




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
First of all, my apologies to those who downloaded the last patch - due to the game's engine infamously rocky workflow regarding texture atlases, sometimes ghost .png references get left out in our game files, something that we're currently addressing via a custom plugin solution (which is sadly not perfect yet). This is entirely my oversight however, and I will make absolutely sure to test builds more thoroughly before uploading from now on (regardless of how much I like shipping out fixes and improvements as soon as they're done). This specific issue has just been fixed and the new patch uploaded. However, in case of any other issues, please let me know via our community tab and/or our Feedback Forms Not all bad news though - this new patch (verify local files to force update if needed) also contains plenty of user-suggested changes (via our forms) regarding the tactical value of destroyable obstacles, which now, according to their appearance, have a small chance of dropping either Gold or Supplies! Amongst quite a few balancement reworks and improvements. NOTE: the issue mentioned in the title was present in build 0.9.61.0 only (lasted roughly 2h)! - the_procrastinator
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