
The citizens of Goeland lead a peaceful life. A bit too peaceful...
In this captivating game, embody a seagull able to move freely around the island.
Will you be a mere observer, a mischievous prankster, a loyal ally, or a troublemaker?

- Choose your own path by either teasing the inhabitants or lending them a hand, depending on your mood.
- Observe their routines to gain strategic advantages.
- Explore every corner of the island to unveil its deepest secrets. What could stop you? You can fly!
- Dive into a lively world where almost everything is interactive.
- Test your skills by solving the very diverse puzzles scattered throughout this playground.
- Help stranded animals.
- Or simply relax and contemplate the island brimming with life...

Devlog #10 - Dynamic Accomplishment Tracking
During playtests, I noticed that while some players enjoy searching and experimenting on their own, others prefer more guidance.
I've just implemented dynamic quest tracking!
It updates based on nearby activities you've already discovered.
Accomplishments now have descriptions, but a new setting allows you to hide them, showing only the title.
Some tasks even have personalized tracking (e.g., "3/4 instruments returned").
Finally, a new shortcut lets you hide the entire quest tracker if you prefer a cleaner UI.
[ 2025-01-31 21:30:09 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 22.04
- Processor: Intel(R) Core(TM) i5-6200U @ 2.30GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 950M (NVIDIA UNIX x86_64 Kernel Module 535.183.01)
- Storage: 1 GB available space
Recommended Setup
- OS: Ubuntu 24.04
- Processor: i7-8700
- Graphics: NVIDIA GeForce GTX 1070 TiAdditional Notes: Installation on a SSD or NVMe
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