TUXDB - LINUX GAMING AGGREGATE
made by: NuSuey
NEWSFEED
GAMES
▪️CROWDFUNDING▪️COMMUNITY DEALS▪️STEAM DECK▪️CALENDAR
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 11 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]

Any feedback for tuxDB? Join us!

Game Image
Screenshot 1
Fullscreen Screenshot 1
×
Screenshot 2
Fullscreen Screenshot 2
×
Screenshot 3
Fullscreen Screenshot 3
×
Screenshot 4
Fullscreen Screenshot 4
×
Screenshot 5
Fullscreen Screenshot 5
×

Stones of Power adds a twist to deckbuilding rogue-lite gameplay that creates an intriguing game that puts your strategic thinking skills to the test.

Place your stones on the grid in unique ways to become the master of the beach and bask in glory as you defeat your opponent.

As you progress through the run, you can trade and add more unique stones to your stone collection to create interesting synergies and combos.

Features:

  • Deck building - but with stones.

  • High replayability where each run will be different

  • Grid placement that creates another depth to the strategic elements of deck building

  • 20+ stones with different abilities and properties

Stones of Power
Pointless Games ABDeveloper
Pointless Games ABPublisher
Coming soonRelease
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Alpha 37

Patch Notes Version 37

A new update is live! This patch brings three new stones and some updated visual screens.

New Content

New Stone: Emerald

Game Description ImageGame Description Image

  • New Stone: Amethyst

    [/*]

Game Description Image

Game Description Image

  • New Stone: Sulfur

    [/*]

Game Description Image

Game Description Image

UI & Terminology

Visual improvement of end-of-match screens.

Game Description Image

Thats all for this week!

[hr][/hr]

[ 2025-07-08 18:00:26 CET ] [Original Post]
Patch Notes - Alpha Version 36

New Features

  • Dynamic tooltips on bags! eg. Party bag shows how many of each stone type you have

    [/*]
  • New epic stone - Moldavite

    [/*]

Game Description ImageGame Description Image

Balance Changes

  • Buffed Sugilite: Now gains 2 decay and 2 shine each turn

    [/*]
  • Buffed Torbenite: Activation now gives +8 power for the turn

    [/*]
  • Buffed Bag of Wealth: Now deals damage for every 5 coins and is 6 coin cheaper

    [/*]
  • Trade modifiers like e "Stones with X-abilities are 100% more common" increased to +200% more common.

    [/*]
  • Onyx, Sardonyx and Selenite is 1 coin cheaper

    [/*]
  • White Opal is 1 coin more expensive

    [/*]

[ 2025-07-03 17:18:19 CET ] [Original Post]
Patch Notes for Alpha 35

Patch Notes Alpha 35

A new update is live! This time with a focus on new content.

Will you shatter, or shine?

New Features

  • Added run stats to lose screen as well

    [/*]

New Content

  • New bag: Echo Bag

    [/*]

Game Description Image

  • New bag: Bag of Wealth

    [/*]

Game Description Image

  • New bag: Humbling Bag

    [/*]

Game Description Image

  • New bag: Mercenary's Bag

    [/*]

Game Description Image

  • New bag: Bag of Humiliation

    [/*]

Game Description Image

  • New bag: Bag of Sacrifice

    [/*]

Game Description Image

[ 2025-06-24 17:02:49 CET ] [Original Post]
Patch Notes Alpha Version 34

Patch Notes Alpha Version 34

A new update is live! This patch brings several quality-of-life improvements, new content, and gameplay tweaks. Here's everything that's changed:

New Features

Victory Screen Overhaul
We've added a detailed victory screen that displays stats from your completed runs.
You can now view your past victories under "Stats" on the main page (button only appears if you've won at least once).

Game Description Image

Map Access During Beach Trading
You can now open the map while trading on the beach, making it easier to plan your route.

New Content

  • New Bag: Ripped Bag

    Game Description Image

    [/*]
  • New Stone: Hematoid Quartz

    Game Description Image

    [/*]

Balance Changes

Epic Frequency Modifiers
Epic modifiers are now more generous, giving you better chances to build powerful combinations.

