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I've made a rather large amount of bug fixes and new feature addtions based on your comments and suggestions. Please let me know how these work for you. Change log for update 1.0.5223 * Fixed bug where UI clicks would trigger if building was under button * Fixed bug with archery towers were causing mobs to stop * Fixed bug with pathfinding on Miur and Gundulf * Fixed bug where tooltip would get stuck onscreen from options * Fixed bug where some shrines would show extended range when villager dies while using * Added click+hold mouse to run * Added more help text in tutorial tips and objectives * Added wave complete message with sound effect * Added option to disable player auto-attack * Added new keys for camera rotation Q/E by default (mouse right+drag still works) * Added camera rotation option sliders for keyboard and mouse * Improved keg kill camera, allowed player to skip by pressing any key * Improved movement system, WASD movement is now relative to camera * Improved camera smoothing * Improved camera rotation - locked cursor on screen * Improved the descriptions for all structures * Changed default “select” alternative key from E to F to prevent conflict with rotate camera * Balance – Changed powder keg damage from static 150, to random range 75 – 125 * Balance – Reduced powder keg number per population From 1 / 4 to 1 / 5
I've made a rather large amount of bug fixes and new feature addtions based on your comments and suggestions. Please let me know how these work for you. Change log for update 1.0.5223 * Fixed bug where UI clicks would trigger if building was under button * Fixed bug with archery towers were causing mobs to stop * Fixed bug with pathfinding on Miur and Gundulf * Fixed bug where tooltip would get stuck onscreen from options * Fixed bug where some shrines would show extended range when villager dies while using * Added click+hold mouse to run * Added more help text in tutorial tips and objectives * Added wave complete message with sound effect * Added option to disable player auto-attack * Added new keys for camera rotation Q/E by default (mouse right+drag still works) * Added camera rotation option sliders for keyboard and mouse * Improved keg kill camera, allowed player to skip by pressing any key * Improved movement system, WASD movement is now relative to camera * Improved camera smoothing * Improved camera rotation - locked cursor on screen * Improved the descriptions for all structures * Changed default select alternative key from E to F to prevent conflict with rotate camera * Balance Changed powder keg damage from static 150, to random range 75 125 * Balance Reduced powder keg number per population From 1 / 4 to 1 / 5
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