as ingredient for high-tier recipes (for example FABRICATOR);
Changes:
~ Clouds are now more affected by sky color (distant clouds blend smoother with horizon);
~ Trees consisting of thin and medium trunks are now cut down 2x and 1.5x faster respectively;
~ Item held by the mouse is considered when determining if the recipe can be crafted;
~ The production time of an item is now always shown, not only when the required ingredients were available;
~ Recipes that use STABILIZER are marked with a small icon;
~ All mobs now drop STABILIZER (higher chance from dangerous ones);
~ STABILIZER can drop from rock blocks, ores, grass, trees (the list will expand and the chances will be adjusted);
~ STABILIZER added to some structures;
~ STABILIZER can appear in various containers;
~ STABILIZER added as reward for completing some main quest stages;
~ Destroying MOB_SPAWNER now drops random amount of STABILIZER;
~ Soulhound can sometimes dig up STABILIZER instead of bones;
~ Chance to get STABILIZER from harvesting fully grown crops;
~ Small chance to catch STABILIZER while fishing;
~ Small chance to get STABILIZER when shearing Sheep;
~ Players lose 10% of STABILIZER on death;
~ Improved block leak protection for some structures during worldgen;
~ Most dance names changed to more neutral ones;
Bug Fixes:
* Fixed raft movement animation when the Shift key is pressed;
* Fixed recipe list update when switching from creative inventory and when deleting items;
* Fixed visual issues with ADVANCED_FABRICATOR model;
Tip: STABILIZER is a special universal element in the world of Tesera. It can influence the structure of various matter, suppress unstable phenomena, and even serves as a form of local currency. Whether youre crafting, trading, or exploring - keep some on hand!
Tesera is an adventure voxel sandbox with an endless procedurally generated world and a wide variety of biomes. Absolutely everything around you can break down and use it for your creations, whether it's for creativity or defense against aggressive creatures.
The strange world of Tesera is filled with various buildings, bizarre creatures and secrets left behind by previous explorers.
You will take on the role of an explorer-pioneer of a new world. But very quickly it will turn out that you are not such a pioneer - just past attempts were not the most… successful.
Different dimensions intertwined in one place, joining together both familiar green meadows and forests and parts of other worlds with stone azure forests, flying islands or magma-eating plants.
The world is infinite in all directions, including up and down, but the further you burrow or climb, the more dangerous it becomes to survive.
Completely infinite world. Players can travel any distance - the generator will not allow you to find two identical terrains. Under the thickness of the earth or above the clouds hide more and more new worlds, the variety of which will increase as development progresses.
Total destructibility. Everything you can see around you can be broken, reassembled, rebuilt. Of course, if the locals and fauna will not mind. As you explore the world, players will encounter more and more diverse and interesting materials and items, but it will become much more difficult to obtain them.
Procedural world filling. You will encounter a lot of different sites from individual buildings and small settlements to secret laboratories or outposts. You never know what you'll stumble upon over the next hill - a camp of desert raiders, a settlement of sectarians worshipping blue pigs or an abandoned military base littered with mines and laser turrets.
At this point in the game, there are already more than 300 buildings made with extra attention to details, and this number is constantly growing.
Dynamic player development. You can play at your own pace - forget about the main quest and serenely watering your garden, occasionally fighting off stray robots. Or you can run headlong into the adventure, turning everyone around you against yourself. The game dynamically reacts to the player's actions and throws up new events.
Flexible system requirements. You don't need a powerful graphics card to start playing. At minimum settings the game can run on modern CPU with integrated graphics. We emphasize both for owners of weak PCs and powerful hardware - an abundance of effects, a large range of world drawing, complex real-time light and volumetric fog.
Play alone or with friends. You can play in your own world where no one will bother you. You can play together with your friends - it will be more fun to die. Or you can join one of the official worlds and start hindering helping other players.
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