Fogpiercer is a deckbuilder roguelite in which you build and upgrade your train to build your deck, fight off bandits on a square grid using unique carriage cards. Your final deck will depend on the decisions you make in the run.




Moments Of Genius
Positioning is key and if you play your cards right, you can get the enemies to attack each other, push them out of the way or even place them right into your path and crush them underneath your wheels!
Upgrade Your Train, Make Your Deck Powerful
Your train is your deck, each carriage holds unique cards and as your upgrade them, new cards get added to your deck ready to be used. Carriages have synergy cards too, which get activated when both carriages reach max level.
Make Tactical Decisions On the Map
Your journey is not an easy one. To get to the final destination of your train, you’ll have to make the right choices, sometimes risk making the wrong ones. As your understanding of the game deepens, so will the ideas of what can be done when deciding where to go next.
Stations That Let You Grow
Get your train to a station so that you can heal up or buy a new carriage. Grow stronger as you progress through your run or rebuild your machine after a tough fight.
Made By People That Love Trains
We’re a tiny team and each of us has a special place in their heart reserved for trains, having grown up in Europe, trains were always a part of our lives, taking them to get to school, work or just to travel on rainy Mondays. We’re making this game to connect meaningful, deep mechanics with a theme that’s dear to us.
Demo update #4
Improved visualisation of the sticky bomb counter Deck resets right at the end of a fight Entry to the first station was made a little longer [/list]

The update is live now, have fun trying out the new stuff and let us know how it went!
Cheers!
This is a quick one! We found bugs, and fixed them. This update also fixes crashes related to sticky bomb usage.
https://store.steampowered.com/app/3350900/Fogpiercer_Demo/
Changelog
Changed
- Civil Engineer
[list] - Give +2AP
- Original effect stays the same
Fixed
- Stations now properly remove props
- Modules now correctly load in shops
- Projectile cards now get correctly destroyed when leaving hand in any way
- Projectile cards are now correctly removed when a fight is escaped while a bomb is placed on grid
- Cards staying on hand now properly update their disabled status
- Held malfunction no longer stays disabled if it was drawn that way
[list] - This applies to all cards, a lovely bug fixed!

The update is live now, have fun trying out the new stuff and let us know how it went!
Cheers!
[ 2025-05-12 13:51:15 CET ] [Original Post]
Minimum Setup
- OS: Fedora 25. Ubuntu 16.04. SteamOS. Mint 18
- Processor: Requires a 64-bit processor and operating systemMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: GeForce 900 series or similar
- Storage: 1 GB available space
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