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Hello everyone.
We haven't had any news for a long time, I didn't even know where to start. A lot has been done and there's probably no point in describing every little thing, I'll try to give a general picture in the main areas.
1. History.
[img src="https://clan.cloudflare.steamstatic.com/images/45177596/aca94509220c425bdef5f3258cc06aedfd2d09ed.jpg"][/img]We have exact figures for the volume, and if I calculate what else is going to be written, I think it will come out to about 200 thousand words. This is more than the Book of Bondmaids with all DLCs. The game turns out to be quite large, and if we take into account that the game is half an RPG exploration rough estimate for the game time is 6-7 hours. But I think when I read reviews of the game, the numbers will be significantly higher. The main plot is written and implemented in 90 percent, or maybe a little more. I like the story, I hope you like it too.
As was announced earlier, you can play as a man or a woman. The plot is the same for them, but a number of side quests and some main scenes are presented differently. 2.Graphics.[img src="https://clan.cloudflare.steamstatic.com/images/45177596/5e9381960c358ed97c7302b5b61fa2ffd4d4ba9c.jpg"][/img]There is already a lot of it. More than we could afford. Where possible, we moved away from static pictures, we animated everything we could get our hands on.[img src="https://clan.cloudflare.steamstatic.com/images/45177596/1c176b1da9118cc119583ead4e15b5d68635fd01.gif"][/img]There were even thoughts of animating transitions between scenes, but it looks like overkill in reality. Do you think such things fit?
[img src="https://clan.cloudflare.steamstatic.com/images/45177596/b8aa2eebeba6d755b9851eb01f5f5ad2ab6e592b.gif"][/img]
There is still something to draw on the graphics, but I think we have worked out 95 percent.
3.Gameplay. [img src="https://clan.cloudflare.steamstatic.com/images/45177596/269e57d9610afde54d9c4ab0e5d245326e74d323.gif"][/img]
Quite a difficult thing for us. After developing the standard of novels, programming and calculating monsters, character stats, game items, combat mechanics is not the easiest thing.
At the moment, we have the following things implemented:
- inventory
- location map
- quest log,
- gallery,
- game encyclopedia with character dossiers, item information, world history, etc.
- resource extraction in the village and resource management
- monsters and loot with them.
- game items > 200 pcs. with calculated parameters allocated to classes
- magic - 5 elements, represented by spells of varying strength.
- turn-based system of fear, positive and negative statuses, vulnerabilities to the preservation of elements of magic.
- game locations with points of interest - dungeon, light and dark forest, jungle. There is room for design.
- mini-map for convenience - attack on the village, which will need to be encrypted. Those who played our first game can roughly understand what speech is. This time we tried to implement everything not as creepy as before.
- notifications about received items, received information, quests, relationship support and much more. Notifications will pop up from time to time, helping players navigate the game. We took into account the wishes received for previous games, and tried to play so that it was not difficult, but interesting.
- crafting things
We are still working on these areas. When everything is combined together, it is not easy to balance. Thanks to the feedback of players from Patreon, we fixed quite a few simple bugs, but game balance is not what the game reports if something is wrong.
We will probably take additional time to organize a more complete testing of the combat systems, loot, complex monsters and inclusions.
4.Translation.[img src="https://clan.cloudflare.steamstatic.com/images/45177596/abcee20366c103c880b770cab09d0267cf0fd31a.jpg"][/img]We will have 3 main languages - English, Russian, Chinese. English and Russian organizations for the development team. It's more complicated with Chinese, we've translated 20% and it looks like it could become a problem. If anyone wants to help us with the translation into Chinese, any help would be useful.
We're also thinking about several other languages optionally - Japanese, Korean, French, German, Spanish, but it will probably be machine translation, we don't have the resources to hire translators, to be honest. Or well cancel it as not to get negative reviews due to poor translation.
5.Music.
We wrote almost all the music, took several tracks from the Book of Slaves, I really like them and I hope to convey nostalgia to players who played previous games. Here, in general, everything is fine.
By the way, would you like to see art with tits or is it better for you to see everything in the game later?
In general, everything is pretty good, except for the Chinese language and the time for testing. I think that in about three weeks we will be able to give more information about development status.
Best regards!
KamtiGames team
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