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🌈 $5 Tier: [Benedikt][David Martínez Martí]
Im very excited. I have already completed 90% of the game. I just need to fix some bugs and polish a few levels. I also need to finish the soundtrack. Luckily, I completed visual novel design, which took me over a month of work. I loved making it, but it was certainly very tough and frustrating at times.
Let me give you a heads-up: there will be many updates. ALL FREE. I wont release any DLCs, and I dont plan to work on sequels or other games. I just want to focus on adding more content. Currently, Im working 100% alone, and I also have a part-time job that slows down the development. Sometimes real life tries to pull me away from all this virtual work Im doing, but I never give up, and Im finally starting to see the rewards of putting effort into creating something from scratch: Almohadn: escape from the basement IS ABOUT TO BE RELEASED.
Maybe the first month after release Ill prefer to rest (it's been a few exhausting months) and focus on promoting the game to expand its visibility. But I already have a plan for what Ill do next. Its not exactly a roadmap, but
What do I plan to do with each update? Lets see...
Right now, in the mode selector, only 2 sections are available: story and speedrun mode. Ive already finished developing the story.
First, Ill be working on creating new mechanics and regular enemies. Then, Ill start designing new original extra levels for the speedrun mode.
The other modes are surprises. But I guess you can imagine what theyre about... with each major patch, Ill unlock a new mode, and over the months Ill be adding content to each one. Ill take my time, but I promise to give it my all. As soon as I feel the game is complete, we will move out of "early access." Even when the game is "finished" I will keep creating new content. Stopping is not in my plans because Im only focused on this project, and Id like to perfect it and make it huge.
Thank you for being interested in this game. I hope we can all have a lot of fun!
Here are some images!
This is the main menu:
This is how the level selector looks in speedrun mode (each page has 18 levels):
I managed to create a pretty minimalist pause menu:
I changed the text box in the visual novel (black and white with transparency):
EXTRA:
I improved store images.
Ive been working on achievements (I think there will be more than 200).
For now... there are only 100 because Steam limits the number for new games.
I will prepare 3 trailers to present the game in different ways, and when the official release happens, Ill make a new post.
See you at the Early Access launch!
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