Forever World Cup Simulator lets you simulate and manage over 50 football leagues and tournaments. With dynamic team evolution, tons of customization, and rapid simulations, this game offers endless entertainment and strategic depth.
- Over 50 international football leagues and tournaments to simulate, including the 32/48-team World Cup, EURO Cup, UEFA / Americas Nations League, AFC Cup, AFCON,
- Unique and fictional competitions like Commonwealth Games, Oil Rivalry League, Cold War Knockout, 256-team knockout, American Civil War League.
- About 300 teams available by default, including FIFA affiliated and non affiliated national teams, vintage teams (Soviet Union, East Germany, Saar) and 51 American state teams.
- Powerful editor to create unlimited amount of new teams or update existing teams' attributes, flags and various images. A performance adjustment editor can be used to limit teams' performance by specific competitions.
- Lightning-Fast Action: Complete an entire year with up to 10+ competitions in less than 5 minutes! You can easily simulate far into 2100 in less than 2 hours.
- Ability to enter match scorelines manually.
- Analyze each team's performance with detailed statistics and interactive charts.
- Head-to-Head section: Pick any two teams and pit them against each other. Track their rivalry with a standing table to record results and standings.
- Edit and track referee performance with a referee editor and statistics. Watch referees grow or decline in reputation over time.
- Use the Elo conversion tool to linearly scale Elo ratings based on various topics. Enter data like "the most democratic countries" or "the most green countries" and turn their ratings into football Elo ratings.
- Export or import saves. Export specific data like new teams or competition formats.
- Random incidents that can affect teams' performances.
- Lots of UI or game engine settings, including match incident frequency, make sim button drag-gable, dark/light mode,
Team Phases, Rise & Decline Simulation
\n\n
Team Phases
\n\nThe new phase path feature is an experimental attempt to provide a more consistent narrative behind the attribute fluctuation for each team at the end of each season, simulating the \"rise and fall\" cycles of a football team.\n\nAt the start of each save, every team is randomly assigned one of the built-in paths. Each path consists of a sequence of yearly phases. Once a team goes through all phases in the path, they will be assigned another random path.\n\nAvailable paths
\n- \n
- Standard: Volatile Rising Stall Declining Self-correcting\n
- Bullish: Rising Stall Rising Stall\n
- Bearish: Declining Stall Declining Stall\n
- Bullish to Bearish: Rising Rising Declining Declining\n
- Bearish to Bullish: Declining Declining Rising Rising\n
- Rebuilding: Reset Volatile Stall\n
\n\nPhase Definitions
\n\nSome phases (Volatile and Reset) only change specific attributes, while others (Rising and Declining) apply to all attributes:\n\n- \n
- Volatile: Penalty and luck attributes are randomized largely based on the elo ratings.\n
- Rising: Attributes generally improve.\n
- Stall: Attributes tend to see little change.\n
- Declining: Attributes generally decrease.\n
- Reset: Attack and Defence are recalculated based on current Elo ratings.\n
- Self-correcting: Attributes decreases if up too much or increases if down too much.\n
[ 2026-01-10 12:49:22 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 12.04 or later
- Processor: Intel Core 2 or AMD Athlon 64 X2Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Integrated
- Storage: 3 MB available space
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