Hey all! We've been pretty busy, going to various events but we still cooked up a few patches for you.
Upgraded Visuals
We've been working on the game's visuals for a while now. From adding in VFX for rewards and potions, to upgrading the old visuals for breaking pillars, we've done a lot.
Most noticeably, the game has now wind that interact with some objects and we've added some new post-processing effects that should make the game look much better.
Also, we noticed during live testing that many people didn't notice the rooms had doors on all four sides, so we added some better indicators for these. Hopefully they're more noticeable now.
Better Controller Support
We've been having many people test the game on controller recently, and to be honest it just wasn't great. We've greatly improved how they work, and are still working on a few other tweaks that should make it much better.
Multiplayer Elevator
In multiplayer, now when anyone interacts with the elevator, a 10 second countdown will start, which will take you to the next floor. This can be cancelled and restarted by opening any menu, including your inventory. But worry not: if everyone is present, you can all interact with the elevator to speed this up significantly.
[ 2024-11-06 02:45:19 CET ] [ Original post ]