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Unaware in The City
Mr. Unaware Studios Developer
Mr. Unaware Studios Publisher
2024-07-31 Release
Game News Posts: 14
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (96 reviews)
Public Linux Depots:
  • [0 B]
Progress Report #137 - October-November Summary

Hey lads! Long time no see! Sorry for the delay, but frankly, if I have a choice between working on the game or writing a devlog, Id choose to keep working. Theres just so much to do... But I cant have a Patreon-funded game and leave everyone in the dark, can I? Since Im late, Ill include part of Novembers progress in this report. After putting it all together, it turned into the longest post in history, so I decided to cut and trim a lot, as people dont usually like to read too much. Since its already the middle of the month, Ill aim to release the next November-December progress report before Christmas instead of writing two short ones back-to-back. Alright, let's start with the bad stuff, shall we? Due to all the crunch since May, Im feeling really strained and mentally exhausted. Its not burnout, just extreme tiredness from having no life outside of work and babysitting kids. Anyway, I made a deal with my wife that shed tolerate my crunch mode until the end of the year, and then late-night work is off the table. So, UiTCs last update will probably be v42, as I wont have time to develop two projects. UiTC:R development has already slowed down tremendously because of the simultaneous work on UiTC, so with v42, updates will either be much smaller or stop altogether, letting me finally focus on the remastered version and get it to you sooner. Before you jump to conclusions, keep in mind that dropping UiTCsupport will cut a significant chunk from my income, so itll hurt me too. But Im sorry - I cant solo-develop two huge games, and theres a reason nobody makes open-world RPGs solo: theyre incredibly challenging, time-consuming, and costly to produce. So its time to say farewell to UiTCupdates with v42s release, I guess. However, Ill still fix any game-breaking bugs; that much I can do. To add more to my plate, my wife has postpartum hyperthyroidism and has been feeling awful lately, so even more responsibilities have fallen on me. Im basically working with one (or both) kids in my room, which is fine for programming, writing, or game design, but not for NSFW tasks like animations - I dont want my kids seeing that stuff, even if theyre too young to understand. Real-life challenges and the simultaneous work on UiTChave slowed down UiTC:Rsprogress significantly. I already know that a playable demo release in December is impossible. Patreon/SubscribeStar will still get monthly demo releases as usual, but well need more time to create something polished (and fappable) before releasing it to the public. So, the public demo is delayed until 2025. I really wanted to make it in time for the projects anniversary on December 10th, but were behind on all fronts. :( Honestly, I hate writing essays, especially now, when I have so much to read and design for UiTCRand I could be using this time to work on another feature... Ive always been taught that actions speak louder than words, so I believe my sneakpeaks, demo releases, and UiTCupdates say more about the actual work being done than these long progress reports. Alright, enough whining! Steam- I've been asked about it many, many times, so the EX version is coming to Steam as a DLC for $12 or in a bundle with a 10% discount. The EX version doesnt add any new content; its strictly for cheats and some experimental and quirky features. No worries - you dont need it for the complete game experience, so feel free to skip it if youre not interested in that kind of stuff. UotWwas an experiment to see if making an NSFW game and using Patreon was even viable. UiTCwas an attempt to turn the outdated UotWinto an ambitious game all on my own and without a budget. UiTC:R is about making the game the way I envision it, learning from past mistakes, and working with a solid plan, budget, and skilled team members. You know, Im a very self-critical person and have never been fully happy or satisfied with UotWor UiTC, nor have I ever... fapped to them. Youve probably never seen me hyped or speaking too positively about my projects, but you know what? This time, I believe were going to create a damn good game. And the best part? Instead of milking you for months or even years with promises of future greatness, well stick to monthly updates with real content, and youll get fappable material as early as Decembers demo release. Free public releases will also start rolling out sometime in 2025. Also, until the end of the year (maybe longer?) you can try the demo by pledging a mere $1.50. And one more thing - despite rising costs everywhere around the world and UiTC:R burning through funds like crazy, Im not raising Patreon or SubscribeStar subscription costs. Just keep in mind that if I cant pay my team members, the work will slow down, because quality costs, and no one works for free. Right now, I cant afford to have them working full-time. Anyway, Im leaving the projects future in your hands, lads ^^ UiTCwas rushed at times because I was desperate to add more content while working alone and dealing with constant workarounds. The UotWengine wasnt