
Stones of Power adds a twist to deckbuilding rogue-lite gameplay that creates an intriguing game that puts your strategic thinking skills to the test.
Place your stones on the grid in unique ways to become the master of the beach and bask in glory as you defeat your opponent.
As you progress through the run, you can trade and add more unique stones to your stone collection to create interesting synergies and combos.
Features:
Deck building - but with stones.
High replayability where each run will be different
Grid placement that creates another depth to the strategic elements of deck building
20+ stones with different abilities and properties
Patch Notes Version 37
A new update is live! This patch brings three new stones and some updated visual screens.
New Content
New Stone: Emerald
New Stone: Amethyst
[/*]
New Stone: Sulfur
[/*]
UI & Terminology
Visual improvement of end-of-match screens.
Thats all for this week!
[hr][/hr]New Features
Dynamic tooltips on bags! eg. Party bag shows how many of each stone type you have
[/*]New epic stone - Moldavite
[/*]
Balance Changes
Buffed Sugilite: Now gains 2 decay and 2 shine each turn
[/*]Buffed Torbenite: Activation now gives +8 power for the turn
[/*]Buffed Bag of Wealth: Now deals damage for every 5 coins and is 6 coin cheaper
[/*]Trade modifiers like e "Stones with X-abilities are 100% more common" increased to +200% more common.
[/*]Onyx, Sardonyx and Selenite is 1 coin cheaper
[/*]White Opal is 1 coin more expensive
[/*]
Patch Notes Alpha 35
A new update is live! This time with a focus on new content.
Will you shatter, or shine?
New Features
Added run stats to lose screen as well
[/*]
New Content
New bag: Echo Bag
[/*]
New bag: Bag of Wealth
[/*]
New bag: Humbling Bag
[/*]
New bag: Mercenary's Bag
[/*]
New bag: Bag of Humiliation
[/*]
New bag: Bag of Sacrifice
[/*]
Patch Notes Alpha Version 34
A new update is live! This patch brings several quality-of-life improvements, new content, and gameplay tweaks. Here's everything that's changed:
New Features
Victory Screen Overhaul
We've added a detailed victory screen that displays stats from your completed runs.
You can now view your past victories under "Stats" on the main page (button only appears if you've won at least once).
Map Access During Beach Trading
You can now open the map while trading on the beach, making it easier to plan your route.
New Content
New Bag: Ripped Bag
[/*]New Stone: Hematoid Quartz
[/*]
Balance Changes
Epic Frequency Modifiers
Epic modifiers are now more generous, giving you better chances to build powerful combinations.
Shop Improvements
Stone Rarity Indicators
Epic and rare stones now have a star behind them in shops, making them easier to spot.
Gameplay Updates
Path of Initiation Final Match Rework
The last match has been changed to something (hopefully) more fun than Cloudsurfer. Let us know what you think!
Magnetite Rework
Magnetite now gains 1 Glimmer every time any stone moves. This opens up new strategic possibilities.
UI & Terminology[/h1]
Buttons have received a visual refresh for a cleaner look.
[/*]We've updated terminology: "tile" is now used instead of "space" for consistency.
[/*]
Were also looking for some more testers, tell your friends!
Happy midsummer from the Pointless Games team.
Balance Changes
Amazonite and Selenite has been buffed
Other fixes
Stone codex now scrollable with mouse wheel,
[/*]Lowered volume of coin-pickup sound effect,
[/*]Small UI-changes,
[/*]Enemy AI no longer freezes game while computing.
[/*]
New
- Added Stone Codex to main screen. The Stone Codex is an appendix where you can see all locked and unlocked stones

Art and other improvements
- Art update to Thunderberg, their stones and wellspring ground tile
- Starter stones now have markings to indicate their function
- After winning a run the user is returned to path-selection screen directly,


