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Good morning once again, Before we get into it, the trailer for Mr Figs has been released! This is likely to be superseded at some point by a trailer that shows more of the game but for the time being it's doing a good job of showing _some_ of the mechanics present in Mr Figs. You can view it here: [previewyoutube=ok3-NbCYyW0;full][/previewyoutube] On with the show... This month I spent a lot of time working on the second area, new levels, more hidden items, a new boss and a new dialogue system instead of the old cut-scenes that were present previously. I'm hoping to get these ironed out so I can then begin work on the third area mechanics The most significant changes were: - A new dialogue system with character portraits, zooming and other niceties - New levels to establish the story - hidden rooms. These are hard-to-spot rooms on levels which may or may not contain certain items - 10+ new levels - A new ghost enemy - moving platforms - Started work on second area boss - New walls for the first area - Bombs now shake when about to explode - Bombs now explode when placed onto spikes that are "up" - Improve pushing sprite a bit more for figs - Re-added in a death sound/animation for figs when he's hit - Added sounds to portals being used - Big performance improvements on holes (19fps increase) and "stressed tiles" (10fps increase) - Consistent font everywhere P.s. There'll be no devlog video this month simply because I would rather spend that time on the game. When it arrives, expect the next devlog video to be a big one! You can watch previous devlogs on the linked YouTube channel at the bottom of this post. See you all next month!
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