Fogpiercer is a deckbuilder roguelite in which you build and upgrade your train to build your deck, fight off bandits on a square grid using unique carriage cards. Your final deck will depend on the decisions you make in the run.




Moments Of Genius
Positioning is key and if you play your cards right, you can get the enemies to attack each other, push them out of the way or even place them right into your path and crush them underneath your wheels!
Upgrade Your Train, Make Your Deck Powerful
Your train is your deck, each carriage holds unique cards and as your upgrade them, new cards get added to your deck ready to be used. Carriages have synergy cards too, which get activated when both carriages reach max level.
Make Tactical Decisions On the Map
Your journey is not an easy one. To get to the final destination of your train, you’ll have to make the right choices, sometimes risk making the wrong ones. As your understanding of the game deepens, so will the ideas of what can be done when deciding where to go next.
Stations That Let You Grow
Get your train to a station so that you can heal up or buy a new carriage. Grow stronger as you progress through your run or rebuild your machine after a tough fight.
Made By People That Love Trains
We’re a tiny team and each of us has a special place in their heart reserved for trains, having grown up in Europe, trains were always a part of our lives, taking them to get to school, work or just to travel on rainy Mondays. We’re making this game to connect meaningful, deep mechanics with a theme that’s dear to us.
Demo update #3
Let's jump straight into what this update brings!
Outline to card effects in UI to align with the 3D visuals in game Better visualisation for the cells being targeted [/list]
"Press anything" now works with any key or mouse button press World props (trees and such) no longer float in certain situations Managing default unlocked modules [/list]
That's it for this update! It's live now so have fun trying out the new stuff and let us know how it went!
Cheers!
The new driver system introduced in the previous update, has overall been super welcome, and people have enjoyed using it as well. We then had the time to focus on further stabilisation of the game and improving its settings as well. (steam cloud saves should now finally work!)
https://store.steampowered.com/app/3350900/Fogpiercer_Demo/
image shows the newly organized modules and a really fun new module
Changelog
Let's jump straight into what this update brings!
Added
- Modules
[list] - Spiked Hull
- Enemies ramming a carriage with 2 shield or more receive 1 damage
- Civil Engineer
- When a card is used and the hand is not empty, discard a random card from hand and draw a card
Changed
- Updated illustrations
- Panzer dome All blue cards
- Cards in UI now have more resolution. Staying crisp even when larger
- Updated some module illustrations
- Improved angles from which the outline shader works
- Map now generates smaller fights less often
- Improved code handling drawing and discarding cards, especially with bonuses
- Ground texture made lighter to resemble snow more
- Reorganized shop cards
- Reorganized modules
- New players now start with more modules and cards unlocked by default
- Refactored the world prop spawning system
Fixed
- Second wind now correctly gives 2 AP
- Shielded wheels now correctly visualises health results
- Card Syringe gives +1 card instead of +2
- Shielded wheels module now properly visualises in game
- Extra Valve
[list] - Counts all "intentional" discards (when a card is sent to the discard pile, as a result of using another card)
- Issues related to it should be resolved! (tm)
That's it for this update! It's live now so have fun trying out the new stuff and let us know how it went!
Cheers!
[ 2025-05-11 10:31:56 CET ] [Original Post]
Minimum Setup
- OS: Fedora 25. Ubuntu 16.04. SteamOS. Mint 18
- Processor: Requires a 64-bit processor and operating systemMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: GeForce 900 series or similar
- Storage: 1 GB available space
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