

Tucked away through the winding alleys of a small medieval town lies your workshop – at first just a humble place for a humble blacksmith, but with potential for greatness. Here, you control the entire production chain - from mining the ores to smelting them into ingots, then crafting weapons, armor, tools, and jewelry to put on display and sell to customers for a profit. You will design your shop to make the best use of space, ensuring there’s enough room for the production and sale of goods alike, while adding personal touches to liven up an otherwise dreary space. As your reputation grows, so too will your operation, and it won’t be long before you become a master of your craft.


Be it a footman’s sword, a woodsman’s axe, or an inn keeper’s frying pan, everything you produce will require raw materials dug up from the earth. Hire miners, equip them with the right tools, and ensure they have everything they need to be efficient – without them, you cannot keep your business operational. Each additional miner means additional wages that need to be paid, though overworked staff are likely to get tired and inefficient. Will you opt to provide rest stations and additional staff to keep your employees satisfied regardless of cost, or will you instead keep a handful of overworked individuals to maximize your profits? After all, mining the ore is only the first step of the process, and there are many more wages to pay.


There will be many different ways to craft items in Blacksmith Master - some will require a longer process which includes heating an ingot, hammering it on an anvil, tempering it, assembling parts, and finally sharpening it on a grinding wheel. Other items will be simpler to make, requiring less effort and time, though they might sell for a smaller profit margin as a result. Your job will be to optimize your workspace as much as possible so your team of blacksmiths can work in tandem, creating goods from the simple to the highly complex, servicing customers from and around your small town. Besides weapons, shields, and armor, your crafting recipes will include other common things that medieval blacksmiths would make. This includes items like:
- Kitchen utensils - spoons, forks, pots, cauldrons and everything in between.
- Tools - from axes to hammers, take your pick!
- Jewelry - necklaces, rings, bracelets, and crowns all fetch a handsome price.
- Plus many others!


Different blacksmiths will have different skills that you need to cultivate. Some will be great at working with metal, others will be great glassblowers, and others still might be particularly proficient with gems. Crafting items of a certain category will increase a blacksmith’s skill level, enabling them to craft more complex creations, though it might come with an added cost. Will you train them as generalists, ensuring they all have support when needed, or will you seek to train famed specialists?
This patch is a bit bigger than the last ones, I'm slowly starting to address biggest critiques of the game :) For now, trade routes have been rebalanced a bit so they are not so overwhelming, iron production from caves is increased because there are no limits on rest areas, performance in late game has been improved and some annoying bugs have been fixed :) Here is the detailed breakdown
- Trade routes rebalancing
- Removed limit for rest areas in forest and caves which means higher possible productivity there
- Big optimizations for late game to improve FPS in case when there are many chests, many racks and many assistants restocking racks
- Improved logic for finding best cave elevator
- Rebalanced some item prices to make clay less valuable and gold more valuable
- Fixed clicking info button for gem storage in build mode
- Fixed sorting assistants who restock resources
- Fixed problem with resource storage getting magically restocked when assistants give up on their job
If you're having fun with Blacksmith Master, consider leaving a Steam review :) It really helps show what's working and makes it easier to spot things that need improving. I read them all, and they help a lot with planning what to do next!
Minimum Setup
- Processor: Intel Core 2 Duo E7500 (dual-core) / AMD Athlon II X2 250 (dual-core)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GT 630 (2 GB) / AMD Radeon HD 6670 (2 GB)
- Storage: 2 GB available space
Recommended Setup
- Processor: Intel Core i5-750 (quad-core) / AMD Phenom II X4 965 (quad-core)Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 650 (2 GB) / AMD Radeon HD 7750 (2 GB)
- Storage: 2 GB available space
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