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Hello everyone!
The Update 1.1 for the game is out!
Update 1.2 will take more time, and it will come out around June/July.
Hoping to see you there, I'll leave you to the list of today's updates!
Celebrate the Christmas season with Fading Voices! Explore twisting caverns and dense forests, squaring up against filthy creatures, bizarre monsters, and elite soldiers across a vast island at war in turn-based tactical combat, and decide the story with a few key decisions. Key Features: - 7-10 hours of playtime Dive into a captivating experience with a playtime that keeps you engaged from start to finish, in a game that aims to have engaging hours instead of a prolonged void time. - Unravel the mystery behind the attack on a royal wedding Embark on a journey to uncover secrets and save a kingdom teetering on the edge of ruin. - Revamped turn-based combat Enjoy a dynamic turn-based battle system, enhanced with Quick Time Events, to boost your attack, and dodge enemy attacks, keeping every encounter exciting! - Strategic status effects Apply statuses and debuffs that even work on bosses, adding depth to your combat strategies. - Branching side quests Complete side quests that can directly influence and alter the main story! - Multiple routes and endings Explore the main narrative with 3 distinct routes and uncover 9 different endings based on your choices. Get it now! https://store.steampowered.com/app/2870560/Fading_Voices/?beta=1
Hello everyone!
The time is approaching for the first main update of the game "Sins of Friendship" to release.
The main feature, and what gives the update its name, is clearly the friendship system between characters. This secondary system will allow you to deepen your bonds with party members while also improving battle stats, and add about 1-2 hours of gameplay, offering new bosses and story paths as well. So when will it be released? 13 January 2025.
Hoping to see you there, I'll leave you to the list of updates and the poster for the update.
- Added over 20 new Illustrations/CGs
- Added 5 new languages: Portuguese, Hindi, Polish, Turkish, Japanese
- Added a new QTE type: Circle
- Added a new QTE type: Clock
- Added a new secret boss
- Added a new map
- Added a relationship/friendship system
- Added new enemies
- Added new Boss Fights
- Added new Easter Eggs
- Added new portraits
- Added new songs
- Added new endings
- Added new side quests
- Added More NPCs in the 4 towns
- Changed the background of the men
- Visual Updates
Hi everyone, This is just a minor patch to fix some bugs that were find in the game, and to update the men with a new version because why not. - Fixed a glitch showing black lines over the Adoette Map - Fixed a glitch showing water over the bridges in the Adoette Map - Fixed collission issue with water in the Adoette Map - Fixed a bug that prevented players from fishing - Fixed a bug that prevented the game unable to find music tracks and therefore blocking the game - Certain Meteorological Effects caused bugs in the game, so they were removed or reworked - Updated the game with the game men of Update 1.1
Hello everyone! Thank you for buying the game, trying out the demo, and for all the wishlists and feedback! So, what will become of this fun little game? Will it get lost in the depths of Steam? Nope, while it's true that I'm working on other things and games, I intend to keep this game alive and updated over time, to bring it to an even greater form. At the moment, I have 3 updates planned. If all goes well, the updates should be released roughly 3-4 months apart. The first update, "Sins of Friendship", will include: - Secret bosses - Improved menu aesthetics - New Easter Eggs - New songs - New endings - New side quests - New type of QTE in battles - New map - New enemies - New languages to play the game in - A relationship system between characters - Over 10 new images The main feature, and what gives the update its name, is clearly the friendship system between characters. This secondary system will allow you to deepen your bonds with party members, improve battle stats, and add about 1-2 hours of gameplay, offering new bosses and story paths as well. If everything goes according to plans, the update will be released around December-January.
The game is finally published. It has been a long journey, since I started drafting stuff 2 years ago, and started development 9 months ago. The engine I chose was probably not the best (since I was not able to do many of the things I wished), and added to the fact that for the future, I'll develop smaller games, are the reasons why I'll move to Godot. Probably. Me making other games, is not exactly set in stone. Regarding the future of Fading [strike]Echoes[/strike] Voices, I'll release new content updates in the future, which will be free, since I don't really believe in this "Buy the game and spend ten times more in DLCs". I'll release a roadmap in the future. Also, the game doesn't have particular protection against piracy, because it would be pointless, and I have pirated a lot of stuff, so...fair. But at least I tried to prevent it with low price. The past months have been challenging, both in the making of this game, and in private life, so I'm a little burn-out, which is why probably future content will come out in months. So, lastly, I want to thank everyone that has been with me during this journey, in private life, in liking a post, in wishlisting, playing and you, the person who reads this stuff. Thanks for being a part of this journey in my life in any shape or form. Finally, for what I hope is not the last time, I can say "There is an update, let's see what changed:"
Hi everyone! The game is shaping it's final form, and by next week, the game will be out. It's been a long journey, isn't it? But It won't be over, I plan to also release a roadmap for the future content I plan to add, and don't worry, it will be free, there won't be any DLC for the game, every update will be free. But instead of thinking to the future, let's focus on the present, and let's talk about this update:
Hi everyone!