Shop Improvements

Stone Rarity Indicators
Epic and rare stones now have a star behind them in shops, making them easier to spot.

Gameplay Updates

Path of Initiation Final Match Rework
The last match has been changed to something (hopefully) more fun than Cloudsurfer. Let us know what you think!

Magnetite Rework
Magnetite now gains 1 Glimmer every time any stone moves. This opens up new strategic possibilities.

[h1]
UI & Terminology[/h1]
  • Buttons have received a visual refresh for a cleaner look.

    [/*]
  • We've updated terminology: "tile" is now used instead of "space" for consistency.

    [/*]

Were also looking for some more testers, tell your friends!


Happy midsummer from the Pointless Games team.

[hr][/hr]

[ 2025-06-18 10:51:50 CET ] [Original Post]
Alpha 33

Balance Changes

Amazonite and Selenite has been buffed

Game Description ImageGame Description Image

Other fixes

  • Stone codex now scrollable with mouse wheel,

    [/*]
  • Lowered volume of coin-pickup sound effect,

    [/*]
  • Small UI-changes,

    [/*]
  • Enemy AI no longer freezes game while computing.

    [/*]

[ 2025-06-10 18:21:09 CET ] [Original Post]
Alpha 32

New

  • Added Stone Codex to main screen. The Stone Codex is an appendix where you can see all locked and unlocked stones
Game Description Image

Art and other improvements

  • Art update to Thunderberg, their stones and wellspring ground tile
  • Starter stones now have markings to indicate their function
  • After winning a run the user is returned to path-selection screen directly,
Game Description ImageGame Description Image

[ 2025-06-03 16:03:11 CET ] [Original Post]
Alpha 31

New

  • Two new early paths have been added
  • New enemy Thunderberg has been added
Game Description Image

Balance Changes

  • Stone and bag unlocks do now apply to previous paths
  • Celestite has been buffed

[ 2025-05-28 17:50:32 CET ] [Original Post]
Alpha 30

Balance Changes

  • Crystal-growing-bag was made 10 coin cheaper
  • Iceland-spar was med 10 coin cheaper
  • A second possible board added for The Hag

Other Fixes

  • New sound effect for "drip" buff
  • Slime sound effect for placing on slime and slug movement
  • Stuff unlocked during a run does not appear in the ongoing run, but will show up in the next run.

[ 2025-05-20 18:03:33 CET ] [Original Post]
A Whole Bag of Things Update

Dropping in early with a lot of new content for this week's update!

Bags

Three new bags have been added:
  • Bag of Bags - Beach traders always offer at least 1 bag.
  • Bag of Savings - Energy and removals are saved between turns.
  • Amber Bag - All your stones keeps all buffs and debuffs when removed and after match.

Enemy & Rivals

New enemy called Gloop has been added.Game Description Image

A new rival called The Lurker has been added.Game Description Image

Archaeologist and The Hag have received proper assets:Game Description ImageGame Description Image

Balance changes

  • Made Kyanite 4 coins cheaper
  • Lapiz Lazuli costs 1 to activate instead of 2.
  • Made Malachite better: gains +4 power (instead of +3) if it has at least 5 power.

[ 2025-05-13 06:15:53 CET ] [Original Post]
The Rival Update

New Features

Late drop with new enemy, new rival and a new path, so let's get cracking!

New Path - Path of Hardship

There is now a new path called Path of Hardship. This path will be automatically unlocked if you have completed Path of Determination.

Note that this path is much harder than the previous paths.
Game Description Image

Rivals

RIvals is a final, more difficult, enemy that shows up at the end of a path. Currently there is one Rival, called "The Hag" and shows up at the end of Path of Determination and Path of Hardship. It is a first iteration and character assets are still placeholder.
Game Description Image

New Enemy - The Archaeologist

There is a now a first iteration of a new enemy called The Archaeologist. This enemy only shows up in Path of Hardship. It is a first iteration and character assets are still placeholder.
Game Description Image

