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Its the start of April, so you know what that means: its time for an update on Artificial Nexus, and the development progress over the course of March. (As an aside, I probably should be posting these at the end of each month, since this might make it sound like this is the progress done across April, but hey, Ive established a pattern now, and Im sticking to it). Anyway, the development progress over March has been very positive! I mentioned in last months post that there was a small delay as a result of issues with the voice acting - those issues have now been resolved, and the remaining voice lines have been recorded. With that final step done, this means that the game is nearly completed! To make sure that everythings as high-quality as it can be, the game is currently going through a round of playtesting with a small group. Once thats finished, therell be a bit of extra development to make changes in accordance with any feedback - fixing bugs, removing ambiguities in the text, and any other updates to make the game run as smoothly as possible - before the game will be ready to release. As Im anticipating that the required changes will be small, Im pleased to announce that the planned release date for Artificial Nexus will be the 17th of April! Steam is currently in the process of approving the game, so everything should be fairly on track for it. Naturally, if the date becomes untenable, Ill post updates, but even so I highly doubt any sort of delay would be more than one or two weeks at most. If you havent wishlisted Artificial Nexus yet, then please make sure you do so, so that you can purchase it as soon as its out! Naturally, its going to release with a discount, meaning that on release it will be cheaper than if you delay purchasing it. Finally, while the demo of the game was given a large update in February, some more small changes have been made to the full game since then. The demo has been updated to reflect the changes, namely:
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