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In the course of reviewing and revising physics code during the development of the non-demo version, I found that (due to the developer's inexperience with Godot) the landing gear torque calculation was reduced by a factor of about 90. This led to the surprising (to me anyway) behavior where the Sky Dart sitting on the ground could be rolled over on its side by using the RCS thrusters only. The counter-torque that would be provided by the landing gear was negligible. I felt this error was serious enough to warrant spending some time back porting the changes into the demo code and re-releasing.
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