meant for a feature-rich open-world game, and after so much time, the code became such a spaghetti mess that adding or fixing even simple things would break multiple other features. In UiTC:R, Ive spent a lot of time designing and programming solid fundamentals to prepare the game for future features. Were also putting more focus on quality and detail while extending events and routes. For example, you wont see sex with Ben after just a few events with him, though we wont block players from accessing sex content either, so options like prostitution or the glory hole will still be available if Janes stats permit. The main goal of UiTC:R is to create the ultimate city-girl sim thats complex under the hood but easy to play on the surface. For a simple example, other games often restrict players from leaving home at night or require sleeping and saving only in your bed, following a specific day pattern. But UiTC:R is all about freedom and choices. You can save anywhere, sleep in multiple locations (even during the day), and let Jane live a nighttime life. You can even ignore sleep entirely until she passes out somewhere random and see what happens. Its our job to make it possible for you to play however you want, and were working hard to bring this vision to life. There have also been some changes in team members. Romstine& Bubbawill no longer be writing for me. While Romstine left very early, Bubba was a good guy and wrote events for v37v39, though it wasnt quite what I was looking for. Recently, Ive been working with a new writer, so please welcome Inkwell, who has already written scenes for v40 and will help with the games world, quests, and character development. He also happens to be a fan whos been playing since the early days when Unaware of the Worldwas still around! To sum up, this will likely be the final setup for developing UiTC:R LustFire- Character art & animations. Lefty Lai- UI & Background art. Inkwell- Writing (dialogues, quests, lore). Mr. Unaware- Game design & programming, and a bit of everything. And a special thanks to Blakefor providing awesome shaders, Sandrofor composing the new soundtrack, and Miss Maiafor her fantastic moans from UiTC, which well be reusing because theyre fucking gorgeous. Regarding the work done over the past 6 weeks: Here's a link to the videos: https://pixeldrain.com/l/sG5F4b3S Were creating a few concept arts featuring scenes from the game, which well use as loading screens & promo art. Heres the first one, set in the RLD Alley. Honestly, I love this one.
Heres the finished, fully dressed male model with a customizable body. Wanted to show it in-game, but I'm still dealing with some glitches. Although we already started animating characters, and you will get to see some of it in November demo.
Huge thanks to Blakefor providing shaders (1st video) and exceeding my expectations by doing more than asked, allowing for some cool features! Small glitches still exist, but as you can see, both the body and clothes are colored really nicely. For now, you can color things like skin, hair, nipples, eyes, makeup (eyes & lips), and nails. Some clothes will support multiple colors, and the overall idea is to let you customize the colors of clothes when you buy them. More stuff will be added throughout the development process ^^
Ive implemented saving and loading character presets (2nd video) to a .txt file on your PC, so you can easily share them with others. Its automated, meaning any future changes to customization settings will work without extra effort on my part. Its also somewhat foolproof, so if a wrong or outdated data line is loaded, the rest of the data will still load, while the incorrect line will be skipped without causing errors or crashes. It supports whole character creation data, including backstories, traits, goals etc. Another upcoming feature will allow you to customize your random and unique NPCs yourself. In this example, it's skin colors. Every line that starts with "random" word will be used for all random NPCs, so if you want everyone to use only one skin color, simply remove everything leaving only one line with the word "random". If you delete the .txt file, it will be regenerated using default settings, so fear not!
I've created a database that will load NPCs bubble chats (3rd video) based on their type, location, activity and Jane's stats/achievements, so if she's really popular in The City or pregnant, she will hear people around talking about it. In UiTC, you had to click on NPCs and enter dialogue to see them talk, tell jokes, and so on. In UiTC:R, theyll mention those things on their own if Jane gets close enough, without pausing the game, allowing for even more fun interactions if actual engagement occurs. I'll use them also for some other stuff during a character interaction. Font size and display time of bubble chat will both be customizable in the settings, along with trigger chance and the option to disable it altogether. Theres also a system that triggers an event and enters dialogue if Jane gets too close to an NPC, like suddenly getting touched.
It took me much longer than I anticipated, but old dialogue system is ported to newer engine and UI successfully (4th video), and so far works from what I tested. And it might be surprising, but majority of the game is actually my dialogue tool, since almost everything happens through it, so if I had to change dialogue tool, well, it might be even worse than remaking all art & animations from scratch.
