




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
The appearance of the planets has been changed, and new visualization has been added for them: light, shadows, rings, atmosphere, heating.
The Sector 3 generator has been reworked to clean up the generation of systems where the orbits of the planets could intersect with each other due to the close position of the stars. Secondary stars no longer generate their own planets.
The map now shows an icon showing how many stars are in the system (up to 3).
The mechanics of armor and shields have been changed:
Kinetic damage now ignores 50% of the shield;
Missile damage now ignores 25% of the shield, but armor protects against missiles twice as much.
For example: with 20 ship armor, 40 missile damage is blocked.
Crystal plates effect rebalance. Now the damage to energy conversion takes into account not the damage result, but the absorbed damage. Thus, it is now possible to significantly increase the energy gain by the ship in cases where, with huge resistances, the ship received 0 damage, and therefore 0 energy as a result.
As a result, the conversion was reduced from x2 to x0.3, which is significantly higher in terms of output than it was at high protection values.
It is worth considering that although the absorption calculation occurs before the calculation of absolute armor, the energy is replenished after receiving damage and spending energy on absolute armor.
Before the changes:
100 damage and 15% resistance = 85 damage and 25.5 energy from 30% conversion;
100 damage and 60% resistance = 40 damage and 20 energy from 120% (50% maximum) conversions;
100 damage and 90% resistance = 10 damage and 5 energy from 180% (50% max) conversion.
After changes:
100 damage and 15% resistance = 85 damage and 4.5 energy from absorption;
100 damage and 60% resistance = 40 damage and 18 energy from absorption;
100 damage and 90% resistance = 10 damage and 27 energy from absorption.
Also, the maximum resistance of crystal armor has been raised from 50% to 60% due to the possibility of their improvements.
The mechanics of the station hull have been fixed. The percentage of damage that hits the compartment inside is equal to the percentage of the station hull. With a station hull at 50%, half of the damage will go to the hull, and half will go further into the modules.
Thus, stations have another full layer of protection, allowing you to save on shields during dangerous events.
Due to the addition of reactors, the industrial and corvet were given their own energy generation without a reactor (instead of slots for a reactor), since all small T1 ships have a reduced base energy generation, which greatly slows down player development in Sector 1, where there is no way to buy a reactor, as well as until you get ways to regenerate it.
Personal drops from bosses can no longer fall tethered more than 1 time to one person.
Personal items can now be deleted.
No longer shows the inscription "transferred to storage" if there is nothing to transfer when completing a quest.
Fixed the display of quests with the issuance of stickers as a reward.
Fixed replacing an item with a new one in the personal repair bay of the storage, which led to the loss of the item.
Not full pickup of an item now updates the size and quantity of the item for the client.
Switching visual modifications (stickers, skins) of other players is now applied immediately (without re-entering the location).
The achievement for obtaining a full aspect of improvement can no longer be completed by improving the aspect with a maximum below 10.
The achievement for all aspects no longer takes into account any improvements below level 5.
Fixed the inability to move in the arena due to the interface lock.
Fixed the lack of display of bullets for guns that receive the visual of their bullets from their ammo.
Now correctly updates the number of bots in the arena for everyone in sight when deleting a bot.
Caravan escorts who have fallen behind will now catch up with their target faster if they are far from it.
Fixed the disappearance of credits for the transition to the ship at the station to nowhere.
Fixed the lack of advanced materials in the Leaping engine upgrades.
Fixed issuance of incorrect item in the main quests of the 1st sector for the Medramills.
[ 6441 ]
[ 2821 ]
[ 4455 ]