New
- Two new early paths have been added
- New enemy Thunderberg has been added

Balance Changes
- Stone and bag unlocks do now apply to previous paths
- Celestite has been buffed
Balance Changes
- Crystal-growing-bag was made 10 coin cheaper
- Iceland-spar was med 10 coin cheaper
- A second possible board added for The Hag
Other Fixes
- New sound effect for "drip" buff
- Slime sound effect for placing on slime and slug movement
- Stuff unlocked during a run does not appear in the ongoing run, but will show up in the next run.
Dropping in early with a lot of new content for this week's update!
Bags
Three new bags have been added:- Bag of Bags - Beach traders always offer at least 1 bag.
- Bag of Savings - Energy and removals are saved between turns.
- Amber Bag - All your stones keeps all buffs and debuffs when removed and after match.
Enemy & Rivals
New enemy called Gloop has been added.
A new rival called The Lurker has been added.

Archaeologist and The Hag have received proper assets:


Balance changes
- Made Kyanite 4 coins cheaper
- Lapiz Lazuli costs 1 to activate instead of 2.
- Made Malachite better: gains +4 power (instead of +3) if it has at least 5 power.
New Features
Late drop with new enemy, new rival and a new path, so let's get cracking!New Path - Path of Hardship
There is now a new path called Path of Hardship. This path will be automatically unlocked if you have completed Path of Determination.Note that this path is much harder than the previous paths.

Rivals
RIvals is a final, more difficult, enemy that shows up at the end of a path. Currently there is one Rival, called "The Hag" and shows up at the end of Path of Determination and Path of Hardship. It is a first iteration and character assets are still placeholder.
New Enemy - The Archaeologist
There is a now a first iteration of a new enemy called The Archaeologist. This enemy only shows up in Path of Hardship. It is a first iteration and character assets are still placeholder.
New Features
Faces added! No more losing coins on draw or insta-lose on defeat! You have 3 faces. If you manage to get the enemy prestige down to 0 you gain some coin. If your prestige reaches 0 you lose (one) face! When the last face is lost the run is over - ultimate shame.
UI and Smaller changes
- Coin effect on end of match.
- Win summary now includes gold and stones gained during the match
- Preview now includes image of stones and not just arrows
Bug fixes and improvements
This update impacted 20 000 lines of code which makes it hard to summarise the improvements. While most of these improvements will help future development here are some of the more notable changes for this update:- You can now queue multiple actions, making the game smoother.
- Flint no longer crashes the game when having more than 9 smudge.
- Enemy brains are now more streamlined and improved.
- All stones have been removed and re-implemented using new data-driven system.

We are currently doing some backend changes which is why there is not a lot of new content right now but it is is coming! Can also mention that we've grown the team with another co-founder! Give him a welcome on our discord, where he may be a familiar face to some of you!
Balance Changes
- Buff [Drip] changed
- Debuff [The Mark] changed: Now stays until the start of enemy turn.
- Marble changed: Now rolls at the start of player turn instead of during preparation phase.
Visuals fixes
- Visual look of tooltips for special tiles ("Grounds") updated!
- Visual look of trader modifiers updated!
Here comes this weeks patch notes with the contest winner, updated tooltips and some balance changes!
Stone Winner
We got a lot of submissions and so many good ones! Thank you, it is truly inspiring to see what ideas you have and what things we could add to Stones of Power.The winner for this contest is esillen who submitted the idea for Serpentine!
Serpentine



Tooltips
Tooltips have gotten a facelift! There is a clearer layout on what the stones do in the different phases, so it's easier to get an overview.
And the most important feature is, of course, tooltips within tooltips! Who doesn't want infinitie tooltips!

Other
Staglatite drip effect has been changed to give shine instead of power
As we didn't get enough submissions before the deadline, we will save the stone submissions we've gotten so far for the competition next week.
This week we have three new stones from us! Give them a try and tell us of the cool builds you create and if anything seems broken.
Flintstone
Rarity: CommonBase Power: 3
Abilities:
- On place: Gain 1 [u]Smudge[/u].
- On activate: Gain 1 [u]Smudge[/u]. For each [u]Smudge[/u] on this stone, apply 1 [u]Bleed[/u] to a random adjacent neighbour. Activation cost is 1

Kyanite
Rarity: RareBase Power: 2
Abilities:
- On place: Charge a random adjacent neighbour by 1.
- On remove: Charge a random adjacent neighbour by 1.