[ 2025-05-06 20:50:52 CET ] [Original Post]
The Face Update

New Features

Faces added! No more losing coins on draw or insta-lose on defeat! You have 3 faces. If you manage to get the enemy prestige down to 0 you gain some coin. If your prestige reaches 0 you lose (one) face! When the last face is lost the run is over - ultimate shame.
Game Description Image

UI and Smaller changes

  • Coin effect on end of match.
  • Win summary now includes gold and stones gained during the match
  • Preview now includes image of stones and not just arrows

Bug fixes and improvements

This update impacted 20 000 lines of code which makes it hard to summarise the improvements. While most of these improvements will help future development here are some of the more notable changes for this update:
  • You can now queue multiple actions, making the game smoother.
  • Flint no longer crashes the game when having more than 9 smudge.
  • Enemy brains are now more streamlined and improved.
  • All stones have been removed and re-implemented using new data-driven system.
Game Description Image

[ 2025-04-29 18:17:14 CET ] [Original Post]
Alpha 26

We are currently doing some backend changes which is why there is not a lot of new content right now but it is is coming! Can also mention that we've grown the team with another co-founder! Give him a welcome on our discord, where he may be a familiar face to some of you!

Balance Changes

  • Buff [Drip] changed
  • Debuff [The Mark] changed: Now stays until the start of enemy turn.
  • Marble changed: Now rolls at the start of player turn instead of during preparation phase.

Visuals fixes

  • Visual look of tooltips for special tiles ("Grounds") updated!
  • Visual look of trader modifiers updated!

[ 2025-03-25 16:26:33 CET ] [Original Post]
Stone Contest Winner

Here comes this weeks patch notes with the contest winner, updated tooltips and some balance changes!

Stone Winner

We got a lot of submissions and so many good ones! Thank you, it is truly inspiring to see what ideas you have and what things we could add to Stones of Power.

The winner for this contest is esillen who submitted the idea for Serpentine!

Serpentine

Game Description ImageGame Description ImageGame Description Image

Tooltips

Tooltips have gotten a facelift! There is a clearer layout on what the stones do in the different phases, so it's easier to get an overview. Game Description Image


And the most important feature is, of course, tooltips within tooltips! Who doesn't want infinitie tooltips!Game Description Image

Other

Staglatite drip effect has been changed to give shine instead of powerGame Description Image

[ 2025-03-02 11:18:33 CET ] [Original Post]
Alpha 24

As we didn't get enough submissions before the deadline, we will save the stone submissions we've gotten so far for the competition next week.

This week we have three new stones from us! Give them a try and tell us of the cool builds you create and if anything seems broken.

Flintstone

Rarity: Common
Base Power: 3
Abilities:
  • On place: Gain 1 [u]Smudge[/u].
  • On activate: Gain 1 [u]Smudge[/u]. For each [u]Smudge[/u] on this stone, apply 1 [u]Bleed[/u] to a random adjacent neighbour. Activation cost is 1
Game Description Image

Kyanite

Rarity: Rare
Base Power: 2
Abilities:
  • On place: Charge a random adjacent neighbour by 1.
  • On remove: Charge a random adjacent neighbour by 1.
Game Description Image

Sugilite

Rarity: Rare
Base Power: 3
Abilities:
  • On activate: Transfer all [u]Decay[/u] on self to a random stone on the left or right. Activation cost is 2
  • On preparation: Gain 1 [u]Decay[/u]. Gain 1 [u]Shine[/u].
Game Description Image

[ 2025-02-18 19:34:30 CET ] [Original Post]
Stone Submission!

Note: Short deadline for this week!

Have you felt that you wanted a specific stone but it doesnt exist in the game? Maybe you want a stone that pushes all stones to the sides of the board? Or a stone that adds random buffs and debuffs to all its neighbours? Or maybe a combo of stones that creates the craziest build if you can get it to work * just * right?

Now is your time to submit your stone/s idea to us! Submit your idea to have a chance to get it in this or next weeks update


How to submit to this week's update:
* Write your idea as a comment to this post before the end of today (Monday 17th Feb)

How to submit to next week's update:
* Write your idea as a comment to this post before Friday 21st Feb.
* Bonus points if you submit a picture of your stone idea in our Discord

If your stone idea wins, it will be added to the game and you will be credited in the patch notes for that week.

