Moments Of Genius
Positioning is key and if you play your cards right, you can get the enemies to attack each other, push them out of the way or even place them right into your path and crush them underneath your wheels!
Upgrade Your Train, Make Your Deck Powerful
Your train is your deck, each carriage holds unique cards and as your upgrade them, new cards get added to your deck ready to be used. Carriages have synergy cards too, which get activated when both carriages reach max level.
Make Tactical Decisions On the Map
Your journey is not an easy one. To get to the final destination of your train, you’ll have to make the right choices, sometimes risk making the wrong ones. As your understanding of the game deepens, so will the ideas of what can be done when deciding where to go next.
Stations That Let You Grow
Get your train to a station so that you can heal up or buy a new carriage. Grow stronger as you progress through your run or rebuild your machine after a tough fight.
Made By People That Love Trains
We’re a tiny team and each of us has a special place in their heart reserved for trains, having grown up in Europe, trains were always a part of our lives, taking them to get to school, work or just to travel on rainy Mondays. We’re making this game to connect meaningful, deep mechanics with a theme that’s dear to us.Releasing the demo was wild! We have a playtest version of the game that you can get on our discord, that's a version of the game where we push updates first, and only then do they make it into the demo.
We've been busy improving the game from the get go, at first pushing daily updates, and afterwards (once things stabilized, and critical issues were fixed) moved on to weekly updates.
This update article looks at what's been happening behind the closed doors, although they're pretty open, our discord is a place where you can chat with us any time!
Enough preface, let's dive right into it!
Youtube videos
We've been super fortunate, and people have created youtube content playing Fogpiercer. To all of you, but also to our Discord community, we owe a massive thanks!
The videos and feedback we're receiving are a source of inspiration and data, helping us make Fogpiercer into an even better game. Here's a couple of those!
https://youtu.be/3iAVF2ozeR8?si=h8N9Dkr-bRLMRPEE
https://youtu.be/hP1dtB_iWSI?si=sDxmQ9pQHN6fYXq5
https://www.youtube.com/watch?v=XPOEnlLhpGM
Speedrunning
Never thought this was going to happen, honestly. In terms of spotaneous combustion theories, this is pretty close. If you visit youtube you can find numerous videos from our speedrunners already, and in addition to that there's an official Speedrun.com page for Fogpiercer Demo now as well!
https://www.youtube.com/watch?v=ubhymOBZgiE
Fogpiercer Demo on Speedrun.com
Changelog
The changelog is fairly extensive, but also shows just how much we've done since launching the demo, if you want a more detailed look into the changelog, feel free to visit our discord (and the #Changelog channel).
Most notable of these changes is going to be the rework of the tutorial system. We've noticed that few players come to grasp the coolest strategies of the game, and we've aimed at making them more obvious right from the get go, in the tutorial!
Added
- different colour for enemy turn intent that has an effect
[list] - this also adds a colour setting under the accessibility tab
- i.e. Lojzo's carriage disable attack
Changed
- improved the settings popup
[list] - added a super quick animation when it's turned on and off
[list]
Fixed
- Right Mouse Button (RMB) no longer shows intent details and it's also used to cancel an active card
- Station UI not appearing when it should if the player is in map preview when entering a station
- Underlying system for bonuses, this fixes the "Mirage Mystery" module and prevent similar issues in the future
- Final damage that destroys a carriage not being registered in run stats
- Choosing a module after a "Module Van" fight before all modules have initialised, no longer crashes the game
- multiples of the same module can no longer appear
- visual of the unit position didn't always correctly update
- pressing enter when choosing upgrade cards no longer breaks UI / crashes the game
[list] - a better fix is incoming! we need to add the ability for cards to be focused
That's it for this update! The build is now live, let us know what you thought of the changes, cheers!
Minimum Setup
- OS: Fedora 25. Ubuntu 16.04. SteamOS. Mint 18
- Processor: Requires a 64-bit processor and operating systemMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: GeForce 900 series or similar
- Storage: 1 GB available space
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