
A world devastated by past wars is threatened once again. When a former comrade asks for help, Happy the Robot reluctantly agrees to face Layla — once a friend, now a dangerous enemy they thought they had destroyed. The mission: ascend Layla’s tower and destroy the last copy of her consciousness before she can be downloaded into a new body and enact her devious plan.
Monochrome Heights is a tough-as-nails 2D platformer featuring classic run, jump, and slide mechanics — but most importantly, a distinctive color-swapping mechanic that involves phasing between black and white platforms to climb the tower. With crisp pixel art and a modern retro-style experience, the game is inspired by early Super Mario Bros. and Mega Man titles.

Features:
- Traditional tough-as-nails platforming meets a novel phase mechanic where players must swap between black and white to avoid hazards and land on platforms.
- Tight, simple controls that allow players to blaze forward with speed and momentum, or take it slow and patiently progress.
- A narrative-focused, single-player story mode chock full of brain-breaking platforming.
- Hand-drawn character portraits during dialogue that compliment the crisp pixel art.
- An original music score by Bent Neatly that both drives players forward during intense gameplay and provides a relaxing backdrop for story moments.
- Robots. Lots of robots.

- Fixed issue where talking to phasebots from certain positions could prevent progress
- Fixed issue where pausing while Level Select screen was loading could prevent player from selecting a level
- Fixed issue where controller glyphs could appear when using keyboard in certain situations
- Fixed issue with invisible block on level 1-3
- Adjustments to placement of platforms and items in levels 2-H and 3-H
- Updated phasebot animations
- Updated text and dialogue, including fixing typos
- Adjusted games handling of mouse cursor to allow for using mouse in outside applications more easily
Minimum Setup
- OS: Ubuntu 14.04 LTS
- Processor: 2.0 GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
- Storage: 1 GB available space
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