[ 2025-02-17 10:48:47 CET ] [Original Post]
Alpha 23

Hello everyone! Here comes this weeks update with more modifier variations and a reworked tutorial!

Note: Saved runs from previous versions are likely to break with this update.

Modifiers

This update add many more new trader modifiers. A selection of some:
  • Spare Bag: Has at least 1 bag, and it's half price!
  • Honest: Common stones are 25% off
  • Careless: Three random stones are free (rare)
  • Eye for Quality: Pays 50% more for your epic stones

Tutorial


Our focus during the past weeks has been gathering feedback on the new player experience. It's been super valuable and we've now completely reworked the Path of Initiation, the tutorial. So if you have a friend that you think would like to try Stones of Power, now is a great time to try out the new tutorial on them :)

Other

  • Some more tooltip rework
  • picric acid crystal has been nerfed and no longer renews

[ 2025-02-15 19:27:56 CET ] [Original Post]
Sound Update 2

Sound Update number two with a few additional bits and bobs! Give it a listen and tell us what you think!

Sounds

Sound effects for the following events have been added:
  • Gain Shine
  • Gain Moon Shadow
  • Gain Glimmer
  • Gain Smudge
  • Gain Static Charge
  • Default sounds for gain buff/debuff
  • Charge stone with energy
  • Deal damage
  • Gain gold sound effect (when gaining from Gold or Silver)
  • Match victory!
  • Match draw...
  • Match lose
  • Preparation phase start
  • Enemy turn start
  • Player turn start
  • Stone removed
  • Renewal stone usage
  • Placing stone on grass patch
Music has been added to the title scene

Bits & Bobs

Added Setting sliders for
  • Music
  • Ambient Sounds
  • Sound Effects
  • Master Volume Slider
Tooltip wording has been made more consistent.

Program icons added

Game now keeps correct aspect ratio regardless of your screen aspect ratio or window aspect ratio

[ 2025-02-04 17:48:22 CET ] [Original Post]
The Sound Update

The silence has been going on for long enough and its time for the first update with sounds that will let you really immerse yourself as you throw your combos on the beach!

This is the first update of two, targeting music and some sound effects. In this update we have:

  • Background beach sounds and music
  • Sound effect for drawing stones
  • Sound effect for placing stone
  • Sound effect for moving stone
  • Settings to turn music and sound effects off and on

Have a fun and relaxing run!

[ 2025-01-28 17:32:53 CET ] [Original Post]
Beach Trade Upgrade

Alpha 20 is here and we've got some major additions to share with you all!

Linux & Steamdeck players: A fix for the progress not being saved has rolled out in this update - please tell us if you are running into any more issues!

[h1]Beach Trade Upgrade
[/h1]
Traders are getting a significant overhaul in this update, and updating their selling skills. They've heard about this new fangled thing called discounts and deals that gets more people buying and all the traders have made signs to show off what they uniquely offer! In patch note terms:

  • There is now always 3 traders to choose from (exception is the first trader on Path of Determination)
  • Each trader has one or more modifiers that impact what stones they offer and the price
  • You can now only choose one trader

Modifiers

Traders will get between 1-3 modifiers. Examples of modifiers that traders can have:
  • Has 50% more stones
  • Has at least 2 rare stones
  • Minerals are 75% more common
  • Crystals are 50% cheaper
Game Description Image

QoL Features and Other Changes

  • You can view all your stones by clicking on your bagGame Description Image
  • Soapstone now only targets stones that actually have debuffs
  • Added visual effect for gaining coin in match (eg Silver and Gold)Game Description Image

[ 2025-01-21 19:50:56 CET ] [Original Post]
Alpha 19

A new week and a new update with three new stones and a balance change!

Linux & Steam Deck players: Currently updates are resetting progress on Linux builds, including Steam Deck. We are working on resolving it but if you do not want to lose progress please hold on updating.

