Din's Champion is a side scrolling, action RPG set in a dynamic, evolving, fantasy world.
Can you be the Champion needed to save Aleria? Can you even survive?
Dynamic world
The ever devious goddess, Valta, has declared war! She is going to raze the world to the ground and build a new civilization in her dark image. Your choices and actions, or lack of, have real consequences in this dynamic, evolving, living world. This makes the world of Aleria a very dangerous place. Monsters can form uprisings, start wars, set up ambushes, and attack your town. Town NPCs can get plagues, curses, and be killed. Explosions destroy terrain. Liquids flow. Poisonous and explosive gases can build up. Sand, mud, and other loose solids can collapse. The evil gods can even unleash massive area wide cataclysms if they build up enough power!Survival
To survive this dangerous world, you need to explore carefully, collect resources through mining, gathering, and looting, slay hundreds of types of dangerous monsters, build a town for protection, improve your character, craft cool items, dodge deadly traps, quell uprisings, flush out traitors, kill assassins, cure plagues, purge curses, end wars, and complete other dangerous quests or the danger WILL escalate. Every game is unique with different bosses, biomes, monsters, items, traps, objects, and quests.Building
Build and defend your town from active threats trying to destroy you. The monsters ARE out to get you. They will attack. What you build to defend yourself is up to you. It can be anything from a small house to protect just your belongings, to giant towns populated by 100s of NPCs that you've rescued and equipped.Character building
Build your character as you see fit. Choose specialties on character creation and higher levels for over 50,000 combinations! Distribute attribute and skill points as you level up. Craft armor, weapons, tools, potions, and materials to equip or use to survive.Can you be the Champion needed to save Aleria? Can you even survive?
Features
- Explore a dynamic, evolving, living world where your choices truly impact the game
- Build your character as you see fit (attributes, specialties/classes, skills, and items)
- Explore a unique area of Aleria in every game, with different bosses, biomes, monsters, items, and quests, giving the player a new experience every time
- Craft armor, weapons, tools, potions, materials, and town objects
- Build and defend your town from active threats trying to destroy you
- Shape the world through mining, building, and destruction
- Battle hundreds of different monster types
- Fight in the world war between the gods
- Survive Cataclysms, massive area wide events
- Adventure with your friends with co-op multiplayer
Din's Champion patch 0.824
This patch makes biomes more distinct from one another and fixes a few other minor issues.
0.824 change list:
- added ArchetypeZombieFiend, ArchetypeZombieFireThrower, and ArchetypeZombieFourArms as DesiredMonsterSpawn to inferno
- added ArchetypeGhost, ArchetypeHorror as DesiredMonsterSpawn to swamps
- added ArchetypeDarkOrcScout, ArchetypeDarkOrcBerserker, ArchetypeDarkOrcShaman, ArchetypeDarkOrcWarlock, ArchetypeHorror, ArchetypeRapter, & ArchetypeStyrac as DesiredMonsterSpawn to forests
- added ArchetypeRapter, ArchetypeStyrac, ArchetypeLightningElemental, ArchetypeHorror, ArchetypeInvisible, & ArchetypeZombieInvisible as DesiredMonsterSpawn to jungles
- added ArchetypeDemonDog & ArchetypeZombieDemonDog as DesiredMonsterSpawn to arctic
- added ArchetypeScorpid as DesiredMonsterSpawn to deserts
- now Changeling desired locations are same as monsters they pretend to be
- increased lightning chances in tropics by 5x
- increased tornado chances in grasslands by 10x
- added ash (weak, loose solid block)
- added ash to inferno levels
- increased DesiredChanceMult from 3.0 to 4.0
- added UndesiredChanceMult to biomes (defaults to 0.25)
- now biomes can specify undesired monsters
- now arctic monsters are undesired in inferno
- now inferno & zombies monsters are undesired in arctic
- now ArchetypeRapter, ArchetypeStyrac, ArchetypeSaurian, & ArchetypeSaurianMage UndesiredMonsterSpawn in arctic
- added ArchetypeDarkOrcScout, ArchetypeDarkOrcBerserker, ArchetypeDarkOrcShaman, & ArchetypeDarkOrcWarlock as DesiredMonsterSpawn to caves
- increased MonsterChancePerBlock & MaxMonstersPerBlock 50% for jungles
- now the top layers of water in arctic areas will slowly freeze
- now desert, arctic, inferno, and wastelands have less plants used for cloth
- now jungles have more plants used for cloth
- made forests, jungles, and swamps darker
- doubled EvaporationMult in inferno biome
- increased WeatherIntensityMult/WeatherChance in jungles by 50%
- increased WeatherIntensityMult/WeatherChance in arctic areas and swamps by 100%
- split wasteland, inferno, arctic, swamp, & quarry sound banks from grasslands
- deserts now play wind sounds more
- added wind sounds to grasslands, arctic, quarry, and wastelands
- removed animal sounds from arctic, inferno, and wastelands
- added more insect sounds to swamps and jungles
- added some mosquito sounds and jungles to swamps
- fixed "Reset windows positions" and "Reset bag positions" only showing in developer console mode (Emperor Tekishi)
[ 2025-04-11 22:23:24 CET ] [Original Post]
Minimum Setup
- Processor: 3.0 GHz or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GTX 970 or better
- Storage: 1 GB available space
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