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Reactors have been introduced. Reactors basically generate power on the ship, and in the future, they may also require fuel to get even more generation. Each of the existing reactors has its own characteristics in addition to the base energy generation (+4).
The energy production formula has been changed from \[3..5 + repair / 1.5] to \[1..3 + repair / 1.75] (the result is the same as the base reactor).
Any use of energy gradually breaks the reactor.
All ships have 1 reactor slot by default, with the exception of:
Supercarrier: 2 (lost 4 energy generation);
Battlecruiser: 2 (lost 4 energy generation);
Researcher: 2 (became more expensive by 50k).
The following are available for upgrade:
5 levels of energy generation power, 10% for each (4 for crystalline);
Up to 2 boosts to the power of the secondary effect, 1 for each (cost significantly more than regular upgrades);
Basic boosts to size and repair/durability.
Due to the addition of a reactor, which will constantly require 40-50 space on the ship, all ships have been given an additional 50 to the cargo bay for each reactor. You can reduce its weight with upgrades, gaining access to an enlarged ship hold.
Along with the addition of the reactor compartment, 50 cargo for ammo is added to all T2+ combat ships (+25 for fighters, science ships, and frigates).
Quests can now have multiple reward options.
Many quests have been changed to issue a resource/reputation as a second reward.
If a quest allows itself to be turned in anywhere, but contains items as a reward, they will be sent to the storage if you are not at the turn-in location quest.
Modules inside the gun will now always try to activate if you insert an ammo.
Modules that remove restrictions are now a priority and take into account restrictions of the ammo.
Added saving of private messages for the user.
The station bay of the hangar now requires a service bay to create.
Salvo firing settings are now saved, as is the color of the nickname.
Fixed a bug where bot guns ignored the effect of their bullets.
Fixed a bug that caused the number of bullets inside bots to constantly grow geometrically. Anyone who used the bug and did not notify: either banned or fined (those who notified receive fewer fines).
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