"It's Descent but inside the human body!" -- Developer
"It's hilarious and dark but also a solid shooter." -- Also the developer
"Have you seen the film Fantastic Voyage? Or Inner Space? No? Yeah, well, I love those too." -- Still the developer
It is the future. Video games are dead.
War has left the world polluted with microscopic autonomous robots.
These drones enter the bloodstream and consume the organs and life-force of their host.
This deadly disease is known as RUST.
Instead of games, players are hired by the rich to remotely pilot fast nanobot crafts to blast the Rust.
These guns-for-hire are called... cell swords.
Cell Sword is a sci-fi adventure six-degree-of-freedom shooter with fast-paced combat, cool visuals and intriguing story.
Please note: Screenshots and trailer footage are taken from the development version and the final product will look different.
Trailer music is "Spider Pants (with Grace)" by WangleLine.
Hi everyone!
It's been one week since Cell Sword released and here is the first post-release patch! Cell Sword is my attempt to make a really approachable entry in the pretty hardcore genre known as 6DOF (six-degrees-of-freedom).
I can already tell this game is going to be quirky in that it attracts hardcore Descent fans and more casual players interested in a fun time. This update is a mixture of streamlining some stuff for the speedrunners AND sanding off some rough edges for new players. A few balance suggestions have come from the SpaceGameJunkie community - thanks!
Boosts/shares/reviews greatly appreciated!
Luke
Changes
change: HUD aspect ratio is no longer fixed and will change to match game resolution aspect
[/*]change: Nailed It: reworked main chamber to prevent Rust from drifting into maze walls
[/*]change: Nailed It: reduced number of Rust that get spawned
[/*]change: Cell Block: only display power fluctuation if there are still locked cells
[/*]change: Cell Block: power fluctuation message references locked cells
[/*]change: Rusted Helpers move a lot faster
[/*]change: Rusted Helpers fire a lot faster
[/*]change: update to latest 6DOF Sword font version
[/*]change: Stats screen uses upper case
[/*]
add: Rusted Helper SFX
[/*]add: 1080x1920 vertical resolution mode for portrait shaped gameplay
[/*]
fix: stop Rust SFX if playing when destroyed
[/*]fix: prevent Rust from playing SFX if they are exploding
[/*]fix: Overloaded: turn on glow
[/*]fix: Body Quake: turn on glow
[/*]fix: Hitting ESC will now exit Menu instead of reopening Menu
[/*]
Minimum Setup
- OS: A distribution from the last 6 years (eg Ubuntu 22.04)
- Processor: A decent processor from the last five yearsMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: A decent GPU from the last 5 years
- Storage: 2 GB available space
Recommended Setup
- OS: Ubuntu 24.04
- Processor: A decent processor from the last three yearsMemory: 8 GB RAM
- Graphics: A decent GPU from the last 3 years
- Storage: 2 MB available space
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