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RimWorld
Ludeon Studios Developer
Ludeon Studios Publisher
2018-10-17 Release
Game News Posts: 147
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (180148 reviews)
The Game includes VR Support
Public Linux Depots:
  • RimWorld (Linux) [194.51 M]
  • RimWorld - Royalty (Linux) [32.75 M]
  • RimWorld - Kepler (Linux) [56.87 M]
  • RimWorld - Euclid (Linux) [39.71 M]
Available DLCs:
  • RimWorld Name in Game Access
  • RimWorld - Royalty
  • RimWorld - Ideology
  • RimWorld - Biotech
  • RimWorld - Anomaly
Odyssey preview #4: Quests, the mechhive endgame, drones, and more

Hello everyone. Odyssey launches in a couple of days on July 11, 2025! Weve had a lot of fun sharing the previews with you guys. So many great comments, fanart, videos, analyses, and theories. Your 1.6 feedback has also been awesome during the unstable beta. Todays final preview is a bit of a grab bag. Were covering quests, the mechhive endgame, new drone traps, unique weapons, miscellaneous stuff, and languages. https://store.steampowered.com/app/3022790/RimWorld__Odyssey/ Reminder to please wishlist Odyssey so that Steam tells you the minute its out. Lets go!

New quests: rumors, ruins, and orbital adventures


Odyssey adds new quests that take you across the planet - and into orbit. Some quests start with a rumor. A visiting trader tells of ancient mercenaries recently awoken from cryptosleep, holed up in a dilapidated bunker. Their warlord carries a one-of-a-kind weapon. Take them down, and its yours.
Other quests can be discovered from reading old planetary maps. They point to forgotten places like insect-infested settlements, or derelict launch sites hidden in the jungle. These locations offer tech, treasure, or rare materials - if you can get past whats guarding them.
Some quests lead to space. With a gravship or shuttle, you can reach asteroid mining sites rich with leftover plasteel or uranium. You may go to abandoned space stations still defended by ancient security systems - or already claimed by hostile salvagers. These places have loot, but youll have to fight for it. You might also be hired to hunt down an orbital fugitive hiding deep within a space wreck, but reaching them wont be easy.

The mechhive


Somewhere above the planet drifts the mechhive - the nexus of mechanoid production and direction that drives the machines on their endless quest to wipe out human life. You can stop it. But first, youll need to collect gravcore technology from around the planet and nearby orbital ruins to pinpoint the mechhives location. Youll also need a signal jammer to breach the platforms automated defenses and land safely. The mechhive is a labyrinth of frozen metal in the vacuum of space. Mechanoid guards patrol from fortified outposts. Blast doors sealed for centuries protect the hives infrastructure. Heavy turrets turn intruders into meat within seconds. And within the metal walls, dormant mechs lurk while others gestate quietly inside mech vats.
(Tester screenshot: A section of the mechhive with all expansions active.) At the heart of it all is the cerebrex core - a vast, AI superbrain that powers the mechhive and commands all mechanoids planetwide. It is nearly indestructible, shielded by cerebrex stabilizers hidden throughout the facility. To reach it, youll have to fight through a fortress of machines to destroy the stabilizers. Mechanoid defenses awaken the moment you strike, and reinforcements pour in from every direction. Among them is the new cyclops mechanoid, armed with a gatling beam repeater. Survive the gauntlet, expose the core, and make a choice.
Destroy the core and eliminate the mechanoid threat for good. The machine war will end and your story continues. Or, you can harvest the technology for yourself, and wield a mechanoid weapon of untold power.

New drones and traps


Ancient ruins are defended by drones built to kill trespassers. Some lie hidden in the darkness, and trigger the moment they detect an intruder. Hunter drones rush enemies and detonate on contact. Blast them apart before they reach you, or run for your life. Colonists can research and build their own hunter drones, either as stationary traps or as wearable hunter drone packs that you can launch during fights. Wasp drones split into swarms of stinging units, injecting paralytic venom into their targets. Sentry drones are heavy-duty bots armed with scatterguns. Doomed to follow their programming, they patrol relentlessly - waiting to ambush careless explorers.

Unique weapons


Odyssey introduces unique weapons - rare, one-of-a-kind variants of guns. They come with custom names, randomized traits, visual mods, and special abilities that change how they perform and feel in combat. You might find a chain shotgun named Thunderous Gutspewer, with incendiary pellets and a short-range AI targeting system that tightens its spread. Or a heavy SMG that fires tox rounds, accented with a jade inlay that looks sick - but isnt very accurate. Some even come with underbarrel attachments, like a grenade launcher, smoke canister, or EMP cannon. Unique weapons are rare. You can acquire them through quest rewards, by raiding hidden orbital stashes, opening crates found in ruins, or another secret method

Miscellaneous


Statues let artists sculpt friends, lovers, or rivals - immortalizing their likeness in metal, wood, or stone. (Or making a very unflattering imitation of them.) Outfit stands display full gear sets and weapons that colonists can quickly swap into. Perfect for sudden center drops or a cold snap, without having to go rooting through your shelves to find the doomsday launchers and parkas. Heavy bridges allow you to build whole colonies on water. Theyre stronger than wooden bridges, so they can support stone walls, big buildings, and everything else a colony needs.