Sugilite
Rarity: RareBase Power: 3
Abilities:
- On activate: Transfer all [u]Decay[/u] on self to a random stone on the left or right. Activation cost is 2
- On preparation: Gain 1 [u]Decay[/u]. Gain 1 [u]Shine[/u].

Note: Short deadline for this week!
Have you felt that you wanted a specific stone but it doesnt exist in the game? Maybe you want a stone that pushes all stones to the sides of the board? Or a stone that adds random buffs and debuffs to all its neighbours? Or maybe a combo of stones that creates the craziest build if you can get it to work * just * right?
Now is your time to submit your stone/s idea to us! Submit your idea to have a chance to get it in this or next weeks update
How to submit to this week's update:
* Write your idea as a comment to this post before the end of today (Monday 17th Feb)
How to submit to next week's update:
* Write your idea as a comment to this post before Friday 21st Feb.
* Bonus points if you submit a picture of your stone idea in our Discord
If your stone idea wins, it will be added to the game and you will be credited in the patch notes for that week.
Hello everyone! Here comes this weeks update with more modifier variations and a reworked tutorial!
Note: Saved runs from previous versions are likely to break with this update.
Modifiers
This update add many more new trader modifiers. A selection of some:- Spare Bag: Has at least 1 bag, and it's half price!
- Honest: Common stones are 25% off
- Careless: Three random stones are free (rare)
- Eye for Quality: Pays 50% more for your epic stones
Tutorial
Our focus during the past weeks has been gathering feedback on the new player experience. It's been super valuable and we've now completely reworked the Path of Initiation, the tutorial. So if you have a friend that you think would like to try Stones of Power, now is a great time to try out the new tutorial on them :)
Other
- Some more tooltip rework
- picric acid crystal has been nerfed and no longer renews
Sound Update number two with a few additional bits and bobs! Give it a listen and tell us what you think!
Sounds
Sound effects for the following events have been added:- Gain Shine
- Gain Moon Shadow
- Gain Glimmer
- Gain Smudge
- Gain Static Charge
- Default sounds for gain buff/debuff
- Charge stone with energy
- Deal damage
- Gain gold sound effect (when gaining from Gold or Silver)
- Match victory!
- Match draw...
- Match lose
- Preparation phase start
- Enemy turn start
- Player turn start
- Stone removed
- Renewal stone usage
- Placing stone on grass patch
Bits & Bobs
Added Setting sliders for- Music
- Ambient Sounds
- Sound Effects
- Master Volume Slider
Program icons added
Game now keeps correct aspect ratio regardless of your screen aspect ratio or window aspect ratio
The silence has been going on for long enough and its time for the first update with sounds that will let you really immerse yourself as you throw your combos on the beach!
This is the first update of two, targeting music and some sound effects. In this update we have:
- Background beach sounds and music
- Sound effect for drawing stones
- Sound effect for placing stone
- Sound effect for moving stone
- Settings to turn music and sound effects off and on
Have a fun and relaxing run!
Alpha 20 is here and we've got some major additions to share with you all!
Linux & Steamdeck players: A fix for the progress not being saved has rolled out in this update - please tell us if you are running into any more issues!
[h1]Beach Trade Upgrade
[/h1]
Traders are getting a significant overhaul in this update, and updating their selling skills. They've heard about this new fangled thing called discounts and deals that gets more people buying and all the traders have made signs to show off what they uniquely offer! In patch note terms:
- There is now always 3 traders to choose from (exception is the first trader on Path of Determination)
- Each trader has one or more modifiers that impact what stones they offer and the price
- You can now only choose one trader
Modifiers
Traders will get between 1-3 modifiers. Examples of modifiers that traders can have:- Has 50% more stones
- Has at least 2 rare stones
- Minerals are 75% more common
- Crystals are 50% cheaper