New Stones

Desert Rose

Rarity: Rare
Base Power: 5
Abilities:
  • On activate: Draw 1 stone for each [u]Bleed[/u] on this stone. Activation cost is 1
  • On preparation: Gain 5 power per [u]Bleed[/u] for the turn.
Game Description Image

Lapis Lazuli

Rarity: Rare
Base Power: 3
Abilities:
  • On activate: Charge adjacent stones by 1. Activation cost is 2
  • On remove: Apply 1 [u]Static Charge[/u] to diagonally adjacent neighbours.
Game Description Image

Tourmaline

Rarity: Rare
Base Power: 3
Abilities:
  • On place: Apply [u]Static Charge[/u] to 5 [Crystal]s in your bag.
  • On activate: Draw 1 [Crystal]. Activation cost is 1
Game Description Image

Balance Changes

  • Red Garnet now also renews 5 on activation

[ 2025-01-14 15:17:12 CET ] [Original Post]
Alpha 18

Starting up our Tuesday releases again with some new stones and new bags.

New Stones

Bismuth

Rarity: Common
Base Power: 1
Abilities:
  • On place: Gain 3 [u]Glimmer[/u].
  • On preparation: Reduce power by 2 per [u]Glimmer[/u] for all neighbours for the turn.
Game Description Image

Celestite

Rarity: Common
Base Power: 2
Abilities:
  • On activate: Convert all [u]Glimmer[/u] to [u]Shine[/u] on all neighbours. Reduce power by 4 for all neighbours for the turn. Activation cost is 2
  • On preparation: Apply 1 [u]Glimmer[/u] to each neighbour
Game Description Image

Mystic Topaz

Rarity: Rare
Base Power: 0
Abilities:
  • On place: Gain 3 [u]Glimmer[/u] per adjacent stone.
  • On activate: Draw 1 stone. Gain 1 [u]Static Charge[/u]. Activation cost is 2
Game Description Image

New Bags

Electric Bag

You have +2 max energy each turn.

Fuzzy Bag

All your stones gain 1 [u]Static Charge[/u] when placed.

[ 2025-01-07 16:14:30 CET ] [Original Post]
Surprise Update

Happy New Year and we are back with the first update of the year!

Balance Changes

During the break weve been able to take some time to play and in the process done a lot of rebalancing and tweaks. The highlights:
  • Rebalanced coin rewards after matches. Coin reward is now around the value of 1 stone at the start of the run and around the value of 2 stones towards the end.
  • Starter stones are no longer offered by the traders
  • Gemologist has been slightly nerfed
  • Rebalanced Soapstone and tibetan quartz

New Stones

Cinnabar

Rarity: Common
Base Power: 0
Abilities:
  • On activate: Apply 1 bleed to each adjacent neighbour. Gain shine equal to the total bleed on neighbours. Activation cost is 1
  • On remove: Apply 1 bleed to each adjacent neighbour.
Game Description Image

Citrine

Rarity: Common
Base Power: 2
Abilities:
  • On place: Gain 4 energy if adjacent to 4 stones owned by you
  • On activate: Transfer all buffs and debuffs of adjacent stones to the stones below them. Activation cost is 1
Game Description Image

Dumortierite Quartz

Has +3 power for each static charge on stone
Rarity: Common
Base Power: 0
Abilities:
  • On place: Gain 1 removal and 1 static charge
  • On remove: Draw 1 stone
Game Description Image

Heliotrope

Rarity: Common
Base Power: 3
Abilities:
  • On preparation: Apply 1 bleed to each adjacent neighbour
Game Description Image

Ruby

Rarity: Common
Base Power: 0
Abilities:
  • On activate: Gain 36 power. Activation cost is 6
Game Description Image

Other Changes

  • Added settings screen, including ability to set animation speed
  • Updated tutorial and rebalanced Path of Initiation

[ 2025-01-04 16:48:57 CET ] [Original Post]
Alpha 16

Wrapping up the year with a few more stones that use the activation ability!

We will be taking a couple of weeks off over the holidays and will be back with a new update after the new year.

