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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Based on seeing some players stream the game, some small updates w.r.t. the skill trees were made: * change tooltips to show which level skills unlock * show icon when skills are locked or inaccessible (due to dependent skill not chosen, or player took another skill path) * some effects when skills unlock * added a header while making a new game, 'customize squad' to be clearer what the panel is for. Currently work is done on expanding the amount of hero classes to choose from. Happy matching!
This update's main features are difficulty settings and a flexible squad composition. Now you can choose who to send into the fray!
Small update fixing tile drop speed, allowing the player to go waaaaaay faster :) You'll need it. glhf!
Hi Gamers, proud to announce that we're live in Steam Early Access! You can already start to have fun, figure out some strong build and kill loads of zombies while we'll be working on more content :) We still have plenty to come for Match Kill Survive. Currently work is being done on support for some more languages, and giving you, the player, more control over your squad size and composition. As always, if you have any fun ideas, run into issues or want to help with translations, feel free to join our Discord and let yourself be heard. glhf, Mr. Barrel
That was some interesting work, to make the entire game compatible with multiple languages! If your language is not represented in the game, but you'd like to - give us a shout on our discord, all translation help is welcome :) * Made all text components compatible for multiple languages * Already had English, but now added Brazilian-Portuguese, Thai and Dutch * Simplified Chinese WIP * added a credits screen, accessible through main menu. Now the proper parties can recieve kudos :) * QOL: changed colors of buttons w.r.t. selection and default around, making the colors more intuitive when used for tabs (think high scores etc). * FIX: in post-battle, the popup menu's 'save & back to menu' didn't work properly.
Version 0.9.0 brings some balance changes, QOL fixes and features:
- enhance colors for the zombies, making them stand out more with their pretty clothes - fix for horizontal match of 4 not always clearing the swapped tile - make tiles drop nicely from above, no more 'folding out' - fix for linux slow block dropping - fix menu behavior in post-battle (there was no escape. Now there is. Or is there?)
update 0.8.7b - small bug fixes
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