QoL Features and Other Changes
- You can view all your stones by clicking on your bag
- Soapstone now only targets stones that actually have debuffs
- Added visual effect for gaining coin in match (eg Silver and Gold)
A new week and a new update with three new stones and a balance change!
Linux & Steam Deck players: Currently updates are resetting progress on Linux builds, including Steam Deck. We are working on resolving it but if you do not want to lose progress please hold on updating.
New Stones
Desert Rose
Rarity: RareBase Power: 5
Abilities:
- On activate: Draw 1 stone for each [u]Bleed[/u] on this stone. Activation cost is 1
- On preparation: Gain 5 power per [u]Bleed[/u] for the turn.

Lapis Lazuli
Rarity: RareBase Power: 3
Abilities:
- On activate: Charge adjacent stones by 1. Activation cost is 2
- On remove: Apply 1 [u]Static Charge[/u] to diagonally adjacent neighbours.

Tourmaline
Rarity: RareBase Power: 3
Abilities:
- On place: Apply [u]Static Charge[/u] to 5 [Crystal]s in your bag.
- On activate: Draw 1 [Crystal]. Activation cost is 1

Balance Changes
- Red Garnet now also renews 5 on activation
Starting up our Tuesday releases again with some new stones and new bags.
New Stones
Bismuth
Rarity: CommonBase Power: 1
Abilities:
- On place: Gain 3 [u]Glimmer[/u].
- On preparation: Reduce power by 2 per [u]Glimmer[/u] for all neighbours for the turn.

Celestite
Rarity: CommonBase Power: 2
Abilities:
- On activate: Convert all [u]Glimmer[/u] to [u]Shine[/u] on all neighbours. Reduce power by 4 for all neighbours for the turn. Activation cost is 2
- On preparation: Apply 1 [u]Glimmer[/u] to each neighbour

Mystic Topaz
Rarity: RareBase Power: 0
Abilities:
- On place: Gain 3 [u]Glimmer[/u] per adjacent stone.
- On activate: Draw 1 stone. Gain 1 [u]Static Charge[/u]. Activation cost is 2

New Bags
Electric Bag
You have +2 max energy each turn.Fuzzy Bag
All your stones gain 1 [u]Static Charge[/u] when placed.Happy New Year and we are back with the first update of the year!
Balance Changes
During the break weve been able to take some time to play and in the process done a lot of rebalancing and tweaks. The highlights:- Rebalanced coin rewards after matches. Coin reward is now around the value of 1 stone at the start of the run and around the value of 2 stones towards the end.
- Starter stones are no longer offered by the traders
- Gemologist has been slightly nerfed
- Rebalanced Soapstone and tibetan quartz
New Stones
Cinnabar
Rarity: CommonBase Power: 0
Abilities:
- On activate: Apply 1 bleed to each adjacent neighbour. Gain shine equal to the total bleed on neighbours. Activation cost is 1
- On remove: Apply 1 bleed to each adjacent neighbour.

Citrine
Rarity: CommonBase Power: 2
Abilities:
- On place: Gain 4 energy if adjacent to 4 stones owned by you
- On activate: Transfer all buffs and debuffs of adjacent stones to the stones below them. Activation cost is 1

Dumortierite Quartz
Has +3 power for each static charge on stoneRarity: Common
Base Power: 0
Abilities:
- On place: Gain 1 removal and 1 static charge
- On remove: Draw 1 stone

Heliotrope
Rarity: CommonBase Power: 3
Abilities:
- On preparation: Apply 1 bleed to each adjacent neighbour

Ruby
Rarity: CommonBase Power: 0
Abilities:
- On activate: Gain 36 power. Activation cost is 6

