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A game inspired by the style and setting of Space Rangers.
Endless dangers of space open up endless opportunities for development:
  • 5 starting factions to choose from
  • Raids, bosses, wars
  • Economics, trade, market manipulation
  • Asteroid mining, smelting, crafting
  • Simple but at the same time complex system of modifications and interconnections of ship sub-systems

Many systems

Hundreds star systems await exploration and colonization. In remote reaches of space, wormholes occasionally open into unknown sectors, where both dangerous enemies and huge loot can be found.

Soft PvP

You do not lose equipment if you are destroyed by another player or NPC, only items that were in your cargo hold. Thanks to your personal fighting skills, you can overcome even strong opponents. And to prevent constant murders, you will be protected by patrols and military personnel in their systems, while the sectors themselves are divided by strength, preventing strong players from approaching weak ones.

Stations

Create your own flying fortress. Engage in trade and collect taxes for the use of station space by other players. Factories, shops, mining facilities, warp gates for long-distance flights - dozens of different buildings will make the station even more useful. In addition, stations are necessary for the colonization and terraforming of captured planets or the construction of space megastructures.

Modifications of equipment and ships

Spaceships are a platform for installing weapons, systems, devices, and drones. Ships are upgraded using collected resources, allowing you to choose your development style.
In addition, each race has its own unique pieces of equipment, and their ships have different strengths and weaknesses: shields and energy, speed and repairability, damage and armor, hull and regeneration, and many others.
Weapons and systems are easily transferred between ships. Therefore, it always makes sense to strengthen your favorite equipment.

Weapons can have module slots. Hundreds of different effects allow you to make each gun unique and adapt to any battle scenario.

Cooperative game

Groups of players are needed to coordinate boss battles and clear out certain locations.
Many players unite into clans, which simplifies access to stations, storage facilities, hypergates and all other clan property.
Shattered Void
yyy1505yyyDeveloper
yyy1505yyyPublisher
Coming soonRelease
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mostly Positive (84 reviews)
Public Linux Depots:
  • [0 B]
  • [0 B]
0.9.18.4.0 Destroyers. Elitarity changes

Ships

  • A new line of ships has been added - Destroyers. They are analogous to the Siege Battleship (as a purely offensive ship), but have advantages in speed and armor. A special feature is excellent compatibility with low-tech weapons, allowing all 12 weapon slots to be occupied even with a CPU of 3700. Thanks to this feature, it synergizes perfectly with any modularity, as any effect of adding CPU is essentially reduced. If you skimp on slots and install only racial weapons, you can include a high-tech weapon in the salvo, which can significantly increase overall damage. Due to this specialization for weapons, the ship has almost no ability to control drones. Has advanced ammo replication systems.

    [/*]
  • Factional C3 systems received such ships to replace some of the battleships.

    [/*]
  • Unknowns can now spawn destroyers along with other ships.

    [/*]
  • Carriers received built-in, partial ammo replication.

    [/*]

Eliteness

  • Reduced buffs:

    [list]
  • The shield subtype of elite has been weakened (it is much more difficult to raise the shield to high values).

    [/*]
  • The sniper subtype, due to their basic enormous firing range, received a sharp reduction in modifiers relative to the range of guns (especially for eliminating Xenoruites with a range of 30 at 300% elite power).

    [/*]
[/*]
  • Eliteness on items now provides additional boosts:

    • Every 2 items takes away 1 tick of the bot\'s device usage delay (maximum 4);

      [/*]
    • Every 1.5 items, the bot gets 1 maximum device (maximum 5 additional slots);

      [/*]
    • Each such boost additionally increases the drop from the mob, as if it were an extra item;

      [/*]
    [/*]
  • The maximum possible loot modifier from mobs is now x7.5.

    [/*]
  • Some elite subtypes now have a maximum drop increase (especially when stats do not increase further):

    • The speed subtype, after reaching the maximum damage increase, will add only a third of the acceleration strength modifier to the drop multiplier;

      [/*]
    • If the target\'s shield has already reached 90% with shield modifications, the amount of loot will not increase further;

      [/*]
    • The drop multiplier from other light subtypes has been reduced;

      [/*]
    [/*]
  • Any elite mob will now gradually receive greater sensitivity to incoming damage, which will ultimately affect the reaction speed to incoming damage.

    [/*]
  • Fixes

    • Now after resetting elite, all bot droids are also reset, and not just destroyed/active.

      [/*]
    • Fixed gradual accumulation of firing range by elite mobs due to rounding errors.

      [/*]
    • Conversion of a bot to a new type of elite status after death now occurs only after a 3-second delay, when it comes out of immortality, in order to avoid inheriting dangerous modifiers by bullets that arrive at the time of the sender\'s death (A sniper could send a volley at a target, die, immediately become elite in damage and kill the target he shot at with incoming shells).

      [/*]
    [/*]
  • [/list]

    \n

    New

    • Resources dropped from debris of any kind are now ignored by bots for 10 seconds.

      [/*]
    • Added a booster to increase elite power in system.

      [/*]

    \n

    Changes

    • Placing a new bid at an auction adds 5 minutes to the auction\'s end time.

      [/*]
    • For better visibility, the button for sending quest credits now flickers.

      [/*]
    • Now, if a wreckage has few resources, they will all drop at once, instead of one at a time.

      [/*]
    • The action planner now supports item pickup (shift+action).

      [/*]
    • The \"Stabilized shells\" module for the ERL has been enhanced.

      [/*]
    • A new module has been added to flare guns, which slows down projectiles in exchange for increasing attack range. Is unique (cannot have multiple).

      [/*]

    \n

    Fixes

    • Repairs/charging at the station now wear out the module instead of breaking the hull.

      [/*]
    • The quest guarantee is now correctly initialized when loading an account.

      [/*]
    • The error message that the account does not exist is now displayed correctly.

      [/*]
    • The horizontal position of projectiles when hitting the target has been fixed (x2).

      [/*]
    • The resource search in the station log now looks not only at the first resource in the list.

      [/*]
    • Auras now also work in asteroid fields.

      [/*]
    • Auras no longer work through systems.

      [/*]
    • Discounts in the donation store are now not only visual.

      [/*]
    • Fixed crashes on some chains of micro-upgrades of ships.

      [/*]
    • The quest for industry no longer requires pirates to kill allies.

      [/*]
    • Bot Red Siege Battleships no longer carry 2 TCPU.

      [/*]
    • Pirates now drop reinforced structures instead of living armor.

      [/*]
    • Debris(Wreckage) now correctly remove themself upon death.

      [/*]

    [ 2026-01-10 09:50:08 CET ] [Original Post]

    Minimum Setup

    • OS: Ubuntu 12.04
    • Processor: Any Dual-coreMemory: 1 MB RAM
    • Memory: 1 MB RAM
    • Graphics: GT210 / Radeon HD 3300 with 512Mb VRam
    • Storage: 175 MB available space
  • Memory: 2 MB RAM
  • Recommended Setup

    • OS: Ubuntu 12.04
    • Processor: Any 4+ coreMemory: 2 MB RAM
    • Graphics: Radeon R5 230 / GT440 with 1GB VRamNetwork: Broadband Internet connection
    • Storage: 200 MB available space
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