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Ver 0.4
NEW
MOD SUPPORT! You can now import mods into the game, found on the Main Menu under Extras -> Mods, enjoy TDS with wacky things happening
You will be warned THERE ARE NO MODS...YET! But keep an eye on our Discord Server as theres a new channel dedicated to such things including how to install/use mods
Discord
added an experimental multiplayer disconnection error message that SHOULD tell you why you've been disconnected
The game is now running in MONO rather than IL2CPP, which in general, makes it easier to snoop through the game files at the slight cost of performance. This was required to get the game to include modding! Because of that I will be monitoring pretty closely how things run.
The main change for regular non-modding folks is that the game will take a tad bit longer to boot up initially!
CHANGES
Adjusted parameters for the main menu's Idle scene so that it doesn't do it in other menus
Red enemies no longer can target things outside of units and towers (such as buster's speed pads)
Added a failsafe situation on Auraboro where you might get stuck on a upper floor, there is now a path downwards one-way
Gavel no longer scales with tier, drastically increased range
Improved the blasthead navigation AI to now avoid rocks
Buster's Speed pad Collision Course upgrade improved drastically, dealing SIGNIFICANTLY more damage the faster the dog and slightly wider
Buster's Totem Blaze debuff now ramps up slightly faster and automatically expires upon reaching a maximum damage (1000)
The burst variant of Blaze debuff now starts at 25 damage rather than 0, making it useful. still requiring assistant towers to keep the debuff going
Buster's Boost Pad now heals dogs as they pass
Buster's Speed Bump now deals damage based off of PERCENT health + speed, dealing significantly more damage to enemies with speed modifiers and the like
Buster's Pad Wrong Way and Speed Pad's slow and stun duration increased by a second each
Buster's Pad Tower boost increased slightly
Buster's Lap Dog damage ramp increased significantly
Buster's Rev Dog now is permanently Un-targetable rather than conditional
Buster's Dog slightly increased base health and damage
Buster's Checkpoint attack speed increased slightly
Reworked Buster's Checkpoint Lap 3, no longer grants a large amount of capacity, grants a reasonable capacity (that stacks off of Lap 1 and Lap2) and now ramps in gain the more resource it currently holds
Burst pedistals deal more damage
Buster's costs in general adjusted (trending lower)
Smacky's Quick bombs now give slightly more attack speed, there was a rounding issue making it so they don't display a change in attack speed. Cannon total attack speed should still stay the same
BUGFIXES
Fixed a navigation issue with a few maps causing certain mobs to get stuck. (Bitterfield + Fish, Ulu + Snobles)
Fixed the cardinal, Chimera Crystals
adjusted navigation on Hydroplane
Fixed medals of various new maps
made the non 'Brittle' surfaces on Thanh Bitterfield be selectable and placeable, should feel less gummy
Par time reduced on Flood maps
Generally, traps no longer can be damaged, leading to things seemingly invincible being destroyed being not the case anymore
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