Other Changes
- Added settings screen, including ability to set animation speed
- Updated tutorial and rebalanced Path of Initiation
Wrapping up the year with a few more stones that use the activation ability!
We will be taking a couple of weeks off over the holidays and will be back with a new update after the new year.
New buffs/debuffs
Bleed
If a stone has 3 bleed in preparation phase, remove itStatic charge
When stone is removed gain 1 energy for each static charge on itNew Stones
Ametrine
Rarity: CommonBase power: 3
Abilities:
- When activated gain 1 energy for each shine on this stone. Convert all shine to glimmer on this stone. Activation cost is 0

Red Garnet
Rarity: EpicBase Power: 6
Ability:
- When activated convert all glimmer to Bleed on ALL stones. Activation cost is 5

Selenite
Rarity: CommonBase power 4
Abilities:
- When activated move all diagonally adjacent neighbours down. Activation cost is 1
- When removed apply 3 glimmer to adjacent and diagonally adjacent neighbours

[h3]Tibetan quartz
[/h3]
Rarity: Common
Base power: 2
Abilities:
- When placed apply 1 Static charge to diagonally adjacent neighbours
- When activated gain 1 energy for each static charge on this stone. Activation cost is 0

Hello everyone! A big update is here and we need your help to playtest living shadoodle out of it! This update comes with a complete new game mechanic and a rebalancing of more that 70% of the current stones in the game.
The update also includes a first iteration of a new player tutorial so if you havent tried Stones of Power yet, now is a great moment to try it out and give us all the feedback you can.
[h2]Energy and Activation
[/h2]
The biggest change in this update by far is the introduction of energy. We wanted to add more interesting choices for the player in the core game loop in addition to placing stones. This feature has given us a broader design space to create new and interesting stone abilities but also enabled us to balance some problematic stones (looking at you Hematite ). Activated abilities also open up new opportunities for players to be smart.
Energy in Stones of Power is used to activate the abilities of your stones on the board. They require different amounts of energy and once the stone is activated the ability happens directly
This game mechanic changes the dynamic of the game a lot and we would love to hear what your thoughts are around this system. Share a screenshot of you defeating the Abyssal OP AF in our Discord and you will be granted the role of Abyssal slayer for the ultimate bragging rights!
Added Tutorial
There is now a short tutorial for the Path of Initiation. It is a lightweight tutorial that focuses on getting players onboarded quickly into the basic gameplay mechanics.

If you are a new player we would greatly appreciate any feedback you have on this tutorial. Feel free to add your thoughts as a comment to this post or join our discord and give us the feedback there!
New Stones
Amazonite - Common Stone
AbilitiesPreparation: Give +1 power to all neighbours for the turn
On Activate: Give +2 power to all neighbours for the turn

Yellow Stone - Starter Stone
AbilitiesOn Activate: Push neighbours away

Game Balance
With the new energy system, the abilities of the following stones have been rebalanced:- Aquamarine
- Blue stone
- Clear Quartz
- Fluorite
- Gold
- Hematite
- Magnetite
- Marble
- Moss Agate
- Onyx
- Picric Acid Crystal
- Pietersite
- Purple Fluorite
- Pyrite
- Pyrrhotite
- Red Stone
- Sardonyx
- Soapstone
- Stalactite
- Torbernite
- Tungsten
- White Opal
Other changes
- Ground animations sped up even more
- A bunch of bug fixes
We asked for bag ideas and wow, the community delivered! There were so many great suggestions from the community that we decided to add not only one bag, but three. Enjoy trying out these amazing new bags in the latest update!
Thiefs Bag
Pitched by: panda4994When you win a match, steal 2 random stones from your opponent's bag.

Bag of Overpowered Removal
Pitched by: esillenYour stones can be removed the same turn they are placed. Start each match with 1 removal.

Party Bag
Pitched by: Daniel SchaublinIf your bag contains at least 3 [Mineral]s, draw 1 extra stone each turn."
If your bag contains at least 3 [Gem]s, all your stones have +1 extra base power.
If your bag contains at least 3 [Crystal]s, gain 2 extra removal each turn.

