Three Dead Zed is an action/puzzle-platformer in which you take control of an experimental zombie that can transform into three unique and distinct forms. With quick reflexes, a little problem solving, and some rescued kittens, players make a violent exit that won't be forgotten by their captors. This is a zombie game that brings out your inner child, then chews on its brain.

Note: Linux version does not contain Steam achievements at this time.


Features
- Lighthearted visuals and storyline infectiously brings a smile to your face
 - Gamepad and keyboard support with custom keyboard rebinding
 - Challenge Stages will test your skills after completing the main game
 - Charming hand drawn characters, animations, and effects
 - Achievements and trading cards
 - Digital art book showing a sample of our creative process
 - Cats In tinfoil hats
 
Note: Linux version does not contain Steam achievements at this time.

                        *Intercom* Announcement - Three Dead Zed has been patched to v3.5 *Intercom out*
                         “Sprinter” zombie character speed decreased roughly 10% [/list]
Achievements“RESET” button has been added to enable players to replay the game improving states. Achievements and challenge stages unlocked are retained
 [/list]
Game Environment
AUDIO
MISC
                        
If you played and beaten Three Dead Zed already, we recommend playing it again to see the changes and get a head start on familiarizing yourself with the changes ;) We're planning on some chances to win prizes next week!
The following applies to the Windows version of 3DZ as of 10/21. Linux version should be receiving it's updates within 1 to 2 days which will be the same updates. 
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Three Dead Zed Patch Notes for v3.5 
Player Character
- Classic” zombie character speed increased roughly 11%
[list] - “USE” command improved to have in-game buttons and switches register more efficiently
 - “USE” command has new animation added
 
Achievements
- 4 new achievements added
 - Statistic tracking added [list]
 - Total time play for main campaign time (not including pausing the game or in-game cinematics)
 - Total time for challenge stages played
 - Displaying stage secrets available or found
 - Total deaths
 
Game Environment
- Various stage balances and improvements made based off player feedback and observations
 - Elevators have graphical tracks added improving player distance gauging
 - “Respawn” added to “Pause Menu” in the rare event of getting trapped
 - Buzzsaws hit boxes corrected
 - Buzzsaws graphically improved to be “part of the world” in alignment with game’s perspective
 - Various graphical decoration enhancements
 - Various text corrections
 - New “easter egg”
 
AUDIO
- New sound effects for jumping, guns, patrol robot
 - New narration for Factory logs along with story
 - Various audio levels increased
 - Sound “pops” cleared
 
MISC
- Credits update
 - Save game file updated
 
[ 2014-10-22 02:01:40 CET ] [Original Post]
                    Minimum Setup
- OS: Ubuntu 12.04. SteamOS
 - Processor: Dual Core 2.2GHZMemory: 2 GB RAMStorage: 650 MB available space
 - Memory: 2 GB RAMStorage: 650 MB available space
 - Storage: 650 MB available space
 
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