And lastly, as you know, in UiTC you can make breasts really huge as an experimental EX feature, and I want to continue that tradition in UiTC:R ^^
That more or less sums up the work done in October and part of November. Weve also been working on many other things we cant reveal yet, like quests, events, dialogues, lore, and other features. Heres a look at some plans for the main storyline and an explanation of various game mechanics, including stats, skills, and more. Main Storyline I'm keeping this as spoiler-free as possible, but the main storyline revolves around the upcoming election for The Citys mayor. There will be 4-5 candidates (including Jane), and she can choose to join one of the sides and help them win. This wont lock her into a route with an NPC (theoretically, unless specified otherwise in dialogue). The idea is for nearly every choice Jane makes to subtly influence the election outcome. Election Day will occur on Day 100, whether Jane does anything or not, and it wont trigger a game over, but just a permanent effect. She can totally ignore the main storyline, but her choices will still impact the final outcome, and storyline events will gradually unfold. I want The City to have its own life, with Jane able to change the tides. Each candidate has their own vision and approach to winning (and different difficulty), and Jane will be able to use all her skills to sway votes (speech, prostitution, bribery, crime, etc.). Ive been working on the design for months, and its the most complex system Ive ever built for any game, so Im really curious to see how it will turn out. Well aim to release small portions of the main storyline with each monthly update, along with other content. P.S. This is unrelated to the recent USA elections, as it's a storyline Ive had planned for ages (though it did inspire me to write about it today). Its also unrelated to my political views, so you wont see any propaganda, real-life character parodies, or similar bullshit. It wont be complex like the typical political plot in strategy games either; its still a porn game. Stats, Skills, Perks and so on Traits- Each trait has both positive & negative effects. Traits can only be chosen during character creation and are permanent. Jane can select only one trait per family type (e.g., Health, Lust, Work), with unlimited traits allowed in the General family. This setup helps define Janes characteristics - whether shes lazy, has a high libido, or has any addictions - while avoiding issues with stacking similar traits that could lead to unintended effects. Whether you prefer a slow-burn corruption arc or want Jane to become promiscuous quickly, its up to you. Traits are optional and provide both stat bonuses/penalties and unique effects. Im considering adding an option to remove negative traits at the hospital for a high price and possibly linking some traits with Backstories or rewarding them through special events, but that in a distant future. Perks- Unlocked by spending experience points (which can be gained through nearly any activity in the game), perks primarily boost stats to make certain aspects of the game easier, such as stealing, the diner mini-game, or prostitution. Perks have multiple ranks, with each rank becoming more expensive, so you can decide whether to save experience to max out a single perk or spread points across a few cheaper ones. You can unlock as many perks as you like, but since there will be a large number available, maxing them all out would be overkill and likely unnecessary. Essentially, perks function like positive traits from the original UiTC, but now they cant be chosen during character creation and require Jane to visit Dr. Braun. Skills- A new core mechanic. By completing tasks related to specific skills, Jane will make progress until she unlocks their ranks. For example, Lewdness has been removed and replaced with Corruption (4 ranks), so by engaging in lewd activities, she will gradually level up in Corruption. With a progress bar from 0% to 100%, she might gain 1.72% (based on various factors) from being groped instead of 1 whole point, making it easier for us to control & balance progression, and clearer to you than a "25 Lewdness" score. Skills will provide unique effects that influence gameplay, dialogue, and other aspects. For instance, before she can become a lesbian or learn femdom techniques, she will need to unlock these skills through associated tasks. The same applies to skills like Stealing, Exhibitionism, Seduction, and other sexual skills. There will be around 15 skills in total, and some will be more useful while others a bit less. Stats- Most traditional stats have been replaced by skills. Only a few stats will remain, such as Luck, Charm, and Speed, and they will either be "dynamic" skills that fluctuate or stats that cant be directly increased like skills. For example, Charm reflects Janes current attractiveness, which can be increased only through permanent effects like traits or perks, or temporarily with clothes or buffs, and lowered similarly (e.g., by being dirty). So, she wont be able to raise these directly. Reputation- Reputation will be adjusted so each type is more unique, straightforward, and