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The Weekly Patch is Live! New Features: + Added new Hauler Bot mob; + Added Hauler Bot spawns in mines and some structures; + Added Close button in Steam client; + Added the ability to possess the entity you're looking at by pressing the ALT + RMB key combination (creative mode only); + Added new dance: Bait-n-Switch; + Added teleportation effect when Stalker Drone appears; + Added new idle animations for Redhorn, Blueboo, and Sheep; + Added alternate death animations for Cluckfluff, Blueboo, Redhorn, Fennec, Sheep, Soulhound, Stridewing, and all Teseranid variants; + Implemented reverse-depth shader technique; clouds are rendered at a huge distance (3000 blocks); Changes: ~ Stridewing now plays a separate saddle equipping animation instead of the feeding animation; ~ Improved the physical stabilization of entities on the surface of water; ~ Stridewing does not flap its wings when slightly rising above water; ~ Reduced Fennec's movement speed; ~ Removed Netherrack (legacy block) from shelves in one structure; Bug Fixes: * Fixed inability to sit on a raft; * Fixed a bug in the emote wheel that prevented emotes from playing; * Fixed a bug with rendering clothes through the player's transparency on obstacles; * Fixed fluid visual updates; * Fixed overlapping fluids (especially lava) drawing through blocks, thanks to reverse-depth technique in shader; * Fixed rendering issues with some decals; * Fixed missing multiblock property for BROKEN_ADVANCED_FABRICATOR and BROKEN_METALWORK_STATION; * Fixed bug causing Cluckfluff and Fennec to play running animation instead of swimming; * Fixed bug causing Cluckfluff's swimming speed to become too slow; * Fixed bug preventing Hermit Crab from going to the bottom (stayed on surface); * Fixed bug where bottom-walking mobs didn't play movement animations; * Texture fixes for Redhorn and Sheep to accommodate new animations; * Various minor texture fixes;
Tesera is an adventure voxel sandbox with an endless procedurally generated world and a wide variety of biomes. Absolutely everything around you can break down and use it for your creations, whether it's for creativity or defense against aggressive creatures.
The strange world of Tesera is filled with various buildings, bizarre creatures and secrets left behind by previous explorers.
You will take on the role of an explorer-pioneer of a new world. But very quickly it will turn out that you are not such a pioneer - just past attempts were not the most… successful.
Different dimensions intertwined in one place, joining together both familiar green meadows and forests and parts of other worlds with stone azure forests, flying islands or magma-eating plants.
The world is infinite in all directions, including up and down, but the further you burrow or climb, the more dangerous it becomes to survive.
Completely infinite world. Players can travel any distance - the generator will not allow you to find two identical terrains. Under the thickness of the earth or above the clouds hide more and more new worlds, the variety of which will increase as development progresses.
Total destructibility. Everything you can see around you can be broken, reassembled, rebuilt. Of course, if the locals and fauna will not mind. As you explore the world, players will encounter more and more diverse and interesting materials and items, but it will become much more difficult to obtain them.
Procedural world filling. You will encounter a lot of different sites from individual buildings and small settlements to secret laboratories or outposts. You never know what you'll stumble upon over the next hill - a camp of desert raiders, a settlement of sectarians worshipping blue pigs or an abandoned military base littered with mines and laser turrets.
At this point in the game, there are already more than 300 buildings made with extra attention to details, and this number is constantly growing.
Dynamic player development. You can play at your own pace - forget about the main quest and serenely watering your garden, occasionally fighting off stray robots. Or you can run headlong into the adventure, turning everyone around you against yourself. The game dynamically reacts to the player's actions and throws up new events.
Flexible system requirements. You don't need a powerful graphics card to start playing. At minimum settings the game can run on modern CPU with integrated graphics. We emphasize both for owners of weak PCs and powerful hardware - an abundance of effects, a large range of world drawing, complex real-time light and volumetric fog.
Play alone or with friends. You can play in your own world where no one will bother you. You can play together with your friends - it will be more fun to die. Or you can join one of the official worlds and start hindering helping other players.
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