Languages and launch


Odyssey will have full support for 14 languages at launch: English, Chinese Simplified, Chinese Traditional, Russian, French, German, European Spanish, Latin Spanish, Brazilian Portuguese, Japanese, Korean, Polish, Turkish, and Ukrainian. All translations will be available on the translation GitHub pages to allow for further changes and improvements. A big thank you to our dedicated community translators who have helped make this happen! https://store.steampowered.com/app/3022790/RimWorld__Odyssey/ Wishlist Odyssey now so Steam emails you when its out! Let us know what you think over on Reddit, X, and BlueSky. Thank you for reading! See you in just a couple days for Odysseys launch: July 11, 2025! - Tia Website | X | BlueSky | Reddit | Facebook


[ 2025-07-09 16:00:00 CET ] [ Original post ]

RimWorld is a sci-fi colony sim driven by an intelligent AI storyteller. Inspired by Dwarf Fortress, Firefly, and Dune.

You begin with three survivors of a shipwreck on a distant world.
  • Manage colonists' moods, needs, wounds, and illnesses.
  • Fashion structures, weapons, and apparel from metal, wood, stone, cloth, or futuristic materials.
  • Tame and train cute pets, productive farm animals, and deadly attack beasts.
  • Watch colonists develop and break relationships with family members, lovers, and spouses.
  • Fight pirate raiders, hostile tribes, rampaging animals, giant tunnelling insects and ancient killing machines.
  • Trade with passing ships and trade caravans.
  • Decorate your colony to make it into a pleasurable space.
  • Dig through snow, weather storms, and fight fires.
  • Capture refugees or prisoners and turn them to your side or sell them into slavery.
  • Discover a new generated world each time you play.
  • Build colonies in the desert, jungle, tundra, and more.
  • Learn to play easily with the help of an intelligent and unobtrusive AI tutor.

RimWorld is a story generator. It’s designed to co-author tragic, twisted, and triumphant stories about imprisoned pirates, desperate colonists, starvation and survival. It works by controlling the “random” events that the world throws at you. Every thunderstorm, pirate raid, and traveling salesman is a card dealt into your story by the AI Storyteller. There are several storytellers to choose from. Randy Random does crazy stuff, Cassandra Classic goes for rising tension, and Phoebe Friendly just makes good things happen.

Your colonists are not professional settlers – they’re crash-landed survivors from a passenger liner destroyed in orbit. You can end up with a nobleman, an accountant, and a housewife. You’ll acquire more colonists by capturing them in combat and turning them to your side, buying them from slave traders, or taking in refugees. So your colony will always be a motley crew.

Each person’s background is tracked and affects how they play. A nobleman will be great at social skills (recruiting prisoners, negotiating trade prices), but refuse to do physical work. A farm oaf knows how to grow food by long experience, but cannot do research. A nerdy scientist is great at research, but cannot do social tasks at all. A genetically engineered assassin can do nothing but kill – but he does that very well.

Colonists develop - and destroy - relationships. Each has an opinion of the others, which determines whether they'll become lovers, marry, cheat, or fight. Perhaps your two best colonists are happily married - until one of them falls for the dashing surgeon who saved her from a gunshot wound.

The game generates a whole planet from pole to equator. You choose whether to land your crash pods in a cold northern tundra, a parched desert plain, a temperate forest, or a steaming equatorial jungle. Different areas have different animals, plants, diseases, temperatures, rainfall, mineral resources, and terrain. These challenges of surviving in a disease-infested, choking jungle are very different from those in a parched desert wasteland or a frozen tundra with a two-month growing season.

You can tame and train animals. Lovable pets will cheer up sad colonists. Farm animals can be worked, milked, and sheared. Attack beasts can be released upon your enemies. There are many animals - cats, labrador retrievers, grizzly bears, camels, cougars, chinchillas, chickens, and exotic alien-like lifeforms.

People in RimWorld constantly observe their situation and surroundings in order to decide how to feel at any given moment. They respond to hunger and fatigue, witnessing death, disrespectfully unburied corpses, being wounded, being left in darkness, getting packed into cramped environments, sleeping outside or in the same room as others, and many other situations. If they're too stressed, they might lash out or break down.

Wounds, infections, prosthetics, and chronic conditions are tracked on each body part and affect characters' capacities. Eye injuries make it hard to shoot or do surgery. Wounded legs slow people down. Hands, brain, mouth, heart, liver, kidneys, stomach, feet, fingers, toes, and more can all be wounded, diseased, or missing, and all have logical in-game effects. And other species have their own body layouts - take off a deer's leg, and it can still hobble on the other three. Take off a rhino's horn, and it's much less dangerous.

You can repair body parts with prosthetics ranging from primitive to transcendent. A peg leg will get Joe Colonist walking after an unfortunate incident with a rhinoceros, but he'll still be quite slow. Buy an expensive bionic leg from a trader the next year, and Joe becomes a superhuman runner. You can even extract, sell, buy, and transplant internal organs.

And there's much more than that! The game is easy to mod and has an active mod community. Read more at http://rimworldgame.com.

(All non-English translations are made by fans.)

MINIMAL SETUP
  • Processor: Core 2 DuoMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 4000 or other shader model 4.0
  • Storage: 1 GB available space

GAMEBILLET

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MacGamestore

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