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Tricula
Calabiyaur Developer
Calabiyaur Publisher
1970-01-01 Release
Game News Posts: 6
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Update 0.8.2 - Portals and Bugfixes

[color=#3cba59]New Features:[/color] - Level editor: added Teleportals and Telefruit. - Level editor: added Anchor block to explicitly define level borders. - Level editor: added common shortcuts for undo/redo and saving. [color=#41b6ea]Changes:[/color] - Tall and big pillars can now be partially destroyed by spike balls. - Level editor: tall and big pillars can now be partially deleted or moved. - Level editor: moving the mouse to the edge of the screen will no longer move the screen. Instead, the "Move" tool may be used. - The custom level selection screen now remembers the scroll position while the game is running. - Double-clicking on a custom level now plays the level instead of opening the level editor. - Moved "Back" buttons to give menus more space. [color=#FF7378]Bugfixes:[/color] - Added missing mirror sprites. - Filled holes in the level border. - Belts can no longer be split. - Levels will now be considered completed whenever all coffins are filled and no playable entities remain. - Leftwards rolling entities no longer move when also shifted to the right. - Held entities no longer start rolling when pushed. - Entities no longer die by mirror when the mirror is blocked by another entity. - Unlocking a coffin twice under water will no longer crash the game. - Arms failing to pull another entity beneath them will no longer lift themselves up anyway. - Level editor: holdable tiny coffins now keep their handles after saving. - Restarting a level after undoing no longer leads to a negative move count. - The "Wait" button is no longer greyed out when entities are being teleported. - The "Wait" button is now greyed out when no entities are moving, even if they are rolling. - The level editor now ignores inputs while a level is being tested. - Cloud blocks are now correctly named "Cloud" in the interaction menu. - The overworld star count now includes red stars, but excludes custom levels. - Level editor: entities at the bottom of the level no longer appear to be falling. - Level editor: the "Move" and "Delete" tools are no longer displaced or show coffin handles when certain entities are selected.


[ 2025-04-26 23:55:20 CET ] [ Original post ]

Update 0.8.1 - Bugfixes

[color=#FF7378]Bugfixes:[/color] - Certain screen resolutions no longer cause a gray screen. - Undoing the creation of entities in the level editor will now be saved correctly.


[ 2025-04-03 21:13:31 CET ] [ Original post ]

Update 0.8.0 - The level editor is here!

[color=#3cba59]New Features:[/color] - Added level editor. - Added offline import / export functionality for custom levels. - Added cloud block. [color=#41b6ea]Changes:[/color] - Updated the handle sprite for small and tiny coffins. [color=#FF7378]Bugfixes:[/color] - Belts now stay connected. - Belts now always shift entities in the correct direction.


[ 2025-04-02 00:23:41 CET ] [ Original post ]

Update 0.7 - Mac support is here!

[color=#3cba59]New Features:[/color] - Added Mac support.


[ 2025-02-26 22:05:25 CET ] [ Original post ]

Patch 0.6.2

[color=#41b6ea]Changes:[/color] - Added playtesters section to the credits. [color=#FF7378]Bugfixes:[/color] - The game icon should be back. - Coffin still sometimes unlocked after teleport. Should be fixed now. - Undo button is no longer greyed out after first move.


[ 2025-02-21 21:45:14 CET ] [ Original post ]

Patch 0.6.1

[color=#41b6ea]Changes:[/color] - Added a coin to level 28 ("Pool day"). - It is now possible to jump over rolling balls. - Added changelog. [color=#FF7378]Bugfixes:[/color] - Spikeball no longer rolls in wrong direction after being pushed. - Coffin no longer unlocks after teleport. - It is no longer possible to jump while standing on a connected falling entity. - Entities can no longer be pushed into other entities. - Double-clicking on "Back to Map" no longer crashes the game. - Entities that are standing on both moving and unmoving ground will no longer be moved along. - Fixed several issues with undo. - Held entities can now also be shifted. - Fixed several visual issues.


[ 2025-02-17 22:30:29 CET ] [ Original post ]

Everybody knows that vampires can transform into bats. Three of them even, in the case of Tricula - he's three squares tall, after all! What is less known about him is that his legs occasionally run off by themselves, or that his arms might have some trouble putting his head back on in the right orientation. But when they behave and work together, those three body parts can reach the stars!

Step into the shoes of Tricula the vampire and manipulate your surroundings in a way that lets you reach your coffin. Stack pillars, fly over pits, build stairs out of rubble, deconstruct and reconstruct yourself and your obstacles.

This Demo contains 30 unique levels that will challenge you to master all of Tricula's abilities in order to conquer this grid-based 2D puzzle platformer world of his.

The game was made using the Godot Engine.


MINIMAL SETUP
  • OS: Ubuntu 16.04 LTSMemory: 200 MB RAMAdditional Notes: Requires a 64-bit OS.
  • Memory: 200 MB RAMAdditional Notes: Requires a 64-bit OS.

GAMEBILLET

[ 5653 ]

8.39$ (16%)
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16.57$ (17%)
17.59$ (12%)
3.57$ (55%)
9.98$ (67%)
44.45$ (11%)
8.39$ (16%)
16.97$ (15%)
16.57$ (17%)
GAMERSGATE

[ 1481 ]

3.0$ (70%)
10.0$ (75%)
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0.42$ (79%)
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1.0$ (90%)
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2.64$ (82%)
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1.0$ (80%)
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13.74$ (45%)
16.0$ (60%)
1.2$ (90%)
2.0$ (80%)
1.5$ (70%)
2.0$ (90%)
2.55$ (83%)
1.74$ (91%)
0.6$ (88%)
MacGamestore

[ 4227 ]

1.19$ (88%)
6.99$ (86%)
1.09$ (89%)
1.28$ (87%)
1.19$ (76%)
1.99$ (80%)
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1.19$ (76%)
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17.49$ (13%)
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1.99$ (90%)
3.49$ (65%)
17.99$ (10%)
2.24$ (85%)
42.99$ (14%)

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