




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hello everyone!
It's finally time for the first regular update after the release :)
I plan to start doing these every 2 weeks from now on, so since today is the 10th of June, you can expect the next regular update on June 24th, then on July 8th, and so on :)
If youve been enjoying the game, Steam reviews help a lot. Once theres enough of them, the game shows up more often on Steam and is easier for new players to discover.
Im still working on this alone, so every bit of visibility makes a differenceand reading your thoughts helps me understand whats working, whats confusing, and what to focus on next.
Even a short one is appreciated. Thanks again for playing :)
I'll present the roadmap very soon to outline new content planned for the next 6 months roughly.
[hr][/hr]Here is the changelog for this update:
New Furnaces: Two upgraded furnaces have been added, allowing 2 and 4 blacksmiths to use them simultaneously.
Storage Interaction: Ingot storage and ore crate now support simultaneous use by multiple blacksmithsno more resource access queues.
Mastery Progression: Rebalanced the mastery tree to slow down late-game unlock speed.
New Storage Option: Added 1x1 ingot storage, one-fourth the size of the existing 2x2 version.
Performance Gains: Improved FPS significantly when assistants are placing items across many rackstest saves improved from ~10 FPS to a stable 30.
Audio Behavior: Game sound now pauses when the application is in the background.
Right-Click Restocking Option: Added setting to disable right-click restocking for ingot storage, ore crate, and wood pile.
Save Naming: The Save As dialog now auto-populates the filename.
Merchant Offers:The Merchant system has been revamped to include more advanced item requests, such as shields, jewelry, and weapons, thereby eliminating the previously low-tier bias.
Notification Controls: Notifications can now be hidden entirely or by category.
MacOS Edge Scroll: Fixed issue with upper edge scroll not working on MacOS.
Assistant Pathing: Fixed cases where assistants would get stuck during tasks.
Cashier Disappearance: Hopefully fixed a bug causing the cashier to disappear.
Save UI Labels: Fixed overlapping labels caused by long save file names.
Mine Props: Fixed issue where props could be placed outside the grid in mines.
Wall Deletion: Fixed bug preventing wall deletion if the wall below was deleted first.
Basement Worker Removal: You can now lay off the elite worker who adds a basement floorbut only after removing all items from that floor.
Refresh Overflow: Fixed a bug that caused excessive refreshing to result in integer overflow, leading to incorrect free item prices.
Checkout Counter Logic: Fixed customer behavior that prioritized occupied checkout counters over better available options.
Third-Person XP: Playing in third person now grants XP to the controlled worker.
Gem Storage Behavior: Fixed issue where gems werent redistributed properly when changing gem storage types.
Mastery Reward Cleanup: Shields are no longer awarded once the entire mastery tree is unlocked.
Please, keep in mind that I'm still the only developer on the game, so if I create some new bugs during Early Access, be sure that I will work on fixing them immediately :)
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