This is an interim update, there are many things that are fixed or added that couldn't wait. Aside from a couple of maps, the story and side quests, everything that I wanted to put in the game, was added. So, here are the main changes, as always, remembering that you can watch me build the game live on Twitch. or on YouTube!
Hi everyone! Finally, the game is shaping it's final form, all the mechanics are added, the enemies characters and skills are created. I can't confirm a release date, but I can confidently say the game will come out around August. So, let's dive in the new features!
Hi everyone!
I had in mind more stuff for this update, but I had to rush it a bit to make it come out with the Steam festival, I'll work for publishing a 0.7.5 or 0.8 as soon as possible, hopefully around next week. The rushed bit will probably be more obvious with the NPCs, since maybe Silika and the Royal Mirage will feel empty. The skill reworking is going smoothly, the synergic and elemental skills are all completed, I've started working on enemy-exclusive skills, making the combat feel more alive, the enemy won't just use normal attacks and magic, at least. I improved a couple of Steam Resources, and improved the Demo too.
Hi everyone!
This is an interim update, as was 0.4.5; where a few things are fixed within the game, but there is no shortage of important fixes, for example the old map that is still visible when switching to a new one or the addition of a map for the inn in town. So, here are the main changes, as always, remembering that you can watch me build the game live on Twitch. or on YouTube!
Hi everyone!
It took longer than I anticipated to put this Update out, but it's finally here, even if it needs a bit of tweaking, it was supposed to arrive for the sale, but it took more time than expected and I had to cut a bit of stuff, but it's all something that will arrive with the next update. Also, in the next update I'll add the missing mechanics, so the game will finally enter it's final stage. The next update, the 0.7, is supposed to go live around the end of the month.
As always, you can check me build the game live on Twitch. or on YouTube!
Hi everyone!
It's been a month since the last update, I had to solve a couple of personal things, and worked on the game, which I can confidently say it will be completed around half July. And I can also confidently say the 0.6 Update will come out on June 9.
In this Update, I did a Visual Update on a couple of things I didn't liked, bringing them to a finished version, such as the Battle HUD, and added other mechanics and minigame, such as Row Formation and Dice and Coin, even if the Player can't play them right now.
The Demo has also been updated with more content, if you want to check the game out before buying.
As always, you can check me build the game live on Twitch. or on YouTube!
Hi everyone! Since 0.5 is going to be a big update, I'll divide it, and add a portion now, so this changelog is going to be handled a bit different than usual, with only new content and upcoming content sections. Everything has already been added to the demo too.
- Solved a bug in the demo that stopped the game after the tutorial boss battle
- Improved the Equip Scene
- Added custom images for the cursor
- Visual Update for the Clock in the Time System, for the Characters HP/MP Bars, for the Dialogue Box
- Visual Update for the Title Screen with the Title Font Blending
- Reworked the characters icon in the Battle Radial HUD, the Battle Radial HUD to be bigger and the Battle Radial Shadow in a Landoro Figure
- Reworked the Overworld UI
- Added an Action Cutin for the "Grappeler" Boss Fight
- Added a new Action Cutin for "Kyslar"
- Added maps names
- Updated Repulus Church map
- Updated Underground Tunnel map
- Updated Koine map
- Created dices minigames (Inaccessible right now to the player)
- Created a Pop-up when Achievements are obtained
- Removed TP reference from Attributes men
- Changed Gerald icon and improved the Kyslar Icon
- Reworked the doors to fit the characters height
- Created more NPCs to give more variety when walking in town
- Proximity Audio
- More variety in random NPCs
- Rework for the game's story
- Coin flip minigame
- Visual Update for the remaining maps
- Visual Update for ScratchCard Icons
- Leader Abilities
- Bond/Relationship System
- Row formation system
- Visual update for the Preemptive Strike QTEs Icon
- Map Linked Battle Effect
- New Enemies
- French Language
- Spanish Language
- New Secondary Quests
- Enyclopedia/Bestiary in the main men
- New Maps
- New Main Story Pieces
- New Playable Characters
- New Minigames
- Picture Book
- Original Soundtrack
Hi everyone!
At the end the 0.3.5 update, ended up becoming the 0.4 update.
I was supposed to add just a couple of stuff and the main focus would have been the main story, but I ended up adding nearly every main mechanic of the game, such as Battle QTEs, Pre-Emptive Strikes, Lightning Effects, Meteorological Effects, Pixel Movement, Difficulty Slider, 3 "Minigames" and also Steam Achivements.
So, let's jump on the new content, since we have a lot to talk about!
And also, the Demo has been updated with all this new content!
As always, you can check me build the game live on Twitch. or on YouTube!
Happy Easter!!!
Yeah, it passed a bit since actual Easter. Anyway.