easy to understand. For example, instead of Kevin's Reputation, there will be Diner Performance, which will function similarly - a reason to get a raise at work - but it wont be tied directly to how Kevin feels about Jane (although it will still influence it indirectly). This means Jane can have a relationship with Kevin without maxing out her diner performance; in other words, she wont need to be employee of the year for Kevin to fall for her, but it certainly wont hurt.Lust & Disposition- These two new core stats, Lust and Disposition, play a central role in the game and apply to all NPCs as well. High Lust means someone is "in heat", so if Jane wants to masturbate or reach orgasm, shell need to reach a certain threshold. NPCs with high Lust will also be much more interested in her. Disposition reflects how NPCs currently view Jane and will partially replace Reputation. Reaching max Disposition, even temporarily, will make an NPC more attracted to Jane, while dropping it to zero will make them dislike her and potentially avoid her. For example, Kevin wont make a move on Jane at work unless his Disposition & Lust are high enough. This setup allows players to experience certain events early in the game (through provocative clothing, seduction skills, etc.) without having to max out a relationship with him. If you want to avoid some events, keeping NPCs Disposition and Lust low is usually enough. So, for instance, Jane can forget about Kevin giving her cunnilingus under the desk if shes recently annoyed him. Both Disposition and Lust will fluctuate frequently and be influenced by many factors. If you want to see a lot of lewd stuff with NPCs, try to keep their Lust & Disposition high. Health & Mood- Since I aim to make the game more hardcore and survival-oriented, where choices and playstyles truly matter (dont worry, there will be difficulty settings and various ways to make it easier), I decided to add game over stats. Jane will start with 75% Health and 50% Mood by default, which are hard to lose but even harder to regainso you wont be able to quickly drop them to 0 or raise them to 100%. These stats provide penalties or bonuses and can be altered in various ways. Health represents her physical condition; it decreases from things like catching diseases or starvation and increases from healthy eating, sleep, and exercise. Mood reflects her mental state, showing how depressed or happy she is. Negative events or positive experiences impact it; for example, losing her virginity to a hobo or having sex in the slums with 0 Corruption will hurt her mood. Challenges- Previously known as perks, these havent changed in functionality. Theyre similar to skills but offer simple bonuses and are unlocked by performing the same task multiple times, like traveling 100 times to make travel easier. There will be two types: visible and hidden. Visible challenges are straightforward, making the associated task easier, while hidden ones provide unique effects, such as losing virginity. Theyre simply a way for Jane to become better at things shes done repeatedly. Primary Needs- Jane must eat, drink, sleep, and optionally, relieve herself. Its straightforward: if these needs are low, they provide bonuses; if theyre high, they cause penalties. Hunger and thirst wont lead to death but will continue to damage her Health and Mood. Being sleepy will slow down her daily activities and make waking up harder. If the pissing option is enabled, drinking will increase her urge to pee. If ignored, the first stage will create an urge to go in a public place, and the next stage will result in her wetting herself. Similarly, with other needs, when shes on the edge, shell become less concerned with morality, lose her usual "restrictions", and go to greater lengths to fulfill, say, her hunger. Statuses- Certain stats like Energy or Cleanliness have been removed as visible stats, now existing as hidden variables that only matter once they accumulate enough points to trigger a status like Dirty or Tired. This signals when its time for a shower or nap, with worsening consequences if ignored. Accumulation will also be much slower, so working at the diner wont suddenly make her tired or dirty, but will also accumulate at the end of each day. If she sleeps and showers regularly (unless modified by other effects), she should usually avoid negative outcomes. Statuses can be positive or negative (or both) and may have fixed durations or persist until an event or action removes them, like gaining a Well-Rested buff after a full nights sleep or visiting a doctor after catching the flu. Dialogue Requirements- As an honorable mention, many dialogue choices will use combined stats, skills, and effects to meet the requirements for different dialogue options. This leads to several quality-of-life improvements: making low-corruption playthroughs more viable, accessing certain events faster based on the current build, not needing to max out specific stats/skills, and allowing various effects (like perks and traits) to lower requirements. For example, a hobo might be willing to share his food if she agrees to show herself naked. Normally, Jane at 0 corruption wouldnt agree, but since shes hungry and has some exhibitionism skill, shes willing. Finally, thats it! Thanks so much if you made it all the way to the end! Cheers!