New buffs/debuffs

Bleed

If a stone has 3 bleed in preparation phase, remove it

Static charge

When stone is removed gain 1 energy for each static charge on it

New Stones

Ametrine

Rarity: Common
Base power: 3
Abilities:
  • When activated gain 1 energy for each shine on this stone. Convert all shine to glimmer on this stone. Activation cost is 0
Game Description Image

Red Garnet

Rarity: Epic
Base Power: 6
Ability:
  • When activated convert all glimmer to Bleed on ALL stones. Activation cost is 5
Game Description Image

Selenite

Rarity: Common
Base power 4
Abilities:
  • When activated move all diagonally adjacent neighbours down. Activation cost is 1
  • When removed apply 3 glimmer to adjacent and diagonally adjacent neighbours
Game Description Image

[h3]Tibetan quartz
[/h3]
Rarity: Common
Base power: 2
Abilities:
  • When placed apply 1 Static charge to diagonally adjacent neighbours
  • When activated gain 1 energy for each static charge on this stone. Activation cost is 0
Game Description Image

[ 2024-12-21 21:59:33 CET ] [Original Post]
Adding the POWAH to Stones of Power!

Hello everyone! A big update is here and we need your help to playtest living shadoodle out of it! This update comes with a complete new game mechanic and a rebalancing of more that 70% of the current stones in the game.

The update also includes a first iteration of a new player tutorial so if you havent tried Stones of Power yet, now is a great moment to try it out and give us all the feedback you can.

[h2]Energy and Activation
[/h2]
The biggest change in this update by far is the introduction of energy. We wanted to add more interesting choices for the player in the core game loop in addition to placing stones. This feature has given us a broader design space to create new and interesting stone abilities but also enabled us to balance some problematic stones (looking at you Hematite ). Activated abilities also open up new opportunities for players to be smart.
Game Description Image

Energy in Stones of Power is used to activate the abilities of your stones on the board. They require different amounts of energy and once the stone is activated the ability happens directly
Game Description Image

This game mechanic changes the dynamic of the game a lot and we would love to hear what your thoughts are around this system. Share a screenshot of you defeating the Abyssal OP AF in our Discord and you will be granted the role of Abyssal slayer for the ultimate bragging rights!

Added Tutorial


There is now a short tutorial for the Path of Initiation. It is a lightweight tutorial that focuses on getting players onboarded quickly into the basic gameplay mechanics.
Game Description Image

If you are a new player we would greatly appreciate any feedback you have on this tutorial. Feel free to add your thoughts as a comment to this post or join our discord and give us the feedback there!

New Stones

Amazonite - Common Stone

Abilities
Preparation: Give +1 power to all neighbours for the turn
On Activate: Give +2 power to all neighbours for the turn Game Description Image

Yellow Stone - Starter Stone

Abilities
On Activate: Push neighbours awayGame Description Image

Game Balance

With the new energy system, the abilities of the following stones have been rebalanced:
  • Aquamarine
  • Blue stone
  • Clear Quartz
  • Fluorite
  • Gold
  • Hematite
  • Magnetite
  • Marble
  • Moss Agate
  • Onyx
  • Picric Acid Crystal
  • Pietersite
  • Purple Fluorite
  • Pyrite
  • Pyrrhotite
  • Red Stone
  • Sardonyx
  • Soapstone
  • Stalactite
  • Torbernite
  • Tungsten
  • White Opal

Other changes

  • Ground animations sped up even more
  • A bunch of bug fixes

[ 2024-12-10 19:24:24 CET ] [Original Post]
Community Bag Update

We asked for bag ideas and wow, the community delivered! There were so many great suggestions from the community that we decided to add not only one bag, but three. Enjoy trying out these amazing new bags in the latest update!

Thiefs Bag

Pitched by: panda4994
When you win a match, steal 2 random stones from your opponent's bag.
Game Description Image

Bag of Overpowered Removal

Pitched by: esillen
Your stones can be removed the same turn they are placed. Start each match with 1 removal.
Game Description Image

Party Bag

Pitched by: Daniel Schaublin
If your bag contains at least 3 [Mineral]s, draw 1 extra stone each turn."
If your bag contains at least 3 [Gem]s, all your stones have +1 extra base power.
If your bag contains at least 3 [Crystal]s, gain 2 extra removal each turn.
Game Description Image

[ 2024-12-03 18:46:51 CET ] [Original Post]
Pitch Your Bag for Stones of Power!