This is an update with major focus on tweaking the game, with tweaks to the battle system and more custom assets, which will replace the RPG Maker stuff, but I'm sure you can still find enjoyment from it, with the Blackjack minigame and the new areas and side quests. The Demo will also be updated in the next few days as well, with only the bug fixes, battle tweaks and the custom visuals updates, while the story etc. will stay the same
The next update, the 0.4, will instead have a major focus on adding story, areas and side quests, while still adding a couple of twists to the gameplay, with new minigames and mechanics.
It will be a major game's update. And since it will probably take a lot of time to complete it, I will probably update the game piece by piece, with for example a "0.3.5 Update".
Also, as I'm just a single indie dev, I thank you for everything, I didn't expected so many people to actually like the game, I had many doubts about this game. Thank you for everything and I hope you enjoy what comes next.
Check out the daily streams on Twitch.
You can now also watch on YouTube!
I'm working on the next update for the game, the 0.3 update, and if everything goes for the right way, both in the development and betatesting departments, it should come out around mid April. I will keep you informed the more the date approaches. But what there will be in the Update? - Visual update for Houses and Trees - New enemies - New Area - New Secondary Quest - New piece of Story - Fast Travel - More fluid movement - Diagonal movement - Battle reworked - Various reworks and bug fixes As of now, it's completed the "New Area" "Fast Travel" "Fluid/Diagonal movement" "Battle reworked" "Various reworks and bug fixes" parts of the update. If you want more in-depth talks or see what I'm working on, please refer to the game's social media, which I'm starting to curate more. Thanks for reading and happy Easter!
The Demo of the game is out! It follow the game's prologue. For any feedback, question or bug, or if you just want to see me work on the game, you can find me at: Youtube: https://www.youtube.com/channel/UC4WiCzmIV0GccMy9efLp7_A TikTok: https://www.tiktok.com/@vytostuff Instagram: https://www.instagram.com/fadingechoesthegame?igsh=MTMxOWtxZDRmMWV4MA== Discord: https://discord.gg/tuH7bFQJ Twitch: https://www.twitch.tv/vytostuff
Hi everyone. I'm happy to annunce that the Demo will be released on 29th March 2024! I'm also happy to annunce that works on a German translation, are going better than anticipated, so you will already be able to see it in the demo! Remember to check out the game's social links to stay updated or join the Discord! Youtube: https://www.youtube.com/channel/UC4WiCzmIV0GccMy9efLp7_A Instagram: https://www.instagram.com/fadingechoesthegame?igsh=MTMxOWtxZDRmMWV4MA== Discord: https://discord.gg/tuH7bFQJ Twitch: https://www.twitch.tv/vytostuff
Hi everybody! I worked on the game, and the Demo release date is approaching really soon. If beta testing goes the right way, it will be published on Steam on 27 March 2024. If beta testing and gamedev goes the good way, maybe it will be anticipated. Looking forward to seeing you there! And, if you want to see how development is going, you can check out the game's YT channel at: https://www.youtube.com/channel/UC4WiCzmIV0GccMy9efLp7_A Usually it would be on Twitch too, but I'm having a couple of issues, anyway, the channel is: https://www.twitch.tv/vytostuff/about Looking forward to read your feedback!
PEACE BREEDS COMPLACENCY
When royal guards Frey and Kyslar attend the prince's wedding, they expect nothing more than a peaceful ceremony. But amidst the celebration, dark omens are ignored.
As the kingdom descends into turmoil, they cling to the last glimmers of hope, seeking the truth to prevent an inevitable war. What begins as a routine event soon pulls Frey, Kyslar, and a group of outcasts, between pirates and prisoners, into a conflict that has been quietly brewing for far too long. Now, they must rise as unlikely heroes to confront the forces threatening to tear their world apart.
START FROM SCRATCH AND BECOME A HERO WITH TACTICAL RPG COMBAT
Dive into intense JRPG tactical combat, where every action can alter the course of battle.
Master diverse magic types and unleash unique abilities for each character as you navigate a war-torn world filled with peril. Face challenging foes, where even the smallest enemy can deal devastating blows, and carve your path to victory in a land where every decision counts.
UNLIMITED ADVENTURE
Embark on an adventure across a vibrant fantasy island and uncover all it has to offer.
Unforgettable moments await at every turn, with exciting activities like Blackjack, Fishing, and Whack-a-Mole, along with side quests that can even influence the main storyline!
7-10 hours of playtime
Dive into a captivating experience with a playtime that keeps you engaged from start to finish, in a game that aims to have engaging hours instead of a prolonged void time.
Unravel the mystery behind the attack on a royal wedding
Embark on a journey to uncover secrets and save a kingdom teetering on the edge of ruin.
Revamped turn-based combat
Enjoy a dynamic turn-based battle system, enhanced with Quick Time Events, to boost your attack, and dodge enemy attacks, keeping every encounter exciting!
Strategic status effects
Apply statuses and debuffs that even work on bosses, adding depth to your combat strategies.
Branching side quests
Complete side quests that can directly influence and alter the main story!
Multiple routes and endings
Explore the main narrative with 3 distinct routes and uncover 9 different endings based on your choices.
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