[ 2024-11-12 22:48:30 CET ] [ Original post ]

Plot - Take control of a 21 years old woman, design her how you like and then dump her into the heart of a metropolis, known as The City! Decide who she talks to, what place she works at, how she performs her duties, the control is all in your hands- err, hand... Have fun with a dynamic world as conversations and situations change based on your choices, your physique, how you respond and your skills! Everything you do can have a ripple effect. Be prepared for a world that is as uncaring as the one we live in. People won't always treat the main character nice or they may be really helpful, like helping her out of a dress whether she wants to or not!

Inspiration - This project was inspired by many games, like Insexsity, Fleeting Iris and oldschool RPGs. I'm primarily focused on blending the Dating Sim and RPG genres in an immersive open-world side-scroller game. As the game expands, it will become increasingly unique.

Open World - The action unfolds in a sprawling, modern metropolis known as The City. The main character has the freedom to explore, work, and live wherever she chooses, engaging in various 'activities' at her leisure. This isn't a linear game with a predefined endpoint; instead, it offers a true free-roam experience.

It's all about the choices - You can establish relationships with the majority of characters you encounter, each with their own distinct personality and storyline. Throughout the game, you'll encounter various situations where you'll need to make choices, and these decisions may have consequences down the line. However, there's often more than one path to resolve each situation.

Character Creation & Customization - Experience a powerful character creation system like never before seen in similar games! Players can customize their character's name, body size, breast size, facial features, hairstyle, skin color, and even choose their moan type! And the options will continue to expand as more choices are added in the future!



Backstories, Traits & Perks - Select from multiple background stories, traits, or even blood types, and unlock more traits or new perks as you play! Background stories offer different starting clothes, items, stats, experiences, unique effects, and some new dialogues. Choose from dozens of positive and negative traits that make certain aspects of the game either easier or harder, depending on your taste and desired playstyle. Unlock numerous perks and gain buffs that award you with various permanent or temporary effects.

Stats & Skills - The main character has a few different stats. The two main ones are Charm and Lewdness. These stats measure what kind of person our character is, and more doesn't always mean better. A charming person might have it easier in life and be better at seducing people or getting what she wants, but they might also attract more thugs or molesters. Having too much Lewdness can open some dirty paths for the character, but it can also change how she perceives the world and her dialogue choices. Another two stats are Cleanliness and Energy. These stats can be depleted, and you might face harsh consequences if they reach 0, so it’s always best to pay attention to them and keep them as high as possible. Then we have Luck, which affects literally everything, such as the chance of triggering events or getting tips while working. There are also a few minor stats, like sex skills, that can unlock new sex positions or alter dialogues.

Dialogues - I'm aiming for something more ambitious with dialogues and choices, rather than just "let's fuck" and "yes/no". I won't be throwing tons of text at you; it's not a Visual Novel, after all, although the game (as of v30) has over 15,000 dialogue lines. With 0 Lewdness, your character will act as an innocent girl with no sexual experience, while with 100 Lewdness, she will behave like a slut. All stats, in some way, affect dialogues. Even choices like opting for larger breasts or not wearing panties might prompt certain characters to make remarks about them. Whether the character is a virgin or not also influences existing dialogues and events.

Reputation & Fame - Most of the important characters have their own reputation system, which affects how they perceive the player. Actions the player takes affect her Fame, making her either famous or infamous in The City - and whether it's a good or bad thing, it's up to you to decide.

Animations - These are really important in these kinds of games, and I try my best to make them as smooth and realistic as possible. So expect something more than typical "left, right, left, right" animations. Additionally, there are bouncing boobs and moving skirts and hair!

Quality over Quantity - I prefer to create one big game with lots of content where everyone can find something for themselves, rather than releasing small games every few months. So, expect long-term support!

Humor & Easter Eggs - I'm not a very serious person, so you'll see some funny stuff from time to time, but it won't turn into a comedy. You'll encounter references or tributes to games, movies, books, and songs I admire for various reasons.

Clothes & Items - Of course, you can dress your character in many ways. There are 8 changeable parts: shirt, bra, pants, panties, shoes, glasses, earrings, and hats. Bras and panties are visible under clothes. Additionally, there are usable items like condoms, vibrators, energy drinks, aphrodisiacs, and more.

Voice Acting - Exclusively recorded by Miss Maia for this project, featuring moans and expressions! Choose from several moan presets, which adapt based on the current animation speed or whether the character's lips are closed or open!

Bugs - As an ambitious open-world project developed by a single person, expect a lot! However, with each update, I'll do my best to minimize bugs and ensure saves remain compatible with previous versions.

MINIMAL SETUP
  • OS: Ubuntu 16.04+
  • Processor: 4 coresMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: 2 GB of VRAM
  • Storage: 500 MB available space
RECOMMENDED SETUP
  • OS: Ubuntu 16.04+
  • Processor: 4 coresMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 3 GB of VRAM
  • Storage: 500 MB available space

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