Hey all!
We dont have enough bags in Stones of Power and we need your ideas! Were inviting you to pitch your bag idea and we will choose one to add to the next release (planned for tomorrow so short timeline here!).
We can also mention we have something big in the works and we will share more once we get closer to releasing it!
Heres how to pitch your bag idea:
- Write a reply either to this post or in our Community Discord
- Propose a bag mechanic that you would like to see in the game and why you think it would be fun.
- Optional: Tell us what types of builds and stones you think it would work well with.
[/b]

A smaller patch rolling out with some balance changes and QoL features
Game Balances
- All traders will now offer the same amount of coin when you sell your stones
- Reduced spread of coin rewards
QoL
- Shift-clicking stones when trading will automatically move them
- ESC now backs out of trader screen
- Ground effect animations are slightly sped up
Linux
- Linux build should work now. Was definitely not at all bundled with the windows version of java we would never make a mistake like that
Hello all alpha testers!
Weve been getting some great feedback from you all and it's having a direct impact on the direction were taking Stones of Power. As we have both new and veteran players to the rogue deckbuilder genre, one of the difficult things has been ensuring a fun game balance that works for everyone. This update includes some pretty major rework to make balancing this easier in the future. Please give the update a go and send us your feedback, either in the comments here or any other channel of your choice :) For those who would like to become a alpha tester, join our Discord and give us a poke.
Introducing Paths
We have now added Paths to Stones of Power. Paths are runs that have different enemies, bosses, difficulty scaling, etc. The current available paths are:- Path of Initiation
- Path of Curiosity
- Path of Determination


Added Unlocks
Only a subset of stones and bags are available from the beginning. They are then unlocked as you progress through the different paths.
Other changes
- Several stones have been rebalanced
- There is now a hint on how to speed up animations
- A few bug and grammar fixes
Not a picture of me pushing an update that has major game balance changes

Small update with 2 new stones!
Sardonyx

Type: Mineral
Rarity: Common
Abilities
Preparation: Give self +2 power for the turn per adjacent enemy stone.
On remove: Renew 3
Benitoite

Type: Crystal
Rarity: Epic
Abilities
When placed: Double Shine on all neighbours
Hello everyone!
It's been 10 weeks since we put up the first closed alpha of Stones of Power on Steam and every single week we've been pushing new updates with features and changes. Its been really cool to see you all trying it out and we now want to make sure we are communicating the changes regularly. Moving forward you will find the Patch Notes for each update in the News feed here
We're going to use this News post to summarise all the changes that have happened since August
Where we started
To kick us off lets have a look at where we started:
* Silently screams at the amount of text in the tooltip *
First alpha had:
- 1 Placeholder Enemy (Rocky) that went up to 100 prestige
- 20 stones
- Super annoying tooltips with a lot of text
Where we are at
Since August we have added a whole bunch of things!New enemies
The Abyssal
The Abyssal works a lot with board manipulation and is also being used as our current final boss placeholder The Abyssal OP AF with 300 prestige.
Side note - Did you know you can get to more than 900 damage in a single turn?

The Gemologist
The Gemologist focuses on stone types and board control. We are considering changing their name to highlight their more feline features.
Drifter and Cloudsurfer
Both the Cloudsurfer and Drifter are enemies that are about exploring early game combos.
Here you can also see the reference image we used when creating the art

New stones
We have added 12 new stones. We're taking it slow now in the beginning as we're focus on nailing the core game mechanics before we add too much content
Bags
Bags are a recent addition which impact your whole stone collection throughout the run. There are 12 different ones to choose from right now
UI and Visuals
We have also added a bunch of visual changes and UI improvements such as preview stone effects, journey progression and nicer backgrounds


We're now going to prepare a small update that we hope to ship later today - see ya'll later!
Minimum Setup
- OS: TBD
- Processor: TBD
- Graphics: TBD
Recommended Setup
- OS: TBD
- Processor: TBD
- Graphics: TBD
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