Hey all!
We dont have enough bags in Stones of Power and we need your ideas! Were inviting you to pitch your bag idea and we will choose one to add to the next release (planned for tomorrow so short timeline here!).

We can also mention we have something big in the works and we will share more once we get closer to releasing it!

Heres how to pitch your bag idea:

  • Write a reply either to this post or in our Community Discord
  • Propose a bag mechanic that you would like to see in the game and why you think it would be fun.
  • Optional: Tell us what types of builds and stones you think it would work well with.
[b]Submit your pitch before tomorrow to have a chance to see it in the next release!
[/b]
Game Description Image

[ 2024-12-02 11:54:09 CET ] [Original Post]
Alpha 13

A smaller patch rolling out with some balance changes and QoL features

Game Balances

  • All traders will now offer the same amount of coin when you sell your stones
  • Reduced spread of coin rewards

QoL

  • Shift-clicking stones when trading will automatically move them
  • ESC now backs out of trader screen
  • Ground effect animations are slightly sped up

Linux

  • Linux build should work now. Was definitely not at all bundled with the windows version of java we would never make a mistake like that

[ 2024-11-26 18:28:55 CET ] [Original Post]
Paths and Unlocks!

Hello all alpha testers!

Weve been getting some great feedback from you all and it's having a direct impact on the direction were taking Stones of Power. As we have both new and veteran players to the rogue deckbuilder genre, one of the difficult things has been ensuring a fun game balance that works for everyone. This update includes some pretty major rework to make balancing this easier in the future. Please give the update a go and send us your feedback, either in the comments here or any other channel of your choice :) For those who would like to become a alpha tester, join our Discord and give us a poke.

Introducing Paths

We have now added Paths to Stones of Power. Paths are runs that have different enemies, bosses, difficulty scaling, etc. The current available paths are:
  • Path of Initiation
  • Path of Curiosity
  • Path of Determination
Master a path (win!) to unlock the next path.
Game Description ImageGame Description Image

Added Unlocks

Only a subset of stones and bags are available from the beginning. They are then unlocked as you progress through the different paths.
Game Description Image

Other changes

  • Several stones have been rebalanced
  • There is now a hint on how to speed up animations
  • A few bug and grammar fixes

Not a picture of me pushing an update that has major game balance changesGame Description Image

[ 2024-11-19 20:25:17 CET ] [Original Post]
Alpha 11

Small update with 2 new stones!

Sardonyx

Game Description Image
Type: Mineral
Rarity: Common
Abilities
Preparation: Give self +2 power for the turn per adjacent enemy stone.
On remove: Renew 3

Benitoite

Game Description Image
Type: Crystal
Rarity: Epic
Abilities
When placed: Double Shine on all neighbours

[ 2024-11-12 17:34:39 CET ] [Original Post]
Kicking off Update Announcements

Hello everyone!

It's been 10 weeks since we put up the first closed alpha of Stones of Power on Steam and every single week we've been pushing new updates with features and changes. Its been really cool to see you all trying it out and we now want to make sure we are communicating the changes regularly. Moving forward you will find the Patch Notes for each update in the News feed here

We're going to use this News post to summarise all the changes that have happened since AugustGame Description Image

Where we started

To kick us off lets have a look at where we started:Game Description Image
* Silently screams at the amount of text in the tooltip *
First alpha had:
  • 1 Placeholder Enemy (Rocky) that went up to 100 prestige
  • 20 stones
  • Super annoying tooltips with a lot of text

Where we are at

Since August we have added a whole bunch of things!

