
100% Orange Juice is a digital multiplayer board game populated by developer Orange Juice's all-star cast. Characters from Flying Red Barrel, QP Shooting, Suguri and Sora come together with all-new characters to duke it out... with dice.
This is a world where dogs, people and machines fly through the air. In that world, a small patch of darkness was born. Infinitesimal at first, it gradually began to envelop everything...
A youth named Kai, led by the mysterious life form known as Marie Poppo, begins a journey that will span worlds. The black, bottomless darkness of desire slowly eats away at both Kai and the world itself...
Let Marie Poppo lead you into a mysterious world to play. Grab your deck of cards and let the games begin!

Features:
- Dice, cards, stars, battles and pudding
- 4 Single-player campaigns
- Playable by up to 4 players online
- Countless battle combinations
- Utilize each character's unique combat attributes
- More than 50 different cards to collect
- Character abilities in the form of Hyper Cards
New Steam Features:
- Full HD support
- Redesigned multiplayer experience using Steam's lobby system
- Spectator mode
- Avatar customization
- New character skins to unlock
- VAC enabled
- Custom language support
Let's Play Extracurricular Cards!

The Extracurricular Pack introduces a new type of cards: Banners!
These cards can be very strong - the unique aspect of Banner cards is that they provide a game-wide effect until disabled.
Banners are set on the field like face-up Trap cards, but unlike Traps, their effect is active until a player (or in co-op also Boss or minion) steps on them!

Cards with the Trigger effect have a base effect, but if certain conditions are met while carrying them, their description updates into a different one! If the card leaves your hand after triggering, the effect is lost.
You may also note our new tech on the card - dynamic descriptions! Certain parts of the cards are grayed out depending on the active effect. In the screenshot, the Trigger condition has already been met, so the original effect is inactive.

Repeat cards have a very special quality - the effect gets updated each time the card is played during the match! As with Trigger, this ability takes advantage of our new method of coloring the text based on active effect.
Notably, the Repeat effect activates whenever any player plays a card by the same name, which makes it more likely for higher Repeat levels to activate during a game. The Repeat count is permanent for the whole game, so when you draw a new copy of the card, it will instantly be at the higher Repeat level.
In total, the pack contains:
A new Character Difficulty rating has been added to Character Select menu! This is designed to especially help new players find characters to play that suit their current experience level. All characters are rated 1 to 5 stars, based on complexity of play and dependence on specific card decking.
There are also many fixes and version 3.26 ~ Fluffy and Fuzzy ~, please see patch notes for full details!
It's time to open the pack! The new Extracurricular Pack card pack is now available, with 12 new cards, a new card type, and 2 new card keywords in 100% Orange Juice version 3.26 ~ Fluffy and Fuzzy ~!
https://store.steampowered.com/app/3811450/100_Orange_Juice__Extracurricular_Pack/
The Extracurricular Pack includes 12 new game cards (3 rare, 4 uncommon, 5 common) designed by Orange Juice, and illustrated by Oyama, 490, jo, Kagawa Yusaku, TangoStar, Azuree, and Coffgirl.
Banner Cards!

The Extracurricular Pack introduces a new type of cards: Banners!
These cards can be very strong - the unique aspect of Banner cards is that they provide a game-wide effect until disabled.
Banners are set on the field like face-up Trap cards, but unlike Traps, their effect is active until a player (or in co-op also Boss or minion) steps on them!
New Keyword: Trigger

Cards with the Trigger effect have a base effect, but if certain conditions are met while carrying them, their description updates into a different one! If the card leaves your hand after triggering, the effect is lost.
You may also note our new tech on the card - dynamic descriptions! Certain parts of the cards are grayed out depending on the active effect. In the screenshot, the Trigger condition has already been met, so the original effect is inactive.
New Keyword: Repeat

Repeat cards have a very special quality - the effect gets updated each time the card is played during the match! As with Trigger, this ability takes advantage of our new method of coloring the text based on active effect.
Notably, the Repeat effect activates whenever any player plays a card by the same name, which makes it more likely for higher Repeat levels to activate during a game. The Repeat count is permanent for the whole game, so when you draw a new copy of the card, it will instantly be at the higher Repeat level.
In total, the pack contains:
- 3 new Banner cards: Protection Fee, Fluffy and Fuzzy, and Feel the Rush with an Energy Drink
- 3 new Boost cards: Full Burst, Chef's Special, and Go with the Flow
- 2 new Battle cards: Mousse the Thief and Coming Back Stronger
- 2 new Event cards: Extreme Alteration and The Greatest Troublemaker Ever
- 2 new Gift cards: Look How Long My Arms and Legs Are Now and We're Ticked Off
- [p]Card illustrations by Oyama, 490, jo, Kagawa Yusaku, Tango, Azuree, and Coffgirl
Character Difficulty Ratings

A new Character Difficulty rating has been added to Character Select menu! This is designed to especially help new players find characters to play that suit their current experience level. All characters are rated 1 to 5 stars, based on complexity of play and dependence on specific card decking.
There are also many fixes and version 3.26 ~ Fluffy and Fuzzy ~, please see patch notes for full details!
[ 2025-07-07 19:34:08 CET ] [Original Post]
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