New enemies

The Abyssal

The Abyssal works a lot with board manipulation and is also being used as our current final boss placeholder The Abyssal OP AF with 300 prestige.
Game Description Image

Side note - Did you know you can get to more than 900 damage in a single turn?
Game Description Image

The Gemologist

The Gemologist focuses on stone types and board control. We are considering changing their name to highlight their more feline features.
Game Description Image

Drifter and Cloudsurfer

Both the Cloudsurfer and Drifter are enemies that are about exploring early game combos.
Game Description Image

Here you can also see the reference image we used when creating the artGame Description Image

New stones

We have added 12 new stones. We're taking it slow now in the beginning as we're focus on nailing the core game mechanics before we add too much content
Game Description Image

Bags

Bags are a recent addition which impact your whole stone collection throughout the run. There are 12 different ones to choose from right nowGame Description Image

UI and Visuals

We have also added a bunch of visual changes and UI improvements such as preview stone effects, journey progression and nicer backgroundsGame Description Image
Game Description Image
Game Description Image


We're now going to prepare a small update that we hope to ship later today - see ya'll later!

[ 2024-11-12 15:46:06 CET ] [Original Post]

Minimum Setup

  • OS: TBD
  • Processor: TBD
  • Graphics: TBD

Recommended Setup

  • OS: TBD
  • Processor: TBD
  • Graphics: TBD
GAMEBILLET

[ 6388 ]

16.79$ (16%)
24.87$ (17%)
17.75$ (11%)
49.77$ (17%)
16.57$ (17%)
42.45$ (15%)
16.57$ (17%)
16.79$ (16%)
17.59$ (12%)
8.27$ (17%)
16.79$ (16%)
8.27$ (17%)
17.79$ (11%)
13.34$ (11%)
16.57$ (17%)
1.00$ (90%)
5.15$ (83%)
16.57$ (17%)
49.77$ (17%)
41.47$ (17%)
25.19$ (16%)
16.57$ (17%)
33.17$ (17%)
5.03$ (16%)
4.95$ (17%)
16.97$ (15%)
27.99$ (44%)
7.54$ (16%)
4.19$ (16%)
24.87$ (17%)
GAMERSGATE

[ 1953 ]

0.43$ (91%)
1.35$ (92%)
1.5$ (70%)
4.25$ (57%)
0.85$ (91%)
1.58$ (77%)
1.19$ (83%)
4.25$ (79%)
1.2$ (92%)
1.05$ (85%)
8.0$ (60%)
1.58$ (77%)
1.84$ (74%)
1.84$ (74%)
1.84$ (74%)
1.02$ (74%)
1.6$ (90%)
0.85$ (91%)
1.91$ (87%)
3.4$ (91%)
1.31$ (81%)
0.64$ (87%)
1.8$ (77%)
1.15$ (87%)
9.0$ (77%)
0.85$ (91%)
0.79$ (89%)
2.55$ (74%)
1.91$ (87%)
3.19$ (87%)
MacGamestore

[ 4278 ]

1.24$ (75%)
2.99$ (85%)
38.99$ (13%)
1.19$ (88%)
2.99$ (85%)
2.29$ (77%)
1.49$ (85%)
2.98$ (80%)
8.99$ (10%)
53.99$ (10%)
7.99$ (84%)
13.99$ (7%)
1.19$ (76%)
1.49$ (94%)
9.49$ (5%)
42.49$ (15%)
1.39$ (91%)
1.89$ (81%)
7.79$ (40%)
5.99$ (85%)
1.99$ (80%)
1.99$ (80%)
1.19$ (88%)
4.99$ (83%)
51.99$ (13%)
5.49$ (84%)
0.99$ (90%)
0.74$ (75%)
2.98$ (85%)
1.49$ (85%)

FANATICAL BUNDLES

Time left:

356217 days, 2 hours, 40 minutes


Time left:

356217 days, 2 hours, 40 minutes


Time left:

6 days, 9 hours, 40 minutes


Time left:

2 days, 9 hours, 40 minutes


Time left:

12 days, 9 hours, 40 minutes


Time left:

23 days, 9 hours, 40 minutes


Time left:

26 days, 9 hours, 40 minutes


Time left:

27 days, 9 hours, 40 minutes


HUMBLE BUNDLES

Time left:

6 days, 20 hours, 40 minutes


Time left:

7 days, 3 hours, 40 minutes


Time left:

8 days, 3 hours, 40 minutes


Time left:

8 days, 3 hours, 40 minutes


Time left:

10 days, 3 hours, 40 minutes


Time left:

15 days, 3 hours, 40 minutes


Time left:

17 days